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Decks (Magic The Gathering) => Legacy => Topic started by: Ieatfood7 on July 13, 2014, 10:11:43 AM

Title: Legacy elves
Post by: Ieatfood7 on July 13, 2014, 10:11:43 AM
So I am building legacy elves. It seems to have some probables, being a toss up at best, with Lands and with Sneak and Show. (Maybe those should be good or bad matchups, but so far my luck had said I need to sideboard for them). I was thinking {diabolical edict} to deal with those and any other singleton threats. But since elves usually has a ton of mana, and {birch lore rangers} and {deathrite shaman} can make any color, I'm thinking about {far//away}. Is one extra mana for the sacrifice effect worth the chance to fuse?  One mana difference is a lot in legacy, but if any deck can shrug it off its elves
Title: Re: Legacy elves
Post by: Ieatfood7 on July 13, 2014, 04:13:58 PM
Here is the list for now. The sideboard is changing constantly and could use advice. The mainboard is pretty set but can change.

Yes, more fetch lands will help the deck (and make deathrite shaman more reliable, hence him not being a four of ATM) and more natural orders would be good, but I don't have any extras of any of those.

1x Bayou
2x Birchlore Rangers
2x Craterhoof Behemoth
3x Crop Rotation
3x Deathrite Shaman
2x Dryad Arbor
1x Elvish mystic
4x Elvish Visionary
9x Forest
3x Gaea's Cradle
4x Glimpse of Nature
4x Green Sun's Zenith
4x Heritage Druid
1x Misty Rainforest
2x Natural Order
3x Nettle Sentinel
1x Overgrown Tomb
1x Polluted Delta
4x Quirion Ranger
1x Reclamation sage
1x Regal Force
4x Wirewood Symbiote

Side

1x  Cabal Therapy
2Abrupt Decay
3 far // away
1x Gaddock Teeg
1x grafdigger's cage
1x leyline of sanctity.
2x Pithing Needle
2x reclamation sage
1x Ruric Thar, the Unbowed
1x Thoughtseize

Abrupt decay can maybe be cut with the addition of reclamation sage (for artifacts, enchantments) and far//away (for problem creatures like {peacekeeper})
Title: Re: Legacy elves
Post by: Ieatfood7 on July 13, 2014, 08:42:54 PM
Legacy elves is a semi combo deck, and that elf is a decent part of it. Pair it with wirewood symbiot and you get a {maze of ith} with "1G: draw a card. Use this ability no more than twice per turn".

The cards that need to be four ofs are wirewood symbiot, glimpse of nature, green sun zenith, and elvish visionary (and probably quirion dryad). If I had full fetch lands deathrite would be a mandatory 4 of.
Title: Re: Legacy elves
Post by: Ieatfood7 on July 13, 2014, 10:16:05 PM
Far and away can be played as a three mana diabolical edict. My whole question here is whether the sometimes use of far is worth the one mana increase is using away instead of the edict.

If they have a stone forge mystic and a {peacekeeper} or an eldrazi and another creature then an edict will not help. Fusing far and away will get me there. Or if they have two flipped {delver of secrets} then a fuse will get them both.

All that said, it is conceivable to sometimes play just Far, maybe to bounce one of my creatures they are killing. This will not come up often, but is possible, especially to bounce {regal force} or {rubric thar} (though that would make me take damage)
Title: Re: Legacy elves
Post by: Mr_Fahrenheit on July 14, 2014, 03:34:34 AM
Is quirion dryad really worth it in a mostly green deck? And my other concern is dryad arbor. It basically comes in tapped. Otherwise I like it :)
Title: Re: Legacy elves
Post by: Ieatfood7 on July 14, 2014, 09:14:53 AM
It's not the quirion dryad, its {quirion ranger}.

And the dryad arbor in the deck + green sun zenith is a great turn one zero mana creature to fetch...makes green sun into an elvish mystic when needed.

Also, dryad arbor plus quirion dryad can blank attacks. And it boosts gaeas cradle
Title: Re: Legacy elves
Post by: Mr_Fahrenheit on July 14, 2014, 09:19:38 AM
Yeah I know what you mean about dryad arbor. I just personally wouldn't have it in the deck on the off chance that you want to play green sun zenith on turn one for zero.
Title: Re: Legacy elves
Post by: Ieatfood7 on July 14, 2014, 10:05:00 AM
Quote from: Taysby on July 14, 2014, 12:05:07 AM
how often do you have 5 open mana with nothing better to spend it on?  if you want bounce removal for certain things, just run {unsummon}.  In legacy, you can't afford to dump a ton of mana into something and have them force it, unless it would immediately win the game for you, like craterhoof.

With cradle, you either run out the combo until your mana runs out, or you often have an extra pile of mana around.

Unsummon won't stop eldrazi. I am confident that an instant speed edict effect is worth running, so all I am asking is whether the {diabolic edict} or {far//away} should be the "edict" effect in the sideboard. Comparing the edict to just away, we see away as a 3 mana edict, with a kicker of two more mana in case your really need to remove two things. The "away" side being cast by itself is an upside since options are good, but casting it without away will almost never happen so de minimus attention paid to it. How much extra would you pay to add a kicker ability onto diabolic edict?  I think one mana is fair, but I'm not sure
Title: Re: Legacy elves
Post by: Ieatfood7 on July 14, 2014, 10:07:46 AM
Quote from: Mr_Fahrenheit on July 14, 2014, 09:19:38 AM
Yeah I know what you mean about dryad arbor. I just personally wouldn't have it in the deck on the off chance that you want to play green sun zenith on turn one for zero.

It happens a lot more than you think.  The ability to fetch for one, to fetch off a fetch land (better if I had more than three but I digress) the ability to untap with quirion ranger and wirewood symbiote, the ability to bounce a blocker with quirion ranger, the ability to count as a creature for gaeas cradle, the ability to sac it to natural order....not cutting those....I could go down to one, I'll consider it. For what its worth the current pro lists I found run two.