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Magic (The Gathering) => Discussion => Topic started by: TBNL on April 05, 2012, 01:59:59 PM

Title: Scars Land
Post by: TBNL on April 05, 2012, 01:59:59 PM
My friend is convinced that all of the dual lands from Scars suck. Can someone explain why they're so good?
Title: Re: Scars Land
Post by: BlackJester on April 05, 2012, 02:05:43 PM
Because they don't come into play tapped early game when you need mana, and do come in tapped later when speed isn't as critical.

{Seachrome Coast} is an example.
Title: Re: Scars Land
Post by: TBNL on April 05, 2012, 02:11:45 PM
Quote from: BlackJester on April 05, 2012, 02:05:43 PM
Because they don't come into play tapped early game when you need mana, and do come in tapped later when speed isn't as critical.

{Seachrome Coast} is an example.
So how many do you reccomend running in a 60 card deck? He says 3 tops.
Title: Re: Scars Land
Post by: darkarts981 on April 05, 2012, 02:59:36 PM
Quote from: TBNL on April 05, 2012, 02:11:45 PM
Quote from: BlackJester on April 05, 2012, 02:05:43 PM
Because they don't come into play tapped early game when you need mana, and do come in tapped later when speed isn't as critical.

{Seachrome Coast} is an example.
So how many do you reccomend running in a 60 card deck? He says 3 tops.
Four, unless it's a three color deck, then it would depend on color splashing
Title: Re: Scars Land
Post by: BlackJester on April 05, 2012, 03:03:16 PM
Quote from: darkarts981 on April 05, 2012, 02:59:36 PM
Quote from: TBNL on April 05, 2012, 02:11:45 PM
Quote from: BlackJester on April 05, 2012, 02:05:43 PM
Because they don't come into play tapped early game when you need mana, and do come in tapped later when speed isn't as critical.

{Seachrome Coast} is an example.
So how many do you reccomend running in a 60 card deck? He says 3 tops.
Four, unless it's a three color deck, then it would depend on color splashing

If it's a mid-range deck or a splash color that you won't need right away, I'd recommend the M12 duals instead.  ({Dragonskull Summit} et. al.)

Edit:  Here's a great article by a Pro that I think all deckbuilders should read.  He also provides a helpful link to an article about land count.
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/rc/188
Title: Re: Scars Land
Post by: cltrn81 on April 05, 2012, 03:05:47 PM
Quote from: TBNL on April 05, 2012, 01:59:59 PM
My friend is convinced that all of the dual lands from Scars suck. Can someone explain why they're so good?

I am in the same boat as your friend.  I would run 4 copies of {glacial fortress} before 4 {seachrome coast}......but that is just my personal preference.  I almost have complete playsets of the 10 dual lands like {glacial fortress} because they are so much cheaper and, IMHO, better than the Scars dualies.  With that said they are not the best lands to use in a tri colored deck and I would give the advantage there to Scars dualies.
Title: Re: Scars Land
Post by: TBNL on April 05, 2012, 03:12:10 PM
I just want to know why they're sooooooo expensive
Title: Re: Scars Land
Post by: Piotr on April 05, 2012, 03:18:34 PM
Can't see the link, BJ...
Title: Re: Scars Land
Post by: BlackJester on April 05, 2012, 03:35:16 PM
Quote from: Piotr on April 05, 2012, 03:18:34 PM
Can't see the link, BJ...
Oh it's there...
now.   ;D
Title: Re: Scars Land
Post by: OneShadow321 on April 05, 2012, 03:39:20 PM
Quote from: TBNL on April 05, 2012, 03:12:10 PM
I just want to know why they're sooooooo expensive
Because they're good...?
Title: Re: Scars Land
Post by: darkarts981 on April 05, 2012, 03:44:25 PM
Quote from: OneShadow321 on April 05, 2012, 03:39:20 PM
Quote from: TBNL on April 05, 2012, 03:12:10 PM
I just want to know why they're sooooooo expensive
Because they're good...?
Ya think so captain obvious?
Title: Re: Scars Land
Post by: Elitehalo360 on April 05, 2012, 04:07:03 PM
Quote from: TBNL on April 05, 2012, 03:12:10 PM
I just want to know why they're sooooooo expensive
Supply and demand, every multi colored deck needs dual lands and a two colored land that can be tapped first turn is need in alot of aggro/fast decks and for control it taps for two different mana and you can run 8 of them.
Title: Re: Scars Land
Post by: BlackJester on April 05, 2012, 04:38:17 PM
The scars lands don't care how many non-basics you use which is good for a lot o players. The M12s get incrementally worse the more you have.
Title: Re: Scars Land
Post by: darkarts981 on April 05, 2012, 04:40:03 PM
Quote from: BlackJester on April 05, 2012, 04:38:17 PM
The scars lands don't care how many non-basics you use which is good for a lot o players. The M12s get incrementally worse the more you have.
Soo true