I am working on a mill deck for modern that I want to actually be competative with but I can not get anything to be fast enough:(
{mind funeral} as well as {mind crank}. {Jaces phantasm}. {mind shrieker} maybe?
Quote from: ibtrickey on July 08, 2014, 01:26:02 AM
I am working on a mill deck for modern that I want to actually be competative with but I can not get anything to be fast enough:(
My list works.
Lots of fetches, {Hedron crab}
Go esper mill! I thought you already built it
If you have money {Glimpse the Unthinkable} if not {Breaking // Entering}
I've never seen a mill run it, but what about {ensnaring bridge}?
Quote from: Mattao19 on July 08, 2014, 09:32:38 AM
Go esper mill! I thought you already built it
I have yours mostly built, but my land base is crap:/ and anytime I try to play test with fetches it mill is so slow
Quote from: Spencer Addington on July 08, 2014, 01:50:49 PM
I've never seen a mill run it, but what about {ensnaring bridge}?
I have been thinking about that one a lot lately because someone has some I know.. I do like that
Quote from: InfinitiveDivinity on July 08, 2014, 07:57:13 AM
Quote from: ibtrickey on July 08, 2014, 01:26:02 AM
I am working on a mill deck for modern that I want to actually be competative with but I can not get anything to be fast enough:(
My list works.
The deep sea milling? I have that one but right now I have been trying to see what else there is too. I do like that deck
{Archive Trap} +opposing fetchlands or {Path to Exile} or {Ghost Quarter} = profit
Also 4 archive trap + opposing fetchland kills on turn 2 draw step
Quote from: DrainCleaner on July 08, 2014, 07:16:49 PM
Also 4 archive trap + opposing fetchland kills on turn 2 draw step
And is more rare than the lochness monster, bigfoot, and megalodon sightings combined.
Quote from: ibtrickey on July 08, 2014, 07:06:40 PM
Quote from: Mattao19 on July 08, 2014, 09:32:38 AM
Go esper mill! I thought you already built it
I have yours mostly built, but my land base is crap:/ and anytime I try to play test with fetches it mill is so slow
The manabase is easily the most important part of the deck. That may be where your deck is snagging up.
Quote from: InfinitiveDivinity on July 08, 2014, 11:27:14 PM
Quote from: DrainCleaner on July 08, 2014, 07:16:49 PM
Also 4 archive trap + opposing fetchland kills on turn 2 draw step
And is more rare than the lochness monster, bigfoot, and megalodon sightings combined.
I dream and pray every night that Megladons still exist!!! Oh man I hope they do!!
I need suggestions on mana base:/
Quote from: ibtrickey on July 09, 2014, 03:27:58 AM
I need suggestions on mana base:/
Mine as of now is:
2 Mesa
2 Marsh
2 Verdant
4 Watery
2 Godless
2 Hallowed
2 Ghost 1/4
2 Shelldock
3 basics (1 of each(
2 Drowned catacomb
1 Isolated Chapel
Quote from: Mattao19 on July 09, 2014, 11:18:55 AM
Quote from: ibtrickey on July 09, 2014, 03:27:58 AM
I need suggestions on mana base:/
Mine as of now is:
2 Mesa
2 Marsh
2 Verdant
4 Watery
2 Godless
2 Hallowed
2 Ghost 1/4
2 Shelldock
3 basics (1 of each(
2 Drowned catacomb
1 Isolated Chapel
That mana base seems kind of shaky.
Here is one I suggest:
1 Darkslick Shore
3 Ghost Quarter
2 Hallowed Fountain
3 Island
1 Marsh Flats
3 Misty Rainforest
1 Plains
3 Scalding Tarn
1 Swamp
3 Watery Grave
White should only be a splash and having the 1 of Marsh Searches for Watery Grave and the Basic Plains while the 6 Blue always search for Hallowed Fountain and Watery Grave. The Darkslick is reassurance and an extra BU source so you don't lose life.
3 Ghost Quarters is the best land destruction for mill and almost never lower unless you have a hard time casting spells. It can slow the opponent down off of needed sources for harder to cast Cryptic and Kikis. This way you draw it almost always, but you can't get a hand full of them 95% of the time. Never run more than 3 colorless lands unless you increase your land count.
Blue and Black are your most important colors, but blue is your most. You shouldn't run WB lands because of this.