{Twinning Glass} + {Sorin's Vengeance} (with a second in hand)
Other options
{Corrupt}
{gray merchant of asphodel} (or the Mogis one that deals {R} devotion damage)
Or {Glimpse the unthinkable}?
Unrelated: Why did I get Negative Karma for this?
Quote from: Destore117 on July 09, 2014, 12:34:53 AM
Unrelated: Why did I get Negative Karma for this?
The first one isn't really a combo its just {Twinning Glass} and a big spell.
The second thing is just two cards that don't combo at all.
Then you just kinda wrote {Glimpse the Unthinkable}.
This thread is for hard combos such as {Kiki-Jiki, Mirror Breaker} + {Pestermite} or {Thragtusk} + {Worldfire}.
People have been getting increasingly irritated on here with stuff like that lately.
p.s. Don't neg the messenger lol
Quote from: DrainCleaner on July 09, 2014, 02:13:23 PM
Quote from: Destore117 on July 09, 2014, 12:34:53 AM
Unrelated: Why did I get Negative Karma for this?
The first one isn't really a combo its just {Twinning Glass} and a big spell.
The second thing is just two cards that don't combo at all.
Then you just kinda wrote {Glimpse the Unthinkable}.
This thread is for hard combos such as {Kiki-Jiki, Mirror Breaker} + {Pestermite} or {Thragtusk} + {Worldfire}.
People have been getting increasingly irritated on here with stuff like that lately.
p.s. Don't neg the messenger lol
This^^^^^^^^^^
Okay. This is my "crazy combo idea" sorry it doesn't fit your specific standards for a "combo"
Just cuz it's not some t3 win the game instantly doesn't mean it can't be considered a combo. And as the title said it was an "idea thread" meaning those aren't the only cards you could use with it. So unthinkable was kinda a dumb idea. Sorry. I never knew about Twinning glass. Found it in the database. And figured you could use cards like Sorin's Vengeance for a high damage / life gain. or whatever other cards people can think of as a combo.
Used to be you'd post a combo thread. People would give you feedback and ways to improve it. Instead of just saying "that's not a combo." And being total .love. About everything. So my combo costs a lot of mana. Ok. It can't win the game within 2 turns. Who cares. It's still a valid idea to deal 20 damage and gain 20 life.
How about, instead of just putting my idea down and being an ass. Give me ways to improve it. (that don't cost you know. A few hundred/thousand $ like Kiki Jiki decks.)
ok, but the reason we think its not a combo is because you need 2 of the same high casting card in hand with {twinning glass} on the field, using twinning glass basically how the card was intended. you choose specific cards that would benefit in the same way by being {fork}ed or {twincast}ed. by using the card the way its intended, and not providing a cheaper way to cast the original spell, this is more synergy and less a combo.
I'm absolutely sick of all these rants and arguments. Shut up about how it's a synergy and help turn it into a combo. Or post a combo if all these synergies are making you sick and you want more combos. People are not trying to post synergies to irk you and lower the quality of this thread. They're trying to share their ideas and get advice and feedback. Besides, until I joined here I didn't even know what the difference between synergy and combo was. Get off your high chair, stop smashing people that are trying to be helpful, and be helpful yourself. /You're/ lowering the quality of this thread by shutting down potential combo makers and clogging up threads that could be useful to someone. End rant.
Now I'll take my own advice. If you played the deck with {Brainstorm}, {Galvanoth}, {Twinning Glass} and {Sorin's Vengance} it could be a turn six game. Get out {Galvanoth} and {Twinning Glass}. Get two {Sorin's Vengance} in your hand. (That's a little hard. {Diabolic Tutor} and {Demonic Tutor} would help.) along with {Brainstorm}. Before your upkeep, {Brainstorm} {Sorin's Vengance} to the top of your deck. Cast it for free with {Galvanoth} and follow up with {Twinning Glass} and the one in hand. Twenty damage twenty life gain on hypothetical turn six. (Without mana ramp). {Mystical Tutor} could also be used in place of {Brainstorm} with the bonus of grabbing that extra {Sorin's Vengance} and putting it right where you want it. This is tri colour which is a bit nasty, but you could throw in {Jeleva, Nephalia's Scourge} as an extra way to cheat out {Sorin's Vengance} and abuse {Brainstorm} and {Mystical Tutor}. I'd like to point out that this could also cheat out any instant or sorcery and double it for a relatively cheap mana investment. {Army of the Dammned} and {Cruel Ultimatuim} perhaps.
See? I just expanded on {Sorin's Vengance} + {Twinning Glass}. A "synergy" and turned it into a whole entire deck idea. If all ya'll would do that sort of thing imagine what this thread could cook up?
To those who post "This is a synergy not a combo" or others like them:
If you see any "non-combos", a simple solution is to not comment at all. If you ignore the thread, it won't bother you and you won't have to tell everyone "Post real combos, stupid". It is an easy way for anything annoying. Remember: having no response is sometimes the best response.
Sincerely,
Leet
A combo is when you use two cards in the way they were not intended to be used with. This is how twinning glass was supposed to be used.
Quote from: Chargingswadger on July 09, 2014, 06:55:57 PM
A combo is when you use two cards in the way they were not intended to be used with. This is how twinning glass was supposed to be used.
Again, This^^^^^^^^.
This is also the 2nd time someone has suggested that instead of telling someone their combo is actually synergistic I should post on ways to improve the combo. while sometimes i do try to suggest a card, im not gonna scour the internet everytime someone posts something like {porphyry nodes} and {true-name nemesis} for a way to turn it into a combo. and yes sometimes things are better left unposted on, which is why i only posted this after DrainCleaner expressed my views, im not gonna just sit behind my screen and see combo corner go to .poo.. people actually have been posting some legit combos here recently which is great. but using {twinning glass} even with all those tutors is still not a combo. its taking a card that is much worse than {fork} (since you need a 2nd copy of the card you wanna cast again in hand) and attempting to make a deck around it to make it playable.
^^^^^this
Quote from: LinkCelestrial on July 09, 2014, 04:47:12 PM
I'm absolutely sick of all these rants and arguments. Shut up about how it's a synergy and help turn it into a combo. Or post a combo if all these synergies are making you sick and you want more combos. People are not trying to post synergies to irk you and lower the quality of this thread. They're trying to share their ideas and get advice and feedback. Besides, until I joined here I didn't even know what the difference between synergy and combo was. Get off your high chair, stop smashing people that are trying to be helpful, and be helpful yourself. /You're/ lowering the quality of this thread by shutting down potential combo makers and clogging up threads that could be useful to someone. End rant.
Now I'll take my own advice. If you played the deck with {Brainstorm}, {Galvanoth}, {Twinning Glass} and {Sorin's Vengance} it could be a turn six game. Get out {Galvanoth} and {Twinning Glass}. Get two {Sorin's Vengance} in your hand. (That's a little hard. {Diabolic Tutor} and {Demonic Tutor} would help.) along with {Brainstorm}. Before your upkeep, {Brainstorm} {Sorin's Vengance} to the top of your deck. Cast it for free with {Galvanoth} and follow up with {Twinning Glass} and the one in hand. Twenty damage twenty life gain on hypothetical turn six. (Without mana ramp). {Mystical Tutor} could also be used in place of {Brainstorm} with the bonus of grabbing that extra {Sorin's Vengance} and putting it right where you want it. This is tri colour which is a bit nasty, but you could throw in {Jeleva, Nephalia's Scourge} as an extra way to cheat out {Sorin's Vengance} and abuse {Brainstorm} and {Mystical Tutor}. I'd like to point out that this could also cheat out any instant or sorcery and double it for a relatively cheap mana investment. {Army of the Dammned} and {Cruel Ultimatuim} perhaps.
See? I just expanded on {Sorin's Vengance} + {Twinning Glass}. A "synergy" and turned it into a whole entire deck idea. If all ya'll would do that sort of thing imagine what this thread could cook up?
Wow. You guys are ridiculous. "A couple of tutors?" All the tutors were after thoughts. I got it down to two mana and two cards on the battlefield for game winning damage. I'm completely done with all of you.
I may have made it sound like i was bein a dick but i was just explaining why probably he got negged. Those were not necessarily my opinions and views on the subject but a clear answer as to why somebody negged him.
Quote from: Chargingswadger on July 09, 2014, 06:55:57 PM
A combo is when you use two cards in the way they were not intended to be used with. This is how twinning glass was supposed to be used.
I'm sorry, but what makes this the only definition of a combo?
There is a whole "two card combo" thread. So more than two cards aren't a combo now?
Silly iMTG. I miss the old days
Quote from: Subiskier on July 10, 2014, 12:56:49 AM
There is a whole "two card combo" thread. So more than two cards aren't a combo now?
Silly iMTG. I miss the old days
no, combos can exist with more than two cards, two cards combos are just a specific thing that people are interested in.
{sanguine bond} + {sorins vengeance}
My favorite.
I'm a fan of the whole sorin markov/ sorin's vengeance coupled with heartless hidetsugu and hidetsugu's second rite, with reverberate thrown in just for fun. Its the focus of one of my casual Decks, and though It's hard to get off, I always have fun trying.
Quote from: LinkCelestrial on July 09, 2014, 10:57:29 PM
Wow. You guys are ridiculous. "A couple of tutors?" All the tutors were after thoughts. I got it down to two mana and two cards on the battlefield for game winning damage. I'm completely done with all of you.
That's still not a combo. A combo functions of two cards doing something they were never intended to do. A good example of a combo is {Painter's Servant} with {Grindstone}. Or {Flash} and {protean hulk}. These are cards that were never meant to be able to interact with each other but they do and win quite often.
The types of combos I see are Lock Combos, Infinite Combos, and Instant win combos.
This post has none of these.
I am sorry for knocking this thread but this is why there is a turns and synergies page
I don't care if the two cards I casted are a combo or synergy. I only care wether they win me the game or not.
The result of doing infinent damage is almost always the same as doing 20 damage in a 20 life format. I dont want to click on a "turns and synergies" thread and have to navigate 10 pages of cards that work really well together. I want to click on "combo corner" and see a list of threads with titttles that sum up the combo OR synergy so I can tell if I am interested.
._. Why do my posts spark such controversy...
Quote from: Munchlax on July 18, 2014, 03:54:07 PM
Quote from: LinkCelestrial on July 09, 2014, 10:57:29 PM
Wow. You guys are ridiculous. "A couple of tutors?" All the tutors were after thoughts. I got it down to two mana and two cards on the battlefield for game winning damage. I'm completely done with all of you.
That's still not a combo. A combo functions of two cards doing something they were never intended to do. A good example of a combo is {Painter's Servant} with {Grindstone}. Or {Flash} and {protean hulk}. These are cards that were never meant to be able to interact with each other but they do and win quite often.
The types of combos I see are Lock Combos, Infinite Combos, and Instant win combos.
This post has none of these.
I am sorry for knocking this thread but this is why there is a turns and synergies page
I'm absolutely sick of people ranting about this. You're not helping the thread, you're not improving the combo, you're just bashing people. You're discarding my efforts because your standards are too damn high.
If you spent a bunch of effort making a sword to show it to people then have them all discard it as being a dagger, how would you feel? Does it matter in the end when you kill somebody with it?
No. Synergy, combo, sword, dagger, who cares? Oh that's right. Those people that seem to spend no effort on any of them while shoving their supposed knowledge in everyone's face when in fact they're saying the same thing over and over.
At let me say something else, I'd rather lose to a double {Sorin's Vengeance} than some stupid two card "combo" that milled me instantly and took minimal effort. My whole playgroup agrees.
Quote from: LinkCelestrial on July 19, 2014, 04:00:18 AM
Quote from: Munchlax on July 18, 2014, 03:54:07 PM
Quote from: LinkCelestrial on July 09, 2014, 10:57:29 PM
I'm absolutely sick of people ranting about this.
it seems like you actually rant about this more than most. you think "we are not helping" but thats your opinion and "we" (all the turns and synergies supporters) think we are trying to improve the page. and why is it relevant that your playgroup agrees with you? so 6 magic players in the world think that random cards that interact are combos. So? Pretty irrelevant.
Quote from: particle on July 19, 2014, 10:43:53 AM
Quote from: LinkCelestrial on July 19, 2014, 04:00:18 AM
Quote from: Munchlax on July 18, 2014, 03:54:07 PM
Quote from: LinkCelestrial on July 09, 2014, 10:57:29 PM
I'm absolutely sick of people ranting about this.
it seems like you actually rant about this more than most. you think "we are not helping" but thats your opinion and "we" (all the turns and synergies supporters) think we are trying to improve the page. and why is it relevant that your playgroup agrees with you? so 6 magic players in the world think that random cards that interact are combos. So? Pretty irrelevant.
Yes, ignore everything else I say and put me out of context.
How are you helping? You failed to prove me wrong in that regard and are dismissing it as opinion.
It's relevant cause the "hard combos" I've been seeing are typically cheap wins. I never said they think they're combos, I said they'd all rather die that way. Which is a much more important point as people having fun is kinda the whole point in playing a game.
I'm saying this to flow into the fact that I will not be bothering with debating this anymore. Picking apart your fallacies isn't worth the effort when you just discard what I say.
Quote from: LinkCelestrial on July 19, 2014, 12:31:13 PM
Quote from: particle on July 19, 2014, 10:43:53 AM
Quote from: LinkCelestrial on July 19, 2014, 04:00:18 AM
Quote from: Munchlax on July 18, 2014, 03:54:07 PM
Quote from: LinkCelestrial on July 09, 2014, 10:57:29 PM
I'm absolutely sick of people ranting about this.
it seems like you actually rant about this more than most. you think "we are not helping" but thats your opinion and "we" (all the turns and synergies supporters) think we are trying to improve the page. and why is it relevant that your playgroup agrees with you? so 6 magic players in the world think that random cards that interact are combos. So? Pretty irrelevant.
Yes, ignore everything else I say and put me out of context.
How are you helping? You failed to prove me wrong in that regard and are dismissing it as opinion.
It's relevant cause the "hard combos" I've been seeing are typically cheap wins. I never said they think they're combos, I said they'd all rather die that way. Which is a much more important point as people having fun is kinda the whole point in playing a game.
I'm saying this to flow into the fact that I will not be bothering with debating this anymore. Picking apart your fallacies isn't worth the effort when you just discard what I say.
Combos are NOT cheap wins. Combos may feel anticlimactic, but a player who is playing a combo deck is putting just as much effort into winning as the aggro or control player is. They need to tutor for their combo, sometimes taking quite a few turns and tutors, and protect both theirselves and their combo in order to win. You may get angry when someone just says "I win," but it still is completely fair. The cards are legal, and wizards printed them. {Craterhoof Behemoth} and an aggro deck is just as degenerate as {Mind Over Matter} and {Temple Bell}. And we've already had the Combo vs. Synergy debate in another thread, and it led to the turns and synergies thread. Be happy you got that, and use it, or else people will just keep getting angry at you.