I'm planning on making a tribal themed set and I need help deciding what two colored tribes to use.
When proposing a tribe I'd prefer if you'd explain what type of abilities and flavour of the tribe.
Ill make sure I post which ones I pick, and post select cards from the set.
Ideas away!
Like are they supposed to be races or factions? Like Human vs Merfolk or Revel Vs Rogue kinda thing.
Also, allies or enemies?
Quote from: The1337Magician on August 04, 2014, 08:13:29 PM
Like are they supposed to be races or factions? Like Human vs Merfolk or Revel Vs Rogue kinda thing.
Also, allies or enemies?
Race and Faction, if you can
Enemies
Please help
Ok. This is what I got. I created some of story to go along with this:
WB: Human "Nobles"
These are the Rulers of the plane. They have a long and extensive family tree filled with conniving politicians and eccentric shutins. Some, if they can pay up, can buy into the family and no one would know the difference. These people are feared and do not associate with the other factions.
UR: Vedalken Wizards
These are the thinkers of the plane. They are hired by the Nobles sometimes other factions to create spells and machines to advance their position. These guys are the working middle class. Some have ideas of success and ascend through class barriers. Most are just crazy though...
BG: Treefolk "Necromancers"
This group is outside the civilized area of the plane. They have an unspoken agreement with the Wizards that all failed experimenters and experimentees are... disposed in their territory. This is in exchange for the fossil fuels of decomposed subjects. The Necromancers need the dead to thrive and use them strike fear into all who threaten to extend society, they instead slowly encroach into the city.
RW: Goblin Soldiers
This is the Nobles' manipulated army to stop insurrections. They believe every word from the corrupt and follow their every command. The only other people they listen to are the Necromancers. They provide them weapons in exchange for not encroaching on their territory.
GU: Shapeshifter Rogues
The final group is a rebellious group of shapeshifters. They see the corruption of the society and they seek to reconfigure it. They see how the Nobles make the Wizards and Soldiers their pawns and how the Necromancers possess their territory as though it's always been theirs. They shapeshift to look like the Soldiers to sneak into the Noble's courts. However, the Nobles secretly have control over the head of the group and create the disturbances to gain political backing. None of the agents know of this.
This world has a diverse hierarchy that is dependent upon itself in a cycle. Each faction needs the next and if any were to leave, the whole society would fall.
In hindsight... I might want to use this on my own. I guess you can use it too. Maybe you can add your own ideas, but I'm SO using this.
Quote from: The1337Magician on August 05, 2014, 12:00:24 AM
Ok. This is what I got. I created some of story to go along with this:
WB: Human "Nobles"
These are the Rulers of the plane. They have a long and extensive family tree filled with conniving politicians and eccentric shutins. Some, if they can pay up, can buy into the family and no one would know the difference. These people are feared and do not associate with the other factions.
UR: Vedalken Wizards
These are the thinkers of the plane. They are hired by the Nobles sometimes other factions to create spells and machines to advance their position. These guys are the working middle class. Some have ideas of success and ascend through class barriers. Most are just crazy though...
BG: Treefolk "Necromancers"
This group is outside the civilized area of the plane. They have an unspoken agreement with the Wizards that all failed experimenters and experimentees are... disposed in their territory. This is in exchange for the fossil fuels of decomposed subjects. The Necromancers need the dead to thrive and use them strike fear into all who threaten to extend society, they instead slowly encroach into the city.
RW: Goblin Soldiers
This is the Nobles' manipulated army to stop insurrections. They believe every word from the corrupt and follow their every command. The only other people they listen to are the Necromancers. They provide them weapons in exchange for not encroaching on their territory.
GU: Shapeshifter Rogues
The final group is a rebellious group of shapeshifters. They see the corruption of the society and they seek to reconfigure it. They see how the Nobles make the Wizards and Soldiers their pawns and how the Necromancers possess their territory as though it's always been theirs. They shapeshift to look like the Soldiers to sneak into the Noble's courts. However, the Nobles secretly have control over the head of the group and create the disturbances to gain political backing. None of the agents know of this.
This world has a diverse hierarchy that is dependent upon itself in a cycle. Each faction needs the next and if any were to leave, the whole society would fall.
In hindsight... I might want to use this on my own. I guess you can use it too. Maybe you can add your own ideas, but I'm SO using this.
I really like the tree folk and nobles, ill probably use those, I'm trying to use it in a plane kinda like Innistrad. Thanks and good luck with your set. I'm like the Romans, I use certain ideas from different places, but never the whole thing.
That's completely fine. I'm glad I could contribute. Make sure to post some stuff as you go along and I will too.