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Magic (The Gathering) => Combo Corner => Topic started by: Sevenfold on April 05, 2012, 03:19:04 PM

Title: Jace, memory adapt
Post by: Sevenfold on April 05, 2012, 03:19:04 PM
This could be a real good muiltyplayer deck idea. Have {psychosis crawler} in play plus {jace, memory adapt} last last ability to draw 20 cards. Psychosis will do 20 damage to each opponet.
Title: Re: Jace, memory adapt
Post by: Maximo on April 05, 2012, 07:08:27 PM
Unless you cheat the crawler out early, and have access to proliferation, that's a turn 9 combo at fastest. good finisher, but vulnerable.
Title: Re: Jace, memory adapt
Post by: Sevenfold on April 05, 2012, 07:20:07 PM
Yeah it would be a late game finisher. It would prob do best in muiltyplayer. Those games can last forever