4 {Mana Confluence} 4 {Forest} 3 {Darksteel Citadel} 4 {Island} 4 {Breeding Pool} 4 {Stomping Ground}
23 lands
3 {Hornet Nest} 3 {Kiora's Follower} 1 {Thassa, God of the Sea} 3 {Sylvan Caryatid} 1 {Keranos, God of Storms} 3 {Courser of Kruphix}
14 creatures
1 {Chandra, Pyromaster} 3 {Nissa, Worldwaker} 1 {Xenagos, the Reveler} 1 {Jace, Architect of Thought} 3 {Lightning Strike} 3 {Cyclonic Rift} 3 {Simic Charm} 3 {Kiora, the Crashing Wave} 2 {Ral Zarek} 3 {The Chain Veil}
23 other spells
Sideboard
Notes: Credit for the combo of nissa, ral, and the veil belongs to particle :)
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Quote from: Taysby on July 13, 2014, 02:18:30 PM
I thought you said in his thread it was Bug superfriends?
Thanks for the correction :)
Quote from: Taysby on July 13, 2014, 02:19:12 PM
and if you want to combo, why do you not have 4 of all of your combo pieces?
The combo will be nice when it goes off but I wanted the deck to be able to be consistent without the combo as well...I've play tested a little and it seems to be doing well but still needs a few adjustments or maybe just a sideboard...more play testing will answer that quandary lol
How is the mana? I think Temples could help especially because you have the Citdels.
Keranos is great, id go up to a 2 of.
Play a 1 of Aetherling, in case you need the win con/cant stick your walkers.
Have a sideboard plan against control. Sweepers (especially {Fated Retribution}) could wreck you.
Love to hear how the deck runs though. Its almost worth playing just to combo off once.
Quote from: Agrus Kos, Enforcer of Truth on July 13, 2014, 05:39:57 PM
How is the mana? I think Temples could help especially because you have the Citdels.
Keranos is great, id go up to a 2 of.
Play a 1 of Aetherling, in case you need the win con/cant stick your walkers.
Have a sideboard plan against control. Sweepers (especially {Fated Retribution}) could wreck you.
Love to hear how the deck runs though. Its almost worth playing just to combo off once.
Mana is doing better than you'd think (better than I thought anyway...didn't think it would with only 23)...you have 6 ramping creatures and 4 ramping walkers...reason no temples is I wanted my lands to be forest...indestructible...or basics...only exception is confluence, which I know a lot of peeps don't like and I'm not crazy bout them but they can fix early and late game they become my man lands
I actually thought bout 2 keranos and an ætherling but decided against it...decided against another keranos cuz trying to limit dead cards in hand and against ætherling cuz I feel I won't have to much of an issue with win cons...but as I said in an earlier post I've only tested a little so I may change this
Maybe some amount of {dissolve} or {syncopate}?
after lots of testing online i will say that {simic charm} and {dissolve} are both really important for protecting your walkers even when your not comboing. i might go up to 4 nissa shes so good.
Def gonna have dissolve in side...loving every card in this deck currently so doubtful I'll be changing main