Okay need a little help here, I want to see if this is correct. Buddy plays {Massacre Wurm}. Etb trigger hits. I'm playing a Merfolk deck with 7 Merfolk on bf. In response to the etb trigger I tap {Silvergill Douser} and targeting {Massacre Wurm}. {Silvergill Douser} resolves. Mw is now -2/5. I then tap {Merfolk Thaumaturgist} and switch p/t of mw. MW dies. The -2/-2 trigger is still on stack and now wipes my field.
The shop owner said no. That the SD and MT not kill it cause it's all on the stack at once.. And switching the p/t won't have any effect. And I'll get damage from all my creatures dieing.
I said no, MW etb triggers, priority is passed to me. I activate SD in response, pass priority, opponent says nothing. It resolves. Priority is still on my side, I activate MT and pass priority, it resolves. MW dies. I pass priority. MW etb trigger resolves giving all my creatures -2/-2 killing all 7 but since MW is in graveyard already the creatures dieing trigger does not hit.
Am I right how this works?
Sounds correct on your part. Not sure what the issue is if your A/T resolves. It's always a fun way to take an opponents creature out, especially in tempo decks.
You are correct in everything except he passes priority back to you to let his creature resolve, I don't think you hold priority when it's not your turn. Anyways, that's nit-picking.
Your shop owner might need to bush up on understanding the stack, it's not like other ccg's out there.
I think you are wrong cause once the ability of the silvergill resolves the ability of the massacre worm would also resolve cause once you wait for the ability of the silvergill to resolve you pass priority back to him which would allow him to resolve his ability. I could be wrong but I thought once an ability resolves you pass priority and the stack would empty. You activated your ability in response to his ability so if yours resolved would not his as well?
The way it works is once the player whose turn it is passes priority, and the player whose turn it isn't passes priority, both without adding anything to the stack, the top object on the stack resolves. Once this happens, the player whose turn it is (or active player as its referred to) gets priority again. Once both players pass priority again, then the top object on the stack resolves. And so on until the stack is empty. Both players must pass priority for a spell to resolve, then everyone gets a chance to cast something else. Once both players pass priority without adding anything to an empty stack the game moves on to the next phase.
Quote from: Deathstorm on May 24, 2014, 05:26:18 PM
I think you are wrong cause once the ability of the silvergill resolves the ability of the massacre worm would also resolve cause once you wait for the ability of the silvergill to resolve you pass priority back to him which would allow him to resolve his ability. I could be wrong but I thought once an ability resolves you pass priority and the stack would empty. You activated your ability in response to his ability so if yours resolved would not his as well?
for each object on the stack to resolve, each player must pass priority without doing anything. It wouldn't resolve if he has activated an ability.
Quote from: Deathstorm on May 24, 2014, 05:26:18 PM
I think you are wrong cause once the ability of the silvergill resolves the ability of the massacre worm would also resolve cause once you wait for the ability of the silvergill to resolve you pass priority back to him which would allow him to resolve his ability. I could be wrong but I thought once an ability resolves you pass priority and the stack would empty. You activated your ability in response to his ability so if yours resolved would not his as well?
The OP is correct in everything except receiving priority after his affects resolve. The active player receives priority every time an object on the stack resolves.
Objects on the stack resolve one at a time, not all together. If this weren't the case, counterspells wouldn't work because the spell they are countering would resolve at the same time.
Once an object resolves, each player has an opportunity to add to the stack again before the next resolves.
I realize that but once the first ability resolves then priority returns to the controller of the massacre wurm who does nothing wouldn't then the stack empty and the wurms ability resolve? Can you interrupt the same ability twice while letting yours resolve ?
You can interrupt the same object on the stack twice.
Worm ETB effect goes on the stack. AP passes priority. NAP then puts merfolk ability 1 on the stack and passes priority. AP doesn't have anything to add so passes priority also.
Both players have now passed priority without adding anything to the stack, so the top object now resolves. State based actions are checked and any triggered abilities are now put on the stack. There are none, so the AP receives priority. He doesn't have anything to do, so passes priority. NAP puts merfolk ability 2 on the stack and passes priority. AP again passes priority and the top object on the stack resolves.
State based actions are checked and the worm is sent to the GY (toughness less than 1). Triggered abilities are put on the stack, then the AP again receives priority. He passes and this time the NAP passes also.
The top object of the stack (worm ETB) resolves and state based actions are checked. All of the NAPs creatures are sent to the GY (toughness less than 1). Because the worm is no longer on the BF, his triggered ability doesn't trigger, otherwise it would be put on the stack at this's time and state based actions would be checked again.
The AP then receives priority with an empty stack.
Ok didn't know that
You could activate MT first, then immediately after (before passing priority) active SD. SD resolves, -7-0 on creach, then MT resolves, swapping p/t, then MW.
EDIT: Pleeb got it before me, but in a different way. (Is this method legit, or is it the exact same as pleebs?)
Quote from: TreeTopSky on May 27, 2014, 12:46:48 AM
You could activate MT first, then immediately after (before passing priority) active SD. SD resolves, -7-0 on creach, then MT resolves, swapping p/t, then MW.
EDIT: Pleeb got it before me, but in a different way. (Is this method legit, or is it the exact same as pleebs?)
it would work, minus the pass priority thing. After you cast a spell or activate an ability, priority is passed. You would have to wait for it to come back around to you to active the second ability.
Quote from: TreeTopSky on May 27, 2014, 12:46:48 AM
You could activate MT first, then immediately after (before passing priority) active SD. SD resolves, -7-0 on creach, then MT resolves, swapping p/t, then MW.
EDIT: Pleeb got it before me, but in a different way. (Is this method legit, or is it the exact same as pleebs?)
There are so many acronyms here. Can someone translate?
Quote from: FustyDavorite on May 27, 2014, 01:45:59 AM
Quote from: TreeTopSky on May 27, 2014, 12:46:48 AM
You could activate MT first, then immediately after (before passing priority) active SD. SD resolves, -7-0 on creach, then MT resolves, swapping p/t, then MW.
EDIT: Pleeb got it before me, but in a different way. (Is this method legit, or is it the exact same as pleebs?)
it would work, minus the pass priority thing. After you cast a spell or activate an ability, priority is passed. You would have to wait for it to come back around to you to active the second ability.
Ic, ic. Ty.
Avo: read teh OP.
Quote from: TreeTopSky on May 27, 2014, 12:46:48 AM
You could activate MT first, then immediately after (before passing priority) active SD. SD resolves, -7-0 on creach, then MT resolves, swapping p/t, then MW.
EDIT: Pleeb got it before me, but in a different way. (Is this method legit, or is it the exact same as pleebs?)
Both methods are legit and lead to the same result, but they are not the same. It would only really matter if the AP were able to respond. Your method would be safer because you don't have to pass priority between resolutions.