Zombie Deck 60 cards, 0 sideboard
4 {Drowned Catacomb} 15 {Swamp} 4 {Island}
23 lands
3 {Diregraf Captain} 3 {Geralf's Messenger} 3 {Phantasmal Image} 3 {Grave Titan} 3 {Diregraf Ghoul} 3 {Gravecrawler} 2 {Vengeful Pharaoh}
20 creatures
3 {Moan of the Unhallowed} 2 {Tragic Slip} 2 {Rooftop Storm} 2 {Go for the Throat} 2 {Call to the Grave} 2 {Doom Blade} 4 {Mana Leak}
17 other spells
Sideboard
Notes: Its doing really well in the openin of the game then by turn 4 or 5 it goes downhill. Any sugestions?
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What problem are you having? Not enough creatures, or mana trouble? I might add {geths verdict} it helps bypass hexproofies
Maybe {endless ranks of the dead} too
Idk ill get the opponet down to bout 10 and then they come back
Ditch the {Rooftop Storm}s. They are only good for casual combos. By the time you can cast them, you could cast any zombie in your deck.
Use some of the zombie reanimation in Innistrad block: {Ghoulcaller's Chant} and {Ghoulraiser} to keep applying pressure.
If you want to run the "free" zombie route. {call to the kindred} is a cheaper {rooftop storm} like option.
Drop 2 {grave Titan} add one more {grave crawler} and {diregraf ghoul} that's just me I'm all about value a 2/2 for 1,yes please. Zombies are better in hordes anyway. Numbers it's all about numbers.
Quote from: Richardalcala on April 05, 2012, 01:06:53 AM
Drop 2 {grave Titan} add one more {grave crawler} and {diregraf ghoul} that's just me I'm all about value a 2/2 for 1,yes please. Zombies are better in hordes anyway. Numbers it's all about numbers.
Those definately