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Decks (Magic The Gathering) => Standard => Topic started by: Crossed on July 06, 2014, 09:01:55 PM

Title: GWU Constellation
Post by: Crossed on July 06, 2014, 09:01:55 PM

GWU Constellation

60 cards, 0 sideboard


4 {Azorius Guildgate}
3 {Forest}
4 {Island}
4 {Selesnya Guildgate}
2 {Breeding Pool}
2 {Mana Confluence}
4 {Simic Guildgate}

23 lands


2 {Boon Satyr}
3 {Nyx-Fleece Ram}
3 {Whitewater Naiads}
2 {Thassa, God of the Sea}
4 {Eidolon of Blossoms}
4 {Hypnotic Siren}

18 creatures


3 {Simic Charm}
4 {Syncopate}
4 {Detention Sphere}
2 {Oath of the Ancient Wood}
4 {Pin to the Earth}
2 {Strength from the Fallen}

19 other spells


Sideboard

Notes:
Give me some thoughts. It's designed to be an unblockable deck.  
Title: Re: GWU Constellation
Post by: TreeSmoker on July 06, 2014, 09:18:33 PM
Great build
Just Idk about the guild gates

To me the whole enter tapped kinda hurts you when you really need the land.

Idk if it's in budget but shocks would help out.

You could always run {voyaging satyr} to Untap those gates if needed

Also {courser of kruphix} will help with eidolon trigger and card advantage (:
Title: Re: GWU Constellation
Post by: Crossed on July 06, 2014, 09:54:11 PM
The gates don't hurt. Coming into play tapped only slows me down a moment. It's the consistency I'm looking for, especially being my first 3 colored deck. I've lightly tested it with friends and I think it's ready for FNM.
Title: Re: GWU Constellation
Post by: Crossed on July 06, 2014, 09:56:14 PM
Also, I can't get ahold of the centaur. Too expensive. When I have the money, he's not there. When I'm broke, he's everywhere lol.
Title: Re: GWU Constellation
Post by: TreeSmoker on July 06, 2014, 10:01:24 PM
Quote from: Crossed on July 06, 2014, 09:56:14 PM
Also, I can't get ahold of the centaur. Too expensive. When I have the money, he's not there. When I'm broke, he's everywhere lol.

Lol
Amazon has been doing a good job
Well cardadvantge games has been
I just bought 4 for 16.71 each
unfortunately :/

But I've been play testing with them in gruul monsters and oh my god they make such a difference.

But it's only my opinion.
Title: Re: GWU Constellation
Post by: Crossed on July 06, 2014, 10:03:34 PM
Thank you. I'll take a look at that
Title: Re: GWU Constellation
Post by: TreeSmoker on July 06, 2014, 10:06:19 PM
Quote from: Crossed on July 06, 2014, 10:03:34 PM
Thank you. I'll take a look at that

It's my drop it on yo fkn head deck

Courser with domri is just too crazy.
Title: Re: GWU Constellation
Post by: Ekann1 on July 06, 2014, 10:32:01 PM
{Back to Nature} reprint in m15 don't bother. :P

Not really, but have you considered Nykthos for a quicker {Hypnotic Siren}?
Title: Re: GWU Constellation
Post by: Crossed on July 07, 2014, 01:20:24 AM
Quote from: E.kann1 on July 06, 2014, 10:32:01 PM
{Back to Nature} reprint in m15 don't bother.

Exactly why I run counter spells
Title: Re: GWU Constellation
Post by: Crossed on July 07, 2014, 12:46:17 PM
Not really, but have you considered Nykthos for a quicker {Hypnotic Siren}?
[/quote]

I like that land. Great call. I'm going to try to budget that in
Title: Re: GWU Constellation
Post by: DrainCleaner on July 07, 2014, 03:57:29 PM

Quote from: E.kann1 on July 06, 2014, 10:32:01 PM
{Back to Nature} reprint in m15 don't bother.

Exactly why I run counter spells

Considering the point in the game when {Back to Nature} will typically cast. {Syncopate} may prove mighty innefficient as i will often be later in the game and they will most likely have a plethora of untapped lands to pay for syncopate. Maybe some hard counters like {Dissolve} in the side.
Title: Re: GWU Constellation
Post by: DrainCleaner on July 07, 2014, 04:01:59 PM
Also it may be a little bit hard on the budget but something you wanna work towards is 4 {Courser of Kruphix}
Title: Re: GWU Constellation
Post by: particle on July 07, 2014, 04:08:57 PM
Quote from: DrainCleaner on July 07, 2014, 04:01:59 PM
Also it may be a little bit hard on the budget but something you wanna work towards is 4 {Courser of Kruphix}

he already mentioned coursers are too expensive.
Title: Re: GWU Constellation
Post by: TreeSmoker on July 07, 2014, 04:41:08 PM
Quote from: particle on July 07, 2014, 04:08:57 PM
Quote from: DrainCleaner on July 07, 2014, 04:01:59 PM
Also it may be a little bit hard on the budget but something you wanna work towards is 4 {Courser of Kruphix}

he already mentioned coursers are too expensive.

This guy ^^^^^

I've already mentioned those to him
Title: Re: GWU Constellation
Post by: Crossed on July 07, 2014, 05:41:32 PM
Quote from: DrainCleaner on July 07, 2014, 03:57:29 PM

Quote from: E.kann1 on July 06, 2014, 10:32:01 PM
{Back to Nature} reprint in m15 don't bother.

Exactly why I run counter spells

Considering the point in the game when {Back to Nature} will typically cast. {Syncopate} may prove mighty innefficient as i will often be later in the game and they will most likely have a plethora of untapped lands to pay for syncopate. Maybe some hard counters like {Dissolve} in the side.

I was just thinking that. I found that I typically pay 3 or more for syncopate so I'm looking to get some
Title: Re: GWU Constellation
Post by: Gocougs509 on July 07, 2014, 07:50:51 PM
Quote from: Crossed on July 06, 2014, 09:54:11 PM
The gates don't hurt. Coming into play tapped only slows me down a moment. It's the consistency I'm looking for, especially being my first 3 colored deck. I've lightly tested it with friends and I think it's ready for FNM.

I understand that you're on a budget, but to say gates don't hurt...that's just plain wrong. Gates will always hurt at some point. Maybe you haven't noticed the full effect of it yet, but just wait until you're stuck with a hand that has nothing but gates in it, and it throws your entire tempo off cause you weren't able to drop your cards on the turns you needed them out. Or when you're just hoping to top deck a land so you can drop a certain card in your hand, and sadly the land you top deck comes into play tapped.

Shocklands might give this deck the potential to go undefeated sometime, but like the previous comment states I would ATLEAST try and pick up some temples because they are still much better. (I.e {temple of mystery}, {temple of enlightenment} and/or {temple of plenty})
Title: Re: GWU Constellation
Post by: Crossed on July 07, 2014, 11:16:17 PM
I believe you, and I know the consequences of the gates. They are an extremely cheap alternative to scry and shock lands. This deck will get better with time, what you see here is what I've built thus far. But in the near future, it will get better when I come across the lands. But by then, I probably will have stripped this deck and built a new one. As for now, this will have to do until I get my hands on them.