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Decks (Magic The Gathering) => Casual => Topic started by: TheRagingMage on June 21, 2014, 05:22:24 AM

Title: Goblins!
Post by: TheRagingMage on June 21, 2014, 05:22:24 AM

Goblins!

74 cards, 15 sideboard


21 {Mountain}

21 lands


4 {Goblin Guide}
2 {Goblin Chirurgeon}
1 {Goblin Lackey}
2 {Goblin Recruiter}
1 {Goblin Lookout}
4 {Mogg War Marshal}
1 {Warren Instigator}
2 {Goblin Warchief}
2 {Goblin Chieftain}
3 {Reckless One}
3 {Krenko, Mob Boss}
1 {Voracious Dragon}

26 creatures


4 {Goblin Grenade}
2 {Dragon Fodder}
2 {Goblin Bombardment}
4 {Thunderous Wrath}

12 other spells


Sideboard

2 {Mountain}
1 {Goblin Lackey}
4 {Raging Goblin}
4 {Lightning Bolt}
2 {Goblin King}
2 {Goblin Ringleader}

15 sideboard cards



Notes:
Trying to keep this deck around $50.  Still need help with exact number of a few cards, including Krenko, {Voracious Dragon} and lands. Please post any suggestions you have!
Title: Re: Goblins!
Post by: cltrn81 on June 21, 2014, 07:29:21 AM
{warren instigator}, {goblin matron}, {lightning bolt}

Expensive route: {goblin piledriver}, {goblin guide}

The {fervor} is redundant and the {goblin bombardment} is marginally helpful.  I'd remove those for the bolt playset
Title: Re: Goblins!
Post by: TheRagingMage on June 21, 2014, 01:54:19 PM
Quote from: cltrn81 on June 21, 2014, 07:29:21 AM
{warren instigator}, {goblin matron}, {lightning bolt}

Expensive route: {goblin piledriver}, {goblin guide}

The {fervor} is redundant and the {goblin bombardment} is marginally helpful.  I'd remove those for the bolt playset

I see what you mean about the fervor being useless with the chieftains and warchiefs, but why take out the bombardments?  As long as I have more goblins then my opponents have life, I win.
Title: Re: Goblins!
Post by: cltrn81 on June 21, 2014, 02:19:00 PM
I would drop the bombardment because you have a lot of sac outlets already.  Maybe try to incorporate card drawing some how.  You will notice with these fast decks....they tend to run out of steam quickly
Title: Re: Goblins!
Post by: cltrn81 on June 21, 2014, 08:21:18 PM
Looks good but I would drop the quest for goblin lord and add 3 more goblins.

I just think waiting for 5 counters on that enchantment is too slow for this deck IMHO

{mogg catcher} is always worth considering.  I am not sure he is a good fit but I wanted to make you aware incase you did not know he existed ;)
Title: Re: Goblins!
Post by: cltrn81 on June 21, 2014, 09:15:37 PM
{browbeat} is great for card drawing.....come to think of it I need to get 4 of those myself lol
Title: Re: Goblins!
Post by: Harukai on June 23, 2014, 10:48:57 AM
What about  {Goblin Ringleader} for the drawing? I would also put +2 for  {Goblin Warchief} and -2 on  {Goblin Chieftain} IMO

Ooohh and maybe  {Boggart Shenanigans} that's always fun
Title: Re: Goblins!
Post by: TheRagingMage on June 23, 2014, 10:54:11 AM
Lands:
21 {Mountain}

Creatures:
3 {Goblin Chirurgeon}
4 {Raging Goblin}
3 {Goblin Lookout}
4 {Mogg War Marshal}
2 {Goblin Chieftain}
2 {Goblin Warchief}
3 {Krenko, Mob Boss}
2 {Goblin Ringleader}
1 {Voracious Dragon}

Other Spells:
1 {Boggart Shenanigans}
4 {Goblin Grenade}
4 {Lightning Bolt}
4 {Dragon Fodder}
2 {Goblin Bombardment}
Title: Re: Goblins!
Post by: TheRagingMage on June 23, 2014, 10:56:12 AM
Quote from: Harukai on June 23, 2014, 10:48:57 AM
What about  {Goblin Ringleader} for the drawing? I would also put +2 for  {Goblin Warchief} and -2 on  {Goblin Chieftain} IMO

Ooohh and maybe  {Boggart Shenanigans} that's always fun
Thank you!  I added in the ringleaders instead of browbeats and Boggart shenanigans.  I'm going to wait on switching out the chieftains, but I might later.
Title: Re: Goblins!
Post by: Harukai on June 23, 2014, 03:44:40 PM
Do you want to be more aggro or more defensive sacrifice?
Title: Re: Goblins!
Post by: TheRagingMage on June 23, 2014, 03:58:51 PM
Definitely more aggro.  How about {Thunderous Wrath}s instead of some or all of the {Lightning Bolt}s?
Title: Re: Goblins!
Post by: Munchlax on June 24, 2014, 12:45:16 AM
{Goblin Matron} and {Goblin Lackey}
Title: Re: Goblins!
Post by: TheRagingMage on July 04, 2014, 10:43:45 AM
Updated.  Added {Reckless One} and changed quantities of some cards.  Any thoughts on {Reckless One}?
Title: Re: Goblins!
Post by: LinkCelestrial on July 04, 2014, 11:30:21 AM
Quote from: Gleemax on July 04, 2014, 10:43:45 AM
Updated.  Added {Reckless One} and changed quantities of some cards.  Any thoughts on {Reckless One}?

I wouldn't want it in my draw hand but as a late game card with {Krenko, Mob Boss} it could get ridiculous. My dad plays a {Krenko, Mob Boss} Commander deck.  {Pennon Blade} and  {Battle Hymn} have been super helpful when the numbers get up. I probably wouldn't put them in unless you consistently get loads of goblins. If you do get lots of goblins keep the {Reckless One} and maybe add in {Pennon Blade} and {Battle Hymn}.
Title: Re: Goblins!
Post by: Harukai on July 06, 2014, 05:15:03 AM
If your going to use  {Battle Hymn} I would use  {Brightstone Ritual}  instead
Title: Re: Goblins!
Post by: LinkCelestrial on July 11, 2014, 12:37:00 PM
Quote from: Harukai on July 06, 2014, 05:15:03 AM
If your going to use  {Battle Hymn} I would use  {Brightstone Ritual}  instead

That would be strictly better in this case. {Brightstone Ritual} into something like {Comet Storm} could be epic.