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Decks (Magic The Gathering) => Casual => Topic started by: Ekann1 on June 02, 2014, 07:01:57 PM

Title: Ouphes and 'walkers
Post by: Ekann1 on June 02, 2014, 07:01:57 PM

Ouphes and 'walkers

60 cards, 0 sideboard


7 {Forest}
2 {Temple of Abandon}
4 {Temple of Epiphany}
4 {Temple of Mystery}
7 {Island}

24 lands


4 {Gilder Bairn}
3 {Fog Bank}
3 {Kitchen Finks}

10 creatures


4 {Paradise Mantle}
2 {Springleaf Drum}
3 {Jace, Architect of Thought}
4 {Ral Zarek}
4 {Helix Pinnacle}
3 {Training Grounds}
2 {Clout of the Dominus}
4 {Mana Leak}

26 other spells


Sideboard
Title: Re: Ouphes and 'walkers
Post by: Ekann1 on June 02, 2014, 07:02:41 PM
I could use some ways to protect my {gilder bairn}s, such as something to give them hexproof. Ideas?
Title: Re: Ouphes and 'walkers
Post by: Chargingswadger on June 02, 2014, 07:04:22 PM
Alpha authority maybe?  I love this deck idea. Training grounds + paradise mantle is the combo I assume?
Title: Re: Ouphes and 'walkers
Post by: Ekann1 on June 02, 2014, 07:19:30 PM
Yeah, and then have infinite turns with {ral zarek}. Which I then use to put 100 counters on helix pinnacle...

I decided on {clout of the dominus} instead of alpha authority.
Title: Re: Ouphes and 'walkers
Post by: Chargingswadger on June 02, 2014, 08:26:20 PM
That works
Title: Re: Ouphes and 'walkers
Post by: Ekann1 on June 03, 2014, 09:31:57 AM
I feel like this needs more counterspells or "more copies" or gilder bairn, but I have no idea what to cut for either...
Title: Re: Ouphes and 'walkers
Post by: DylanW18 on June 03, 2014, 09:39:32 AM
Technically, Ral doesn't grant "infinite" turns ;) the statistical chances of you not flipping heads the first time is 1/32. Then there's an incredibly small chance that at some point, after all the extra turns, you don't flip heads at all


But it's basically infinite lol love the deck idea
Title: Re: Ouphes and 'walkers
Post by: Ekann1 on June 03, 2014, 10:50:31 AM
Well, he'll have about 40 counters so I can just wait and try again :P
Title: Re: Ouphes and 'walkers
Post by: Ekann1 on June 05, 2014, 09:07:11 PM
Since {jace, architect of thought} has dropped $20 since I last checked I replaced the kioras with him. They do practically the same thing I need them to do: slow down agro decks until I can combo off, and jace also helps me search for combo pieces. And with infinite turns, his ultimate is fun.
Title: Re: Ouphes and 'walkers
Post by: particle on June 08, 2014, 08:43:16 PM
i would consider less than 4 {helix pinnacle}s since the only way you can ramp them is {gilder bairn}.
Title: Re: Ouphes and 'walkers
Post by: Ekann1 on June 08, 2014, 08:50:24 PM
I can't ramp them with gilder bairn. They have shroud. I just have infinite turns with Ral so I can put infinite mana into them. But maybe you're right and I could play 3. Lower than that and I'm worried I won't draw them.
Title: Re: Ouphes and 'walkers
Post by: particle on June 08, 2014, 09:12:49 PM
Quote from: E.kann1 on June 08, 2014, 08:50:24 PM
I can't ramp them with gilder bairn. They have shroud. I just have infinite turns with Ral so I can put infinite mana into them. But maybe you're right and I could play 3. Lower than that and I'm worried I won't draw them.

makes sense.
Title: Re: Ouphes and 'walkers
Post by: Ekann1 on June 08, 2014, 09:36:37 PM
Guess I could throw in another Kitchen Finks or Mana Leak. Thoughts on which? Or something else?