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Decks (Magic The Gathering) => Standard => Topic started by: NinjaGamingMc on June 19, 2014, 01:23:46 AM

Title: WUR Control Need Help
Post by: NinjaGamingMc on June 19, 2014, 01:23:46 AM

WUR Control Need Help

60 cards, 0 sideboard


2 {Mountain}
4 {Azorius Guildgate}
2 {Plains}
4 {Izzet Guildgate}
7 {Island}
4 {Boros Guildgate}

23 lands


1 {Ætherling}

1 creatures


2 {Izzet Charm}
4 {Detention Sphere}
3 {Essence Backlash}
4 {Assemble the Legion}
3 {Jace, Architect of Thought}
1 {Elspeth, Sun's Champion}
4 {Supreme Verdict}
4 {Dissolve}
2 {Cyclonic Rift}
2 {Ral Zarek}
4 {Magma Jet}
3 {Negate}

36 other spells


Sideboard
Title: Re: WUR Control Need Help
Post by: DylanW18 on June 19, 2014, 01:39:40 AM
I like the list, here's my opinions:


-All {Launch the Fleet}. I understand with Elspeth but she doesn't need the help, she wins by herself
-2 {Ætherling} drawing multiple sucks, and you don't need him to win, but he does win

+3 {Sphinx's Revelation}
+1 {Keranos, God of Storms}
+1 {Elspeth Sun's Champion}
Title: Re: WUR Control Need Help
Post by: DylanW18 on June 19, 2014, 01:40:12 AM
-The Pyromancers, and run 25-27 lands
Title: Re: WUR Control Need Help
Post by: DylanW18 on June 19, 2014, 01:42:01 AM
Assemble the Legion can move to SB, and add 4 {Counterflux}

-2 {Ral Zarek}

Then +3 or 4 {Jace, Architect of Thought}
Title: Re: WUR Control Need Help
Post by: DylanW18 on June 19, 2014, 01:46:33 AM
Also, 2 {Cyclonic Rift} should be very good, along with 2 {Izzet Charm}. {Azorius Charm} is questionable, but maybe
Title: Re: WUR Control Need Help
Post by: DylanW18 on June 19, 2014, 01:47:15 AM
Nvm, just saw the Izzet charms lol