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Decks (Magic The Gathering) => Modern => Topic started by: Taysby on June 04, 2014, 05:22:55 PM

Title: Tron vs scapeshift
Post by: Taysby on June 04, 2014, 05:22:55 PM
Whats the sideboard tech for tron to handle {scapeshift}?  {ghost quarter} doesn't work, because the triggers are already on the stack and it won't do squat.  do I have to {blood moon} myself?
Title: Re: Tron vs scapeshift
Post by: Prplprince on June 04, 2014, 05:50:24 PM
Wait are you playing tron in this case?
Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 04, 2014, 06:13:48 PM
Wurmcoil and Karn. Side in more Wurmcoils. Also Ghost Quarter their red sources so they search for more, usually a mountain if they need it. Sundering Titan.

Wait, you're a Tron player, shouldn't you know this?
Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 04, 2014, 08:21:50 PM
Quote from: Taysby on June 04, 2014, 07:52:34 PM
Quote from: DeathlyFoiend on June 04, 2014, 06:13:48 PM
Wurmcoil and Karn. Side in more Wurmcoils. Also Ghost Quarter their red sources so they search for more, usually a mountain if they need it. Sundering Titan.

Wait, you're a Tron player, shouldn't you know this?

So just keep them off their lands.  That's what I would have done in the first place.

But there isn't some card to instantly shut the combo off?  I have that for all of the other combo decks.  I wanted to make sure someone wouldn't beat me with scape shift.
There is nothing to keep them off of their land because it is a one card combo, literally. The best way to beat them is to stop them. Use wurmcoil to gain life, karn to get rid of cards i their hand and other things like this. It really is a nice match up for knowing how to play it.

You don't just keep them off their lands, you keep them off of their cards too and exiling Scapeshift with Karn is sometimes the best thing to do when they are in a rut.

You have to be cautious of each game in their place, and Scapeshift sides into a better game plan that isn't based entirely around the combo. It can change into a better beat down deck that backs up with a combo.
Title: Re: Tron vs scapeshift
Post by: Mattao19 on June 04, 2014, 10:34:12 PM
Always Ghost Quarter
into {Surgical Extraction} ;)
Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 05, 2014, 06:00:21 PM
Quote from: ConanEdo on June 04, 2014, 10:06:04 PM
Quote from: DeathlyFoiend on June 04, 2014, 08:21:50 PM
Quote from: Taysby on June 04, 2014, 07:52:34 PM
Quote from: DeathlyFoiend on June 04, 2014, 06:13:48 PM
Wurmcoil and Karn. Side in more Wurmcoils. Also Ghost Quarter their red sources so they search for more, usually a mountain if they need it. Sundering Titan.

Wait, you're a Tron player, shouldn't you know this?

So just keep them off their lands.  That's what I would have done in the first place.

But there isn't some card to instantly shut the combo off?  I have that for all of the other combo decks.  I wanted to make sure someone wouldn't beat me with scape shift.
There is nothing to keep them off of their land because it is a one card combo, literally. The best way to beat them is to stop them. Use wurmcoil to gain life, karn to get rid of cards i their hand and other things like this. It really is a nice match up for knowing how to play it.

You don't just keep them off their lands, you keep them off of their cards too and exiling Scapeshift with Karn is sometimes the best thing to do when they are in a rut.

You have to be cautious of each game in their place, and Scapeshift sides into a better game plan that isn't based entirely around the combo. It can change into a better beat down deck that backs up with a combo.
I've not played the newer scapeshift build, does it become a straight tempo deck with the cliques?
Normally, it runs Obstinate Baloth at 3-4. It sides them in along with Ghost Quarter in the matchup. Some decks run 6 creatures in sideboard and sides out almos 2/4 of the combo Spaceshift cards.
Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 05, 2014, 08:58:25 PM
Quote from: Mattao19 on June 04, 2014, 10:34:12 PM
Always Ghost Quarter
into {Surgical Extraction} ;)
That isn't always useful and relies too heavily on having the two cards.

Doesn't Tron sideboard in Slaughter Games anyways? That would be the best card against Scapeshift in the matchup, and worth it to play against other combo decks. How did I forget about them running this card with the G/b pain land?
Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 06, 2014, 12:59:38 AM
Actually, two months ago, 75% of Tron decks used 2 Slaughter Games in side. They also had a one of the GB Painland to help casting it.

And against a control deck, you have time, you just need to know how to use it. If you don't want to use your time to win a game, then lose and it would only be your fault.

Don't say anything about wasting time when you have the ability to use your time. And having slaughter games is a very good card to have, it pretty much wins the game against Scapeshift, too. And you could use Karn more openly instead of blindly.

Going into the sideboard section of Tron in this link: http://www.mtgsalvation.com/forums/the-game/modern/established-modern/220174-g-r-tron

to see what I mean. Tron uses Slaughter Games. Just because you don't doesn't mean others follow the way you play. They also know how to play the Scapeshift matchup, too, so I don't really think you know everything about Tron.
Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 06, 2014, 01:12:56 PM
Play more eggs for Slaughter games and don't run a card that is dead in more matchups that Slaughter Games isn't.
Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 06, 2014, 02:56:53 PM
Quote from: Taysby on June 06, 2014, 01:26:46 PM
So play something no one wins with?
With my play style,they can't overcome the sheer amount of dudes. If I play that deck, they can {path to exile} and then I'm in trouble.

If you're against control, it is already a lousy match up that only gets worse anyways. And Hatebears already limits a lot things against you. Pod won't be that hard of a match up.

Those are really the only decks that play Path and you're already worrying about them when they have such a better game plan than just Pathing creatures

You're also ruining your game against Hatebears and Control by running more creatures and less filter cards since RG Tron is essentially a control deck with the most amazing late game in modern.

The Eggs actually allow to start of early without the need of focusing around the needed land colors and having a turn 2 Pyroclasm into seven mana with a handful of answers than just creatures make up a better game plan against Hatebears, while backing up against control.

You're argument is that you are trying to increase pressure by lowering consistency, which also lowers the amount of cards that filter and improve sideboard gaming after game two.

It may be your play style, but i don't see any benefits from it and only things that warrant complaints.
Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 06, 2014, 08:09:32 PM
Quote from: Taysby on June 06, 2014, 03:41:53 PM
Do you play tron?
And it was just an example of removal.  If they were to cryptic my one bomb in hand, I'd be in trouble.  Not so much with a deck where every other top deck is a bomb.
i don't play Tron, but we have Tron in my testing group.

And as I said, Tron has a hard matchup against Control.
Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 09, 2014, 07:21:07 PM
Quote from: Taysby on June 09, 2014, 06:03:34 PM
Btw, I've been play testing tron on untap.in.  Never have I haunted the extra damage from whatever it is.  If anything, I want the {pyroclasm} just so it doesn't kill my own wurm tokens.  I'll be going back to clasms.

It was only needed when Zoo was rampant o the meta. Change your deck to focus on a meta like that. Zoo isn't that big nowadays because the unbanning has settled out.

Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 10, 2014, 12:31:37 AM
Zoo was the most prominent deck at Pro Tour Valencia, having the least of amount of decks fall off day 1 and having the highest amount of decks make day 2.

Grand Prix Richmond had the same basis, in lesser numbers going into day 2.

Zoo was rampant for 2-3 weeks after the unbanning. Saying that it wasn't shows how much you keep up with the meta.

And it still holds a great percentage on MTGO,
For one of the highest played Tier 2 decklists. It still is I'm contention with a linear attack. It isn't rampant anymore, but it does exist in good amount of numbers.

Don't spout things unless you can back them up.
Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 10, 2014, 12:44:28 AM
Quote from: Taysby on June 10, 2014, 12:35:41 AM
I don't think 2 weeks could be called rampant.

Well, then, you shouldn't really worry about the meta at all. The meta practically changes every two weeks or every month. And following trends keeps you ahead. It was a rampant deck that still remains high in numbers. If a deck that has more numbers than tier 1 decks are gp/pt level events isn't rampant, then I think the dictionary has a bad definition of what that means.

MTGO is literally the daily meta for Modern. You should keep up with it even if you don't play it because that is where trends begin and where they lead up to. It is also a part, the biggest part of knowing the meta.

And the meta of modern is nonlinear, it never remains the same. It changes so much from one event to the next. Decks never remain the same. Anyone who has experience at gp/pt levels don't play the same decklists for each event. They change up their sideboard, sometimes main deck, and even the deck that they play.

That is why Firespout was good, because Zoo was at an all time high for the deck for a big amount of time for an aggro deck besides affinity. That is why Shaun McLaren played Control over Kiki Midrange at the Pro Tour. He prepared for the meta of that tournament. He played Kiki Midrange at another because he was prepared for a different meta.
Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 10, 2014, 01:51:15 PM
You're arguing locals vs. bigger meta game. That's isn't something you can argue. We don't know your local meta so we can't help you with your deck. And local metas are a lot easier to deal with than a bigger event.
Title: Re: Tron vs scapeshift
Post by: Millionlittlee on June 10, 2014, 04:32:18 PM
My meta changes a little each out of our 15 different people 9 people have 2 or more decks, out of those 5 have 3 or more competitive decks
Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 10, 2014, 05:47:18 PM
Quote from: Taysby on June 10, 2014, 02:50:38 PM
Show me a local meta that constantly changes and I will take my argument back.
Mine. I have a play group that never plays the same deck for each testing because we work to practice and understand that open meta. We literally spend our time working on modern as a format instinctively, so that we opt out chances against those decks.
Title: Re: Tron vs scapeshift
Post by: DeathlyFoiend on June 10, 2014, 08:44:13 PM
Quote from: Taysby on June 10, 2014, 08:18:12 PM
Most people don't have the money to buy all 12 tier one decks and keep up with any new possibilities.
No, but most players aren't also posting on a forum where they can't get information on a particular, specific meta.

You posted here to help about your deck, to fine tune to fit your meta. We give you information on how to play it in the meta that is more known, that everyone has the ability to look at. Not just you local meta, which you are the only one here that is a part of it. Guess what? That's means you're the only one that can really help you or people at your local meta.

And don't feed your meta information of as if it has any effect on the wider game. It isn't MTGO where it is random. It is easier to make a deck for a specific meta and play it well than it is against a wider, open, less specific meta.