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Decks (Magic The Gathering) => Standard => Topic started by: MuggyWuggy on July 15, 2014, 04:11:12 PM

Title: BuG Mill control
Post by: MuggyWuggy on July 15, 2014, 04:11:12 PM

BuG Mill control

75 cards, 15 sideboard


2 {Island}
4 {Breeding Pool}
4 {Watery Grave}
4 {Overgrown Tomb}
2 {Temple of Deceit}
1 {Temple of Malady}
2 {Temple of Mystery}
4 {Swamp}

23 lands


2 {Reaper of the Wilds}
1 {Consuming Aberration}
3 {Sylvan Caryatid}

6 creatures


1 {Garruk, Apex Predator}
2 {Cyclonic Rift}
3 {Syncopate}
1 {Traumatize}
2 {Tome Scour}
4 {Mind Sculpt}
2 {Tormod's Crypt}
4 {Breaking // Entering}
3 {Ashiok, Nightmare Weaver}
2 {Abrupt Decay}
3 {Hero's Downfall}
4 {Thoughtseize}

31 other spells


Sideboard

2 {Far // Away}
2 {Erebos, God of the Dead}
1 {Gaze of Granite}
2 {Pithing Needle}
2 {Bile Blight}
2 {Unravel the Æther}
4 {Golgari Charm}

15 sideboard cards



Notes:
standard bug mill for this FNM with new legal stuffs
Title: Re: BuG Mill control
Post by: MuggyWuggy on July 15, 2014, 04:12:40 PM
Been wanting to play a mill deck

With mind sculpt back and tormods crypt I think it's time (screw you elixir of immortality)

The legacy weapon is Garruk Apex predator