Junk Constellation 75 cards, 15 sideboard 2 {Forest} 3 {Mana Confluence} 4 {Temple of Malady} 3 {Temple Garden} 2 {Mutavault} 4 {Temple of Plenty} 4 {Overgrown Tomb} 3 {Swamp} 25 lands 4 {Eidolon of Blossoms} 3 {Doomwake Giant} 1 {Obzedat, Ghost Council} 2 {Blood Baron of Vizkopa} 3 {Sylvan Caryatid} 1 {Archangel of Thune} 4 {Courser of Kruphix} 18 creatures 3 {Mana Bloom} 3 {Abrupt Decay} 2 {Elspeth, Sun's Champion} 4 {Hero's Downfall} 2 {Underworld Connections} 3 {Thoughtseize} 17 other spells Sideboard 2 {Deicide} 2 {Bile Blight} 2 {Sin Collector} 4 {Duress} 1 {Blood Baron of Vizkopa} 4 {Lifebane Zombie} 15 sideboard cards Notes: Attempting to go off the all in constellation variant into a few alt win cons with life gain as well to help mitigate some self suicide from confluence/thoughtseize/connections/shocklands. More of a midrange and loved the board wipes of doom wake in my bug version |
Quote from: Munchlax on June 18, 2014, 11:29:33 AM
You could always use three of the new O-Rings and make the infinite loops for invite triggers. In Which case you're going to want a {Grim Guardian} and that enchantment fetch card.
Quote from: Stopwaitdie on June 20, 2014, 01:34:45 PMUnless you are playing a 3 player game, all playing the card and the first thing (and only other thing on the board) that was exiled was a token.Quote from: Munchlax on June 18, 2014, 11:29:33 AM
You could always use three of the new O-Rings and make the infinite loops for invite triggers. In Which case you're going to want a {Grim Guardian} and that enchantment fetch card.
i thought {banishing light} was a version of o-ring that didnt do the infinite loop