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Decks (Magic The Gathering) => Commander => Topic started by: IntoFire on July 26, 2014, 01:04:50 AM

Title: Polymorphist's Playground
Post by: IntoFire on July 26, 2014, 01:04:50 AM
Polymorphist's Playground

100 cards, 0 sideboard


1 {Jalira, Master Polymorphist}🎨✨

Commander

1 {Nykthos, Shrine to Nyx}
1 {Minamo, School at Water's Edge}
1 {Seat of the Synod}📚
1 {The Tabernacle at Pendrell Vale}🎨
1 {Reliquary Tower}✨
1 {Oboro, Palace in the Clouds}📚
1 {Moonring Island}
1 {Darksteel Citadel}
1 {Mutavault}📚
1 {Inkmoth Nexus}✨
1 {Soldevi Excavations}
1 {Halimar Depths}✨
1 {Blinkmoth Nexus}
1 {Zoetic Cavern}
1 {Faerie Conclave}📚
1 {Mystifying Maze}✨
22 {Island}
1 {Sand Silos}
1 {Teferi's Isle}📚

40 lands


1 {Lorthos, the Tidemaker}✨
1 {Stormtide Leviathan}
1 {Goliath Sphinx}
1 {Mistbind Clique}🎨
1 {Arbiter of the Ideal}
1 {Jin-Gitaxias, Core Augur}✨
1 {Palinchron}
1 {Thassa, God of the Sea}🎨
1 {Colossal Whale}
1 {Tromokratis}📚
1 {Chancellor of the Spires}
1 {Consecrated Sphinx}
1 {Sphinx of Jwar Isle}🎨
1 {Conundrum Sphinx}🎨
1 {Kederekt Leviathan}🎨
1 {Prognostic Sphinx}
1 {Shipbreaker Kraken}🎨
1 {Great Whale}
1 {Sphinx Ambassador}
1 {Frost Titan}✨
1 {Faerie Swarm}
1 {Cloudfin Raptor}
1 {Deep-Sea Kraken}🎨
1 {Sharding Sphinx}
1 {Scourge of Fleets}✨

25 creatures


1 {Telepathy}
1 {March of the Machines}✨
1 {Polymorphist's Jest}✨
1 {Trickery Charm}🎨
1 {Train of Thought}
1 {Counterbalance}✨
1 {Bident of Thassa}
1 {Mycosynth Lattice}🎨
1 {Cyclonic Rift}🎨
1 {Preordain}
1 {Sensei's Divining Top}✨
1 {Dissolve}🎨
1 {Jace, the Living Guildpact}✨
1 {Last Word}📚
1 {Peek}
1 {Elixir of Immortality}
1 {Eyes of the Watcher}🎨
1 {Rewind}📚
1 {Think Twice}🎨
1 {Serum Visions}
1 {Darksteel Forge}📚
1 {Dictate of Kruphix}✨
1 {Jace, Architect of Thought}✨
1 {Whelming Wave}🎨✨
1 {Font of Fortunes}
1 {Omniscience}✨
1 {Enter the Infinite}✨
1 {Stasis}📚
1 {Tamiyo, the Moon Sage}✨
1 {Trickbind}📚
1 {Veiled Sentry}📚🎨
1 {Ponder}🎨
1 {Dissipate}✨🎨
1 {Disperse}✨🎨

34 other spells


Sideboard

Notes:
Sort of budget..
✨ - Foils
🎨 - Alters
📚 - Foreign Language
Title: Re: Polymorphist's Playground
Post by: griffin131 on July 26, 2014, 08:43:31 AM
{Bringer of the Blue Dawn} isn't legal in a mono-blue deck. Otherwise it's a cool idea.
Title: Re: Polymorphist's Playground
Post by: IntoFire on July 26, 2014, 09:19:49 AM
Quote from: griffin131 on July 26, 2014, 08:43:31 AM
{Bringer of the Blue Dawn} isn't legal in a mono-blue deck. Otherwise it's a cool idea.

Thanks for reminding me! I was just gonna take this out for a spin tonight.
Title: Re: Polymorphist's Playground
Post by: Dudecore on July 26, 2014, 01:31:37 PM
I'd also run Token generators (maybe {Talrand}?) and {Gilded Drake}, {Vedalken Shackles} and {Sower of Temptation} to steal their stuff and exile that too. Also, {Mass Polymorph}
Title: Re: Polymorphist's Playground
Post by: IntoFire on July 27, 2014, 01:08:18 AM
Hey guys! Just tried out the deck! It worked great! Had a {Stasis} on the field so, no untap step. But, I had {Jalira} pull me out a {Thassa} to make all my Sphinxes unblockable. {Jin-Gitaxias} was doing his own thing not letting my opponents do anything. I knew what they had with my {Telepathy}. I won by {Faerie Swarm}. It was awesome!!!
Title: Re: Polymorphist's Playground
Post by: IntoFire on July 27, 2014, 07:00:59 AM
Quote from: Dudecore on July 26, 2014, 01:31:37 PM
I'd also run Token generators (maybe {Talrand}?) and {Gilded Drake}, {Vedalken Shackles} and {Sower of Temptation} to steal their stuff and exile that too. Also, {Mass Polymorph}

Can my deck be featured in the Community Deck Round-Up
Title: Re: Polymorphist's Playground
Post by: Dudecore on July 27, 2014, 10:02:59 AM
Quote from: IntoFire on July 27, 2014, 07:00:59 AM
Quote from: Dudecore on July 26, 2014, 01:31:37 PM
I'd also run Token generators (maybe {Talrand}?) and {Gilded Drake}, {Vedalken Shackles} and {Sower of Temptation} to steal their stuff and exile that too. Also, {Mass Polymorph}

Can my deck be featured in the Community Deck Round-Up

Does your deck meet any of the requirements to be included in the Community Deck Round-Up?
Title: Re: Polymorphist's Playground
Post by: IntoFire on July 27, 2014, 10:15:02 PM
Quote from: Dudecore on July 27, 2014, 10:02:59 AM
Quote from: IntoFire on July 27, 2014, 07:00:59 AM
Quote from: Dudecore on July 26, 2014, 01:31:37 PM
I'd also run Token generators (maybe {Talrand}?) and {Gilded Drake}, {Vedalken Shackles} and {Sower of Temptation} to steal their stuff and exile that too. Also, {Mass Polymorph}

Can my deck be featured in the Community Deck Round-Up

Does your deck meet any of the requirements to be included in the Community Deck Round-Up?

Well, it already knows what typenof deck it is. A sort of interesting commander play that just lets everyone ask: WTF is happening.

I ran into my commander when I opened it in a prize booster from FNM.
Title: Re: Polymorphist's Playground
Post by: Agrus Kos, Enforcer of Truth on July 27, 2014, 10:23:23 PM
Why are you running {Vivid Creek}? I can still only generate U
Title: Re: Polymorphist's Playground
Post by: Dudecore on July 27, 2014, 10:58:55 PM
Quote from: IntoFire on July 27, 2014, 10:15:02 PM
Quote from: Dudecore on July 27, 2014, 10:02:59 AM
Quote from: IntoFire on July 27, 2014, 07:00:59 AM
Quote from: Dudecore on July 26, 2014, 01:31:37 PM
I'd also run Token generators (maybe {Talrand}?) and {Gilded Drake}, {Vedalken Shackles} and {Sower of Temptation} to steal their stuff and exile that too. Also, {Mass Polymorph}

Can my deck be featured in the Community Deck Round-Up

Does your deck meet any of the requirements to be included in the Community Deck Round-Up?

Well, it already knows what typenof deck it is. A sort of interesting commander play that just lets everyone ask: WTF is happening.

I ran into my commander when I opened it in a prize booster from FNM.

Come on, you know you can do better then that. You haven't explained anything to anyone who has never seen this deck.

Why the man lands? (I know why, others may not)
What are the combos? Synergies? Why do you like playing it? What are the best cards in the deck?

Be proud of the deck, explain why people should play it. Why should the community care? I enjoy reading everyones deck, and help out whenever possible, but I want to see more content before putting them in the thread. People post deck lists all of the time, this is EDH - have some pride and love for your lists. The point of the Community Round-Up is so that good decks with lots of content don't get forgotten by the tidal wave of new decks every time something is spoiled. It's like a mini-Hall of Fame.
Title: Re: Polymorphist's Playground
Post by: IntoFire on July 27, 2014, 10:59:12 PM
Quote from: Agrus Kos, Enforcer of Truth on July 27, 2014, 10:23:23 PM
Why are you running {Vivid Creek}? I can still only generate U

Dunno. It just felt right.
Title: Re: Polymorphist's Playground
Post by: Gocougs509 on July 27, 2014, 11:03:47 PM
Quote from: IntoFire on July 27, 2014, 10:59:12 PM
Quote from: Agrus Kos, Enforcer of Truth on July 27, 2014, 10:23:23 PM
Why are you running {Vivid Creek}? I can still only generate U

Dunno. It just felt right.

Lol...{vivid creek}, {reflecting pool} and {meteor crater} should all be {island}'s.
Title: Re: Polymorphist's Playground
Post by: Dudecore on July 27, 2014, 11:13:19 PM
Quote from: Gocougs509 on July 27, 2014, 11:03:47 PM
Quote from: IntoFire on July 27, 2014, 10:59:12 PM
Quote from: Agrus Kos, Enforcer of Truth on July 27, 2014, 10:23:23 PM
Why are you running {Vivid Creek}? I can still only generate U

Dunno. It just felt right.

Lol...{vivid creek}, {reflecting pool} and {meteor crater} should all be {island}'s.

Or one of them a {Zoetic Cavern}, and all that crazy rules baggage. It's still a man land.
Title: Re: Polymorphist's Playground
Post by: IntoFire on July 28, 2014, 01:16:18 AM
Updated!
Title: Re: Polymorphist's Playground
Post by: IntoFire on July 28, 2014, 04:20:51 AM
Quote from: Dudecore on July 27, 2014, 10:58:55 PM
Quote from: IntoFire on July 27, 2014, 10:15:02 PM
Quote from: Dudecore on July 27, 2014, 10:02:59 AM
Quote from: IntoFire on July 27, 2014, 07:00:59 AM
Quote from: Dudecore on July 26, 2014, 01:31:37 PM
I'd also run Token generators (maybe {Talrand}?) and {Gilded Drake}, {Vedalken Shackles} and {Sower of Temptation} to steal their stuff and exile that too. Also, {Mass Polymorph}

Can my deck be featured in the Community Deck Round-Up

Does your deck meet any of the requirements to be included in the Community Deck Round-Up?

Well, it already knows what typenof deck it is. A sort of interesting commander play that just lets everyone ask: WTF is happening.

I ran into my commander when I opened it in a prize booster from FNM.

Come on, you know you can do better then that. You haven't explained anything to anyone who has never seen this deck.

Why the man lands? (I know why, others may not)
What are the combos? Synergies? Why do you like playing it? What are the best cards in the deck?

Be proud of the deck, explain why people should play it. Why should the community care? I enjoy reading everyones deck, and help out whenever possible, but I want to see more content before putting them in the thread. People post deck lists all of the time, this is EDH - have some pride and love for your lists. The point of the Community Round-Up is so that good decks with lots of content don't get forgotten by the tidal wave of new decks every time something is spoiled. It's like a mini-Hall of Fame.

Okay. Sorry I was holding back.

This deck, at first came as not a Polymorph deck, but a counter everything deck. When I went to FNM one night(it was after the M15 Prerelease), I got third place. One pack. Out of the one pack, I opened {Jalira, Master Polymorphist}. At first, I though: Hey! What a great addition to my mono blue Talrand EDH! I played around with it for a few times. Then, I saw the potential. I saw what it's single ability could do. I searched the iMtG database for potential modifications to Talrand. However, sad to say, Talrand himself was cut from the deck. Since the commander I had was a Polymorphist, I would want to have creatures with P/T 4 or greater(except the {Cloudfin Raptor} which relies on others to get bigger) at all times to be able to abuse the ability.

The goal of the deck is to stall as long as you can with counterspells like {Dissolve},{Dissipate}, and {Counterbalance}. The {Sensei's Divining Top} helps aid the success of {Counterbalance}. The most crucial peices of the deck, as to me are {Stasis} and {Telepathy}. Without these two enchantments, I would not be able to control the game. I would not be able to see my opponents threats. I would be blind. It would be this situation:

3 creatures
No hand
Activating Jalira's ability.
Opponent: In response, I {Doom Blade} Jalira.
Me: 😥Why?

It is also important that {Mutavault} and {Zoetic Cave} are in the deck. It helps with them being emergency sac. outlets if ever I don't have anything on the field. Imagine, I can turn a 2/2 into an 8/8 {Stormtide Leviathan} for just {2}{U}.

{Tamiyo, the Moon Sage} helps in stalling the game long enough so that I survive until the real fun begins. {Jace, Architect of Thought} is there so that either way, I get something I need or to weaken their forces. In the last case, his last ability helps in taking their most valuabe stuff. {Jace, the Living Guildpact} for more stalling and if things get bad, reset the game.

The {Blinkmoth Nexus} and the {Inkkoth Nexus} have great synergies with {Sharding Sphinx} since they become artifacr creatures that, when they deal combat damage, create 1/1 blue Thopter artifact creature tokens that make great sac. outlets for Jalira.

Cards like {Rewind}, {Great Whale}, and {Palinchron} help support in paying the upkeep cost for {Stasis} keeping enough mana available for other threats.

The landbase of the deck is crucial. The land MVPs are {Reliquary Tower} and {The Tabernacle at Pendrell Vale}. {Reliquary Tower} because it allows me to have no maximum hand size if it occurs that {Kederekt Leviathan} drops on the board. {The Tabernacle at Pendrell Vale} because, it has a faint synergy with {Stasis}, which is: Do I pay one mana to save my important creature? Or do I sacrifice it and save myself from mana screw? The annoying combo once forced my opponent last night to just concede. Another combo I have is {Stormtide Leviathan} and {Colossal Whale}. The leviathan provides islandwalk while the whale just exiles everything since it's unblockable.

If I get lucky and reach my {Omniscience}, that's where it get's fun. I {Enter the Infinite} almost everything on the board and basically own the game. But other than that, the last resort to a win is {Faerie Swarm}. With creatures that are at P/T 4+ it gets a little difficult destroy creatures. If they do, eh, {Counterbalance} trigger in response, I activate {Sensei's Divining Top}.

The deck's emergency reset button is a combo in which everyone asks: Seriously?

{Mycosynth Lattice} + {Darksteel Forge} + {March of the Marchines} which requires a lot of land or devotion to fuel. It would take at least 19 mana to fuel the combo if you're going to do it on a single turn. This is where {Nykthos, Shrine to Nyx} and {Sand Silos} become crucial peices to the deck.

The deck has one simple goal:

Stall, Lockdown, Win
Title: Re: Polymorphist's Playground
Post by: griffin131 on July 28, 2014, 11:06:13 AM
You do realize that using {Doom Blade} on Jalira after you've activated still let's the ability go off, right?
Title: Re: Polymorphist's Playground
Post by: Dudecore on July 28, 2014, 12:22:32 PM
{Scroll Rack} let's you CounterTop also. And i will include this deck to the community roundup when I get home. :) thank you

Edit: Done. Also, maybe I'm not seeing the combo but, what are you {Skullclamp}ing?
Title: Re: Polymorphist's Playground
Post by: IntoFire on July 29, 2014, 12:19:03 AM
Quote from: Dudecore on July 28, 2014, 12:22:32 PM
{Scroll Rack} let's you CounterTop also. And i will include this deck to the community roundup when I get home. :) thank you

Edit: Done. Also, maybe I'm not seeing the combo but, what are you {Skullclamp}ing?

Depends on the situation, but it will be either {Cloudfin Raptor} or a very weak {Faerie Swarm}.