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Decks (Magic The Gathering) => Standard => Topic started by: Munchlax on August 01, 2014, 11:56:24 PM

Title: Launch The Thaumaturge!
Post by: Munchlax on August 01, 2014, 11:56:24 PM

Launch The Thaumaturge!

75 cards, 15 sideboard


12 {Plains}
7 {Island}

19 lands


2 {Heliod, God of the Sun}
3 {Banisher Priest}
3 {Triton Shorestalker}
2 {Soldier of the Pantheon}
2 {Precinct Captain}
3 {Phalanx Leader}
4 {Favored Hoplite}
4 {Battlefield Thaumaturge}
3 {Spirit of the Labyrinth}

26 creatures


4 {Launch the Fleet}
2 {Hall of Triumph}
2 {Spear of Heliod}
3 {Gridlock}
4 {Brave the Elements}

15 other spells


Sideboard

2 {Aegis of the Gods}
2 {Revoke Existence}
3 {Oppressive Rays}
3 {Glare of Heresy}
2 {Stymied Hopes}
3 {Ajani's Presence}

15 sideboard cards



Notes:
Well I used the deck tonight because I forgot my standard deck at home and built this using stuff in the commons and uncommons box and my binder. Worked better than I figured
Title: Re: Launch The Thaumaturge!
Post by: Munchlax on August 03, 2014, 03:10:35 PM
I really want to build on this deck so help and feedback would be appreciated
Title: Re: Launch The Thaumaturge!
Post by: Tabooist on August 03, 2014, 03:42:08 PM
Is {glimpse the sun god} a competive enough card? I'm not too great with standard but it'd take advantage of wizard. And allow a swing provided there's no hexproof nonsense going on.
Title: Re: Launch The Thaumaturge!
Post by: Ekann1 on August 03, 2014, 04:53:54 PM
Quote from: Tabooist on August 03, 2014, 03:42:08 PM
Is {glimpse the sun god} a competive enough card? I'm not too great with standard but it'd take advantage of wizard. And allow a swing provided there's no hexproof nonsense going on.
This is a really good idea :) {Gridlock} works too.
Title: Re: Launch The Thaumaturge!
Post by: Munchlax on August 03, 2014, 05:43:29 PM
Quote from: E.kann1 on August 03, 2014, 04:53:54 PM
Quote from: Tabooist on August 03, 2014, 03:42:08 PM
Is {glimpse the sun god} a competive enough card? I'm not too great with standard but it'd take advantage of wizard. And allow a swing provided there's no hexproof nonsense going on.
This is a really good idea :) {Gridlock} works too.
I thought about it but then realised the scry could be nice. It was. I pulled third at FNM, only losing to mono black and U/W/R control
Title: Re: Launch The Thaumaturge!
Post by: Ekann1 on August 03, 2014, 05:48:53 PM
Yeah, those seem like hard matchups.
Title: Re: Launch The Thaumaturge!
Post by: Munchlax on August 03, 2014, 07:34:45 PM
Quote from: E.kann1 on August 03, 2014, 05:48:53 PM
Yeah, those seem like hard matchups.
There are a couple cards I need for the sideboard like {Return to Ranks} and {Spirit Bond}
Title: Re: Launch The Thaumaturge!
Post by: InfinitiveDivinity on August 04, 2014, 11:50:52 AM
Quote from: Munchlax on August 03, 2014, 07:34:45 PM
Quote from: E.kann1 on August 03, 2014, 05:48:53 PM
Yeah, those seem like hard matchups.
There are a couple cards I need for the sideboard like {Return to Ranks} and {Spirit Bond}
I think {Immortal Servitude} could be a better option for reanimating stuff.
Title: Re: Launch The Thaumaturge!
Post by: Munchlax on August 04, 2014, 01:02:54 PM
Quote from: InfinitiveDivinity on August 04, 2014, 11:50:52 AM
Quote from: Munchlax on August 03, 2014, 07:34:45 PM
Quote from: E.kann1 on August 03, 2014, 05:48:53 PM
Yeah, those seem like hard matchups.
There are a couple cards I need for the sideboard like {Return to Ranks} and {Spirit Bond}
I think {Immortal Servitude} could be a better option for reanimating stuff.
I thought about that but that then I realised that 3 mana can bring back all my creatures in the graveyard because of the dudes I play