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Decks (Magic The Gathering) => Modern => Topic started by: Jugornot on May 26, 2014, 09:59:52 PM

Title: Dredgevine
Post by: Jugornot on May 26, 2014, 09:59:52 PM
Dredgevine

75 cards, 15 sideboard


4 {Verdant Catacombs}
3 {Stomping Ground}
3 {Blackcleave Cliffs}
1 {Forest}
1 {Overgrown Tomb}
3 {Copperline Gorge}
3 {Blood Crypt}

18 lands


4 {Goblin Bushwhacker}
4 {Bloodghast}
4 {Lotleth Troll}
4 {Golgari Thug}
4 {Vengevine}
4 {Gravecrawler}
4 {Goblin Guide}
4 {Legion Loyalist}

32 creatures


4 {Faithless Looting}
3 {Abrupt Decay}
3 {Grisly Salvage}

10 other spells


Sideboard

1 {Inquisition of Kozilek}
1 {Abrupt Decay}
3 {Sedraxis Specter}
4 {Ground Seal}
2 {Thoughtseize}
4 {Destructive Revelry}

15 sideboard cards



This is my Dredgevine. So far I've had very good results, but anything can be improved and I would like to do so with this.
For those who don't know how this style of deck works, here's the basic rundown. Your first turn/ second turn you put what you need to in your graveyard. Ideally this is done with a {Faithless Looting}. When you don't have that you use {Lotleth Troll} or {Grisly Salvage}. You want to discard as many {Vengevine} and {Bloodghast} as you can by turn three latest. Then you cast your small aggro creatures to bring back your Vengevines. This deck is very resilient to removal, but as a trade off is crippled by graveyard hate. The coutermeasures for that are in the sideboard. This deck can be swinging for 12 damage on turn two if it's really lucky. Consistently though, it will be swinging starting on turn three and will kill the opponent on turn 4/5. Please offer up any and all suggestions you might have.
Title: Re: Dredgevine
Post by: Sparkle Ninja on May 26, 2014, 10:57:32 PM
Quote from: Taysby on May 26, 2014, 10:56:13 PM
Where are the {tarmogoyf}s?
He can't pull them from the graveyard. That's the main issue with him here. He gets milled and gets stuck there
Title: Re: Dredgevine
Post by: Sparkle Ninja on May 27, 2014, 12:24:00 AM
Quote from: Taysby on May 26, 2014, 11:02:48 PM
Yeah, but when you drop them, they're huge!

I'm just going off of the one dredge vine deck I've seen in my life.  :P
Someone at my LGS plays it religiously. The only reason he doesn't run tarmogoyf is because it can't be dredged back to his hand
Title: Re: Dredgevine
Post by: Jugornot on May 27, 2014, 04:13:39 PM
I agree that tarmy has no home here. When I did drop him, you're right. He'd be pretty big. But he can't be brought back from my graveyard and he helps no other aspect of the deck. As for legion loyalist, I'd say he has a home here. He gives my guys first strike and trample pretty much every time he attacks. The first strike comes in to play a lot. He also acts as a hasty one drop critter that can enable me to bring back my {Vengevine} on turn two. I considered putting him in over {Golgari Thug} but I found the fact that {Golgari Thug} costs two outweighs the one less dredge I get.