1 {Karoo} 1 {Ancient Den} 1 {Grasslands} 1 {Bant Panorama} 16 {Plains} 1 {Heart of Yavimaya} 1 {Emeria, the Sky Ruin} 16 {Forest} 1 {Sunpetal Grove} 1 {Mistveil Plains}
40 lands
1 {Gabriel Angelfire} 1 {General Jarkeld} 1 {Selesnya Guildmage} 1 {Wilt-Leaf Liege} 1 {Keeper of the Beasts} 1 {Dosan the Falling Leaf} 1 {Tolsimir Wolfblood} 1 {Budoka Gardener} 1 {Brigid, Hero of Kinsbaile} 1 {Omnath, Locus of Mana} 1 {Darien, King of Kjeldor} 1 {Captain Sisay} 1 {Azusa, Lost but Seeking} 1 {Isamaru, Hound of Konda} 1 {Cho-Manno, Revolutionary} 1 {Doomed Traveler} 1 {Hazduhr the Abbot} 1 {Hua Tuo, Honored Physician} 1 {Iwamori of the Open Fist} 1 {Kamahl, Fist of Krosa} 1 {Knight of New Alara} 1 {Knotvine Paladin} 1 {Oracle of Mul Daya} 1 {Primeval Titan} 1 {Serra Angel}
25 creatures
1 {Day of Destiny} 1 {Crusade} 1 {Honor of the Pure} 1 {Ancient Stirrings} 1 {Garruk Wildspeaker} 1 {Channel} 1 {Emerald Medallion} 1 {Malachite Talisman} 1 {Weatherseed Totem} 1 {Wooden Sphere} 1 {Ivory Cup} 1 {Wurm's Tooth} 1 {Pearl Medallion} 1 {Druidic Satchel} 1 {Alabaster Potion} 1 {Alliance of Arms} 1 {Altar of Bone} 1 {Angel's Feather} 1 {Awe Strike} 1 {Brainwash} 1 {Ghostly Prison} 1 {Heroes' Reunion} 1 {Lightning Greaves} 1 {Hunting Grounds} 1 {Rampant Growth} 1 {Serra Bestiary} 1 {Serra's Blessing} 1 {Serra's Hymn} 1 {Solitary Confinement}
29 other spells
Sideboard
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Being in casual (rather than standard) this opens you up to some pretty cool options.
I make this a pure elf deck or at least until you drop some huge green fattys. {khalni hydra} {omnath, the mana horder} {primeval hydra}
I should also mention that my elf deck runs well over 60 cards and utilizes {howling mines} to keep enough cards in my hand.
Firstly {Nissa ravane} the planes walker and her little buddies {nissa's chosen} are an instant addition to any non standard elf deck. Her last ability - if you can get her there - should drop half of your deck onto the bf.
If you are tapping elves for mana then you might want to look at things like {quest for renewal} to give you more options. And since you shouldn't have many problems with getting early mana. Chuck in a few {caged suns} to make your guys stronger and make that mana go even further.
You will probably want 4 {fogs} and 4 {clinging mists} to avoid too many big hits and losin your creatures. Maybe even {blunt the assault} for later in the game.
Also look at guys like {elvish Archdruid} for big mana ramp and a {troll hide} for your legendary guy.
Other stuff like {lurking predators} and {leyline of vitality} are always good in a creature heavy deck. {doubling chant} is also worthy of a mention.
Also in addition to {overrun} you could have {triumph of the hordes} for surprise infect win :)
Instant green removals are pretty limited, but you can combo in stuff like {prey upon} combo'd with {primal bellows}, {titanic growth}, {might of oaks}, etc.
{naturalise} or even {relic crush} is always good with double removal.
Your sideboard should contain stuff to deal with flying. As this is greens biggest weakness. Starting with {gravity well} is a good place. Then adding stuff like {windstorm}, {plummet} and {wing puncture} (in addition to prey upon) and {scattershot archer} is great in multiples or when wearing a {basilisk's collar}
This is still in making but sissay is my commander any ideas?
This is posted in the wrong section