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Decks (Magic The Gathering) => Standard => Topic started by: Demigoron on July 23, 2014, 07:43:24 PM

Title: Chasm skulker deck
Post by: Demigoron on July 23, 2014, 07:43:24 PM
I liked the new card chasm skulker from the moment I saw it and this is a deck I built around it.  Playtesting shows it works fine most of the time, but I would appreciate any feedback and help refining the deck.  I'm planning on using this deck is some FNM tounraments soon so i'll post the results on here if anyone cares

Creature (17)
2x {Brain Maggot}
4x {Chasm Skulker}
4x {Prognostic Sphinx}
4x {Omenspeaker}
1x {Thassa, God of the Sea}
2x {Reclamation Sage}

Enchantment (8)
2x {Bident of Thassa}
2x {Military Intelligence}
2x {Ordeal of Thassa}
2x {Whip of Erebos}

Instant (8)
4x {Dissolve}
2x {Hero's Downfall}
2x {Polymorphist's Jest}

Sorcery (5)
3x {sign in blood}
2x {Hunter's Prowess}

Land (22)
7x {Island}
7x {Swamp}
2x {Temple of Deceit}
2x {temple of malady}
2x {temple of mystery}
2x {yavimaya coast}

Sideboard (15)
2x {Dark Betrayal}
2x {Drown in Sorrow}
2x {Encrust}
1x {Erebos, God of the Dead}
2x {Negate}
2x {Nullify}
2x {back to nature}
2x {Stain the Mind}
Title: Re: Chasm skulker deck
Post by: respawned on July 24, 2014, 12:44:46 AM
I love the card as well (building a bant deck where {Ajani, mentor of heroes} throws counters on him) but back to your deck...I'm suggesting a few changes but don't take offense...I love your deck...just putting my input in :)

I would have more thassas for unblockable when skulker is large...I would also add more ordeals of thassa and take out military intelligence...more hero's downfall and at least 1 if not 2 {jace's ingenuity}

Just some ideas :)
Title: Re: Chasm skulker deck
Post by: Demigoron on July 24, 2014, 01:31:50 PM
Quote from: respawned on July 24, 2014, 12:44:46 AM

I would have more thassas for unblockable when skulker is large...I would also add more ordeals of thassa and take out military intelligence...more hero's downfall and at least 1 if not 2 {jace's ingenuity}

Just some ideas :)

Thanks for the suggestions and don't worry, no offence taken.  Thassa isn't in the deck for her ability, she's mostly for scry and blocking.  I don't have a problem with killing all the defenders before sinking chasm as it aloows me a chance to build up other skulkers, but if I run into a few more thassa's I'll put them in.  I'm planning on waiting for khans to come out before buying any more killspells, but I will.  Jace's ingenuity is actually not as helpful, there are other things I want to do with the mana besides put it in reserve for a instant.  Replacing military intelligence... I'm still torn on that one.  It's helped me before and I have creatures out usualy but it also comes out uselessly a lot.  I might trade it out for font of fortunes.
Title: Re: Chasm skulker deck
Post by: respawned on July 24, 2014, 03:26:09 PM
I see your point with thassa and jace's draw...I still recommend more ordeal of thassa...if your skulker has two counters when you cast it you get to add three counters and draw two cards for two mana...and if he doesn't have counters yet it helps ensure you get your value out of it...again...just my thoughts :)
Title: Re: Chasm skulker deck
Post by: Demigoron on July 24, 2014, 07:14:43 PM
Quote from: respawned on July 24, 2014, 03:26:09 PM
I see your point with thassa and jace's draw...I still recommend more ordeal of thassa...if your skulker has two counters when you cast it you get to add three counters and draw two cards for two mana...and if he doesn't have counters yet it helps ensure you get your value out of it...again...just my thoughts :)

Well I like your thoughts.  I will add a ordeal of thassa, but I don't think i'll take out military intelligence.  It works well with the little squid and I can usually attack with chasm skulker and another creature such as {prognostic sphinx}.  I think taking out {rescue from the underworld} would be better.
Title: Re: Chasm skulker deck
Post by: Mattao19 on July 25, 2014, 01:23:21 AM
Lol looks like I'm a good recruiter :P
Title: Re: Chasm skulker deck
Post by: Foreplay0333 on July 26, 2014, 09:47:46 PM
Jace architect of thought would help for extra card draw...
Title: Re: Chasm skulker deck
Post by: respawned on July 26, 2014, 09:57:01 PM
Quote from: Foreplay0333 on July 26, 2014, 09:47:46 PM
Jace architect of thought would help for extra card draw...

It wouldn't help skulker thou as jace doesn't "draw" any cards :/
Title: Re: Chasm skulker deck
Post by: Demigoron on July 28, 2014, 08:11:52 AM
Quote from: Foreplay0333 on July 26, 2014, 09:47:46 PM
Jace architect of thought would help for extra card draw...

I considered all three of the current Jace's and discarded all of them as unhelpful to the basic strategy.  Jace, Memory Adept would actually be more helpful, but too expensive mana-wise to b useful.  As an added disadvantage, all the good Jaces are rotating, and so I am discouraged to buy them. 
Title: Re: Chasm skulker deck
Post by: Munchlax on July 28, 2014, 01:44:42 PM
{Give/take} for the draw because you'll refill your hand while keeping the skulker at the same number of counters
Title: Re: Chasm skulker deck
Post by: Mattao19 on July 28, 2014, 01:48:28 PM
Quote from: Munchlax on July 28, 2014, 01:44:42 PM
{Give/take} for the draw because you'll refill your hand while keeping the skulker at the same number of counters

Nice find!! I suggest this!! Only problem is is that if you don't draw chasm this is a dead card
Title: Re: Chasm skulker deck
Post by: Munchlax on July 28, 2014, 01:59:13 PM
Quote from: Mattao19 on July 28, 2014, 01:48:28 PM
Quote from: Munchlax on July 28, 2014, 01:44:42 PM
{Give/take} for the draw because you'll refill your hand while keeping the skulker at the same number of counters

Nice find!! I suggest this!! Only problem is is that if you don't draw chasm this is a dead card
I run a bug stalker deck
Title: Re: Chasm skulker deck
Post by: Agrus Kos, Enforcer of Truth on July 28, 2014, 02:18:32 PM
Play Bant Stalker for Sphinx Rev and {Ajani, Mentor of Heroes}
Title: Re: Chasm skulker deck
Post by: Demigoron on July 28, 2014, 03:08:28 PM
I don't think I will run Bant, I like my killspells and maggots too much, pluss the whip has saved me on many occasions. I have been considering splashing in green, but I am unsure of how I might accomplish this without adding too much money and securing the mana base.  I have yet to make a functional tri-color deck, and I am not sure what would be useful, other than {back to nature} and {ajani, mentor of heroes}.

{Give//take} is a great suggestion, I would add it if it wasn't rotating.  As it is, I'll keep an eye out for a copy of two to run until rotation.
Title: Re: Chasm skulker deck
Post by: Mattao19 on July 28, 2014, 03:09:35 PM
If you go {G} {Life's Legacy} would help a lot
Title: Re: Chasm skulker deck
Post by: Agrus Kos, Enforcer of Truth on July 28, 2014, 03:40:53 PM
Quote from: Mattao19 on July 28, 2014, 03:09:35 PM
If you go {G} {Life's Legacy} would help a lot
Chord of Calling could also be a thing.
Title: Re: Chasm skulker deck
Post by: Mattao19 on July 28, 2014, 03:43:17 PM
Quote from: Agrus Kos, Enforcer of Truth on July 28, 2014, 03:40:53 PM
Quote from: Mattao19 on July 28, 2014, 03:09:35 PM
If you go {G} {Life's Legacy} would help a lot
Chord of Calling could also be a thing.

Not at all look at his deck lol do you really think a {G}{G}{G} spell would be good? Lol
Title: Re: Chasm skulker deck
Post by: Agrus Kos, Enforcer of Truth on July 28, 2014, 05:13:14 PM
Quote from: Mattao19 on July 28, 2014, 03:43:17 PM
Quote from: Agrus Kos, Enforcer of Truth on July 28, 2014, 03:40:53 PM
Quote from: Mattao19 on July 28, 2014, 03:09:35 PM
If you go {G} {Life's Legacy} would help a lot
Chord of Calling could also be a thing.

Not at all look at his deck lol do you really think a {G}{G}{G} spell would be good? Lol
Honestly, right now it would be easy to pull off. {Llanowar Wastes}, {Yavimaya Coast}, Shocklands, {Temple of Mystery}, and {Temple of Malady}. The mana base right now is almost better than it was during Inn/RTR, especially for wedge decks.
Title: Re: Chasm skulker deck
Post by: Demigoron on July 28, 2014, 06:29:28 PM
I could add 4x {yavimaya coast} and a couple forests to balance the mana curve.  Then I could add {back to nature} and {life's legacy}
Title: Re: Chasm skulker deck
Post by: Pete on July 28, 2014, 07:04:25 PM
 {Whispering Madness} and maybe a 1 of {Waste Not} for funzies. {Notion Thief} is also pretty nasty with the madness too.
Title: Re: Chasm skulker deck
Post by: Demigoron on July 28, 2014, 07:36:57 PM
{waste not} made an early version if the deck, I took it out because it didn't help much.  I wouldn't stick in {chord of calling}, it's too expensive and not useful when I have the amount of scry and draw I do.  I agree that it would be easy to steady my mana-base until rotation and afterward probably, it's just dificult to aquire the cards.  I will probably end up splashing green, but I need to check the prices for the temples at my local shops and get more M15 to find the pain lands.
Title: Re: Chasm skulker deck
Post by: Demigoron on July 29, 2014, 11:06:30 AM
I added a green component, mainly from scryland and a couple pain lands.  That allowed me to add {back to nature} and {life's legacy}.  Lets see how it does.
Title: Re: Chasm skulker deck
Post by: Demigoron on July 29, 2014, 06:03:08 PM
Quote from: bravado883 on July 29, 2014, 03:10:08 PM
I don't really get {Life's Legacy} here at all.  You're either killing your {Chasm Skulker} with it, which you probably will never want to do unless you can kill a blue opponent on the next islandwalk swing, or you're drawing like one card at sorcery speed and losing a creature.  I know you're on {Whip of Erebos}, but you aren't playing guys with great ETB effects or high power that give you value from recursion.  I guess {Omenspeaker} getting another scry 2 is okay, but not really what you want to be doing.

I also feel like with only 14 creatures, most of which are NOT attackers, you're not going to trigger {Military Intelligence} very often.  If you think green is necessary, consider {Prime Speaker Zegana}.  You'll need more lands and/or mana ramp though.  And yes she rotates but I'm pretty sure she's super cheap and probably your best green card draw option.  I think {Hunter's Prowess} is probably better than {Life's Legacy} as well, if you want a green card that isn't rotating.  Finally, instead of main-boarding {Naturalize}, why not run {Reclamation Sage}?  Does the same thing with a body for one more, so it's never a totally dead draw.

{Chasm Skulker} is such a sweet card, it's awesome to see other people excited about it.

{life's legacy} was just an idea, the main point is to sack a chasm skulker while another is on the battlefield, thus drawing, transfering counters, and getting an army.  {The whip of erebos} is mainly in there to give me lifelink, not bring back creatures, and it has saved me many a time.  {Military Intelligence} actually triggers more than you'd think, often my opponent will kill a 4/4 chasm and {Military Intelligence} gives me cards when we then trade hits.  Green is necessary because of all the enchantment decks going around, and without enchantment removal I lose to any white based deck running {chain to the rocks} and {banishing light}.  I like {Prime Speaker Zegana} and she isn't too expensive, I'll see if I can grab her.  {Hunter's Prowess} is a sorcery, but I like it.  I think that will go in for {life's legacy}.  I agree with  {Reclamation Sage} I don't know why I didn't grab him in the first place.

Title: Re: Chasm skulker deck
Post by: Demigoron on July 31, 2014, 01:24:25 PM
I'm thinking of replacing {military intelligence} with either {feast on the fallen} or {eternal thirst}. Sugestions?
Title: Re: Chasm skulker deck
Post by: Bop on July 31, 2014, 03:33:28 PM
I ran a chasm Skulker deck last week.

{Waste Not} + {Whispering Madness} ciphered on a {Chasm Skulker} is insane. I one-shotted my opponent with a swing for 21 one game.
Title: Re: Chasm skulker deck
Post by: Demigoron on July 31, 2014, 03:56:23 PM
Quote from: Bop on July 31, 2014, 03:33:28 PM
I ran a chasm Skulker deck last week.

{Waste Not} + {Whispering Madness} ciphered on a {Chasm Skulker} is insane. I one-shotted my opponent with a swing for 21 one game.

indeed, but I am trying to keep my deck post-rotation, at least for discussion purposes.  Also, mono-white and red-white have an annoyingly easy time defeating that combo.  Just banish all the squids.