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Decks (Magic The Gathering) => Standard => Topic started by: TheRedRabble on May 23, 2014, 01:05:15 PM

Title: Red Burn By New2MTG
Post by: TheRedRabble on May 23, 2014, 01:05:15 PM

Red Burn By New2MTG

60 cards, 15 sideboard


4 {Sacred Foundry}
4 {Temple of Triumph}
12 {Mountain}
2 {Thespian's Stage}

22 lands


4 {Young Pyromancer}
1 {Purphoros, God of the Forge}
4 {Chandra's Phoenix}
4 {Satyr Firedancer}

13 creatures


2 {Chained to the Rocks}
3 {Twinflame}
4 {Lightning Strike}
4 {Shock}
4 {Boros Charm}
4 {Magma Jet}
2 {Mizzium Mortars}
2 {Warleader's Helix}

25 other spells


Sideboard

2 {Chained to the Rocks}
3 {Act of Treason}
1 {Searing Blood}
2 {Hammer of Purphoros}
2 {Warleader's Helix}
3 {Skullcrack}
2 {Peak Eruption}

15 sideboard cards



Notes:

Title: Re: Red Burn By New2MTG
Post by: lotrwk on May 23, 2014, 08:13:09 PM
I say take the mortars out of the main board seeing as they don't damage the player, and moving up to 4 helix, and switching two shocks for two chained
Title: Re: Red Burn By New2MTG
Post by: Mattao19 on May 23, 2014, 08:42:29 PM
I like the list but I'd drop Reckoners for Zealots
Title: Re: Red Burn By New2MTG
Post by: TheRedRabble on May 23, 2014, 09:45:31 PM
I'm taking both ur advices and made the changes and trying for game day tommorow
Title: Re: Red Burn By New2MTG
Post by: particle on May 24, 2014, 12:10:24 AM
i dont think you run enough creatures for {twinflame}.
Title: Re: Red Burn By New2MTG
Post by: PrEZchoICE1 on May 24, 2014, 04:07:15 AM
Quote from: New2MTG on May 23, 2014, 01:05:15 PM

Red Burn By New2MTG

75 cards, 15 sideboard


4 {Sacred Foundry}
4 {Temple of Triumph}
13 {Mountain}
2 {Thespian's Stage}

23 lands


4 {Ash Zealot}
4 {Chandra's Phoenix}
4 {Satyr Firedancer}

12 creatures


3 {Twinflame}
4 {Shock}
4 {Boros Charm}
4 {Magma Jet}
2 {Mizzium Mortars}
2 {Warleader's Helix}
2 {Chained to the Rocks}
4 {Lightning Strike}

25 other spells


Sideboard

1 {Searing Blood}
2 {Peak Eruption}
3 {Act of Treason}
3 {Skullcrack}
2 {Chained to the Rocks}
2 {Warleader's Helix}
2 {Hammer of Purphoros}

15 sideboard cards



Notes:


-4 Ash Zealot
+4 {Young Pyromancer}
-3 Twinflame
-1 Boros Charm
+4 {Wild Guess}
-1 Mizzium Mortars
+1 {Purphoros, God of the Forge}
-2 Chained to the Rocks
+2 {Banishing Light}
-4 Lightning Strike
+4 Skullcrack

Thought Id tidy up the main now I'll do a side

4x {Mindsparker}
1x {Banishing Light}
2x {Aegis of the Gods}
3x Peak Eruption
3x Searing Blood
2x {Deicide}

Good Luck I hope my advice helps you to a better finish.

P.S. Firedancer+Searing Blood

As an aside Id like to note that Chained to the Rocks isn't the best, I much prefer Banishing Light as it controls a greater variety of things and u wont lose a mountain if someone wants to get rid of it.

My two cents.

I want to suggest to you Prophetic Flamespeaker who is going to see a ton of play- if u dont use it at game day at least look for it in trades. Pretty sure it could see a BIG price jump.
Title: Re: Red Burn By New2MTG
Post by: PrEZchoICE1 on May 24, 2014, 04:13:06 AM
Also watever u do dont remove shocks!
Title: Re: Red Burn By New2MTG
Post by: lotrwk on May 24, 2014, 04:25:50 AM
Quote from: PrEZchoICE1 on May 24, 2014, 04:07:15 AM
Quote from: New2MTG on May 23, 2014, 01:05:15 PM

Red Burn By New2MTG

75 cards, 15 sideboard


4 {Sacred Foundry}
4 {Temple of Triumph}
13 {Mountain}
2 {Thespian's Stage}

23 lands


4 {Ash Zealot}
4 {Chandra's Phoenix}
4 {Satyr Firedancer}

12 creatures


3 {Twinflame}
4 {Shock}
4 {Boros Charm}
4 {Magma Jet}
2 {Mizzium Mortars}
2 {Warleader's Helix}
2 {Chained to the Rocks}
4 {Lightning Strike}

25 other spells


Sideboard

1 {Searing Blood}
2 {Peak Eruption}
3 {Act of Treason}
3 {Skullcrack}
2 {Chained to the Rocks}
2 {Warleader's Helix}
2 {Hammer of Purphoros}

15 sideboard cards



Notes:


-4 Ash Zealot
+4 {Young Pyromancer}
-3 Twinflame
-1 Boros Charm
+4 {Wild Guess}
-1 Mizzium Mortars
+1 {Purphoros, God of the Forge}
-2 Chained to the Rocks
+2 {Banishing Light}
-4 Lightning Strike
+4 Skullcrack

Thought Id tidy up the main now I'll do a side

4x {Mindsparker}
1x {Banishing Light}
2x {Aegis of the Gods}
3x Peak Eruption
3x Searing Blood
2x {Deicide}

Good Luck I hope my advice helps you to a better finish.

P.S. Firedancer+Searing Blood

As an aside Id like to note that Chained to the Rocks isn't the best, I much prefer Banishing Light as it controls a greater variety of things and u wont lose a mountain if someone wants to get rid of it.

My two cents.

I want to suggest to you Prophetic Flamespeaker who is going to see a ton of play- if u dont use it at game day at least look for it in trades. Pretty sure it could see a BIG price jump.
{Boros charm} is one of your best cards, play four. {Ash zealot} applies good pressure, keep four. {Young Pyromancer} is too slow, don't run any. {Chained to the rocks} is one mana, {Banishing light} is three. {Wild guess} is bad. {Purphoros god of the forge} is waaaaay too slow. {lightning strike} is burn, don't get rid of it.  {mindsparker} isn't good, nor is {aegis of the gods}, or {peak eruption}. You should probably play some number of {Blind obedience in your 75. I also suggest not listening to this guy. I have been playing burn since pt theros, so I might know a thing or two. Also, {Prophetic Flamespeaker} won't jump unless khans has something
Title: Re: Red Burn By New2MTG
Post by: PrEZchoICE1 on May 24, 2014, 04:36:57 AM
Quote from: CrackaLacka on May 24, 2014, 04:25:50 AM
Quote from: PrEZchoICE1 on May 24, 2014, 04:07:15 AM
Quote from: New2MTG on May 23, 2014, 01:05:15 PM

Red Burn By New2MTG

75 cards, 15 sideboard


4 {Sacred Foundry}
4 {Temple of Triumph}
13 {Mountain}
2 {Thespian's Stage}

23 lands


4 {Ash Zealot}
4 {Chandra's Phoenix}
4 {Satyr Firedancer}

12 creatures


3 {Twinflame}
4 {Shock}
4 {Boros Charm}
4 {Magma Jet}
2 {Mizzium Mortars}
2 {Warleader's Helix}
2 {Chained to the Rocks}
4 {Lightning Strike}

25 other spells


Sideboard

1 {Searing Blood}
2 {Peak Eruption}
3 {Act of Treason}
3 {Skullcrack}
2 {Chained to the Rocks}
2 {Warleader's Helix}
2 {Hammer of Purphoros}

15 sideboard cards



Notes:


-4 Ash Zealot
+4 {Young Pyromancer}
-3 Twinflame
-1 Boros Charm
+4 {Wild Guess}
-1 Mizzium Mortars
+1 {Purphoros, God of the Forge}
-2 Chained to the Rocks
+2 {Banishing Light}
-4 Lightning Strike
+4 Skullcrack

Thought Id tidy up the main now I'll do a side

4x {Mindsparker}
1x {Banishing Light}
2x {Aegis of the Gods}
3x Peak Eruption
3x Searing Blood
2x {Deicide}

Good Luck I hope my advice helps you to a better finish.

P.S. Firedancer+Searing Blood

As an aside Id like to note that Chained to the Rocks isn't the best, I much prefer Banishing Light as it controls a greater variety of things and u wont lose a mountain if someone wants to get rid of it.

My two cents.

I want to suggest to you Prophetic Flamespeaker who is going to see a ton of play- if u dont use it at game day at least look for it in trades. Pretty sure it could see a BIG price jump.
{Boros charm} is one of your best cards, play four. {Ash zealot} applies good pressure, keep four. {Young Pyromancer} is too slow, don't run any. {Chained to the rocks} is one mana, {Banishing light} is three. {Wild guess} is bad. {Purphoros god of the forge} is waaaaay too slow. {lightning strike} is burn, don't get rid of it.  {mindsparker} isn't good, nor is {aegis of the gods}, or {peak eruption}. You should probably play some number of {Blind obedience in your 75. I also suggest not listening to this guy. I have been playing burn since pt theros, so I might know a thing or two. Also, {Prophetic Flamespeaker} won't jump unless khans has something
Peak Eruption is from his original board and u had no bitch of it the first time u looked? Ash Zealot is a SB card not a main. In a deck full of burn, pyromancer applies good pressure too. Chained to the rocks will get ur mountains killed or bounced. Prophetic Flamespeaker is a great card and will jump. It will also see heavy pro tour play soon. New2 we've played together on mtgo and I know you have good judgement u asked my opinion and those are the changes I personally would make. Again I wish good luck to you on gameday. Ive been playing burn decks since revised, but my brain is getting old, admittedly. Have a good night.
Title: Re: Red Burn By New2MTG
Post by: PrEZchoICE1 on May 24, 2014, 04:48:36 AM
Second thoughts Id leave the zealots in the board instead of the sparkers.

Crackalacka do u really think Lightning Strike is better than Skullcrack?

I run Mindsparkers in my side and they've always treated me very well tempo wise, but I can see the value of Ash Zealot as well, as a SB card. I guess it just comes down to what u anticipate seeing more of in your matchups.
Title: Re: Red Burn By New2MTG
Post by: lotrwk on May 24, 2014, 05:13:03 AM
Quote from: PrEZchoICE1 on May 24, 2014, 04:48:36 AM
Second thoughts Id leave the zealots in the board instead of the sparkers.

Crackalacka do u really think Lightning Strike is better than Skullcrack?

I run Mindsparkers in my side and they've always treated me very well tempo wise, but I can see the value of Ash Zealot as well, as a SB card. I guess it just comes down to what u anticipate seeing more of in your matchups.
I don't think it's better than skull crack, but I think you still want to main board it. You want to main bothz I didn't look at his sideboard upon first judgement, something that i often do. For sparker, he's awkward. Every deck gets rid of him with ease, and UW, they only matchup to board them in against, will just dsphere them. A waste of 3 mana in my opinion. No one will have land destruction for your mountains, whereas every deck has boarded enchantment hate for banishing.
Title: Re: Red Burn By New2MTG
Post by: lotrwk on May 24, 2014, 05:14:30 AM
Quote from: PrEZchoICE1 on May 24, 2014, 04:36:57 AM
Quote from: CrackaLacka on May 24, 2014, 04:25:50 AM
Quote from: PrEZchoICE1 on May 24, 2014, 04:07:15 AM
Quote from: New2MTG on May 23, 2014, 01:05:15 PM

Red Burn By New2MTG

75 cards, 15 sideboard


4 {Sacred Foundry}
4 {Temple of Triumph}
13 {Mountain}
2 {Thespian's Stage}

23 lands


4 {Ash Zealot}
4 {Chandra's Phoenix}
4 {Satyr Firedancer}

12 creatures


3 {Twinflame}
4 {Shock}
4 {Boros Charm}
4 {Magma Jet}
2 {Mizzium Mortars}
2 {Warleader's Helix}
2 {Chained to the Rocks}
4 {Lightning Strike}

25 other spells


Sideboard

1 {Searing Blood}
2 {Peak Eruption}
3 {Act of Treason}
3 {Skullcrack}
2 {Chained to the Rocks}
2 {Warleader's Helix}
2 {Hammer of Purphoros}

15 sideboard cards



Notes:


-4 Ash Zealot
+4 {Young Pyromancer}
-3 Twinflame
-1 Boros Charm
+4 {Wild Guess}
-1 Mizzium Mortars
+1 {Purphoros, God of the Forge}
-2 Chained to the Rocks
+2 {Banishing Light}
-4 Lightning Strike
+4 Skullcrack

Thought Id tidy up the main now I'll do a side

4x {Mindsparker}
1x {Banishing Light}
2x {Aegis of the Gods}
3x Peak Eruption
3x Searing Blood
2x {Deicide}

Good Luck I hope my advice helps you to a better finish.

P.S. Firedancer+Searing Blood

As an aside Id like to note that Chained to the Rocks isn't the best, I much prefer Banishing Light as it controls a greater variety of things and u wont lose a mountain if someone wants to get rid of it.

My two cents.

I want to suggest to you Prophetic Flamespeaker who is going to see a ton of play- if u dont use it at game day at least look for it in trades. Pretty sure it could see a BIG price jump.
{Boros charm} is one of your best cards, play four. {Ash zealot} applies good pressure, keep four. {Young Pyromancer} is too slow, don't run any. {Chained to the rocks} is one mana, {Banishing light} is three. {Wild guess} is bad. {Purphoros god of the forge} is waaaaay too slow. {lightning strike} is burn, don't get rid of it.  {mindsparker} isn't good, nor is {aegis of the gods}, or {peak eruption}. You should probably play some number of {Blind obedience in your 75. I also suggest not listening to this guy. I have been playing burn since pt theros, so I might know a thing or two. Also, {Prophetic Flamespeaker} won't jump unless khans has something
Peak Eruption is from his original board and u had no bitch of it the first time u looked? Ash Zealot is a SB card not a main. In a deck full of burn, pyromancer applies good pressure too. Chained to the rocks will get ur mountains killed or bounced. Prophetic Flamespeaker is a great card and will jump. It will also see heavy pro tour play soon. New2 we've played together on mtgo and I know you have good judgement u asked my opinion and those are the changes I personally would make. Again I wish good luck to you on gameday. Ive been playing burn decks since revised, but my brain is getting old, admittedly. Have a good night.
Flamespeaker doesn't have a deck yet, so no, as of yet, he won't see any play in a pt. Pyromancer just sets you up to be vulnerable to a verdict
Title: Re: Red Burn By New2MTG
Post by: PrEZchoICE1 on May 24, 2014, 05:22:13 AM
Quote from: CrackaLacka on May 24, 2014, 05:13:03 AM
Quote from: PrEZchoICE1 on May 24, 2014, 04:48:36 AM
Second thoughts Id leave the zealots in the board instead of the sparkers.

Crackalacka do u really think Lightning Strike is better than Skullcrack?

I run Mindsparkers in my side and they've always treated me very well tempo wise, but I can see the value of Ash Zealot as well, as a SB card. I guess it just comes down to what u anticipate seeing more of in your matchups.
I don't think it's better than skull crack, but I think you still want to main board it. You want to main bothz I didn't look at his sideboard upon first judgement, something that i often do. For sparker, he's awkward. Every deck gets rid of him with ease, and UW, they only matchup to board them in against, will just dsphere them. A waste of 3 mana in my opinion. No one will have land destruction for your mountains, whereas every deck has boarded enchantment hate for banishing.

U bring a good point about hate in the board, unavoidable. However banishing deals with more threats than rocks, who is also an enchantment.

I added Skullcrack in for Lightning Strike because its better, in every possible way. You're arguing it should stay in because its DD. well ok, find a spot for it that doesnt remove skullcrack. Im intrigued what your choice may b since u suggested removing shock (burn) in favor of Chained to the Rocks.

For us to have discourse will only help the OP in the end anyhow. :)
Title: Re: Red Burn By New2MTG
Post by: lotrwk on May 24, 2014, 05:26:06 AM
Go down to three strike, remove twin flame, add four crack. And yeah, chained is an enchantment, but if they remove it, you wasted 1 mana, and they get a creature back that you probably can't burn, then if you draw another, you don't have to waste more than half your mana on it. With banishing, you'll probably be getting rid of a walker that you could burn out, and drawing another one would cost almost an entire turn
Title: Re: Red Burn By New2MTG
Post by: PrEZchoICE1 on May 24, 2014, 05:34:42 AM
Quote from: CrackaLacka on May 24, 2014, 05:14:30 AM
Quote from: PrEZchoICE1 on May 24, 2014, 04:36:57 AM
Quote from: CrackaLacka on May 24, 2014, 04:25:50 AM
Quote from: PrEZchoICE1 on May 24, 2014, 04:07:15 AM
Quote from: New2MTG on May 23, 2014, 01:05:15 PM

Red Burn By New2MTG

75 cards, 15 sideboard


4 {Sacred Foundry}
4 {Temple of Triumph}
13 {Mountain}
2 {Thespian's Stage}

23 lands


4 {Ash Zealot}
4 {Chandra's Phoenix}
4 {Satyr Firedancer}

12 creatures


3 {Twinflame}
4 {Shock}
4 {Boros Charm}
4 {Magma Jet}
2 {Mizzium Mortars}
2 {Warleader's Helix}
2 {Chained to the Rocks}
4 {Lightning Strike}

25 other spells


Sideboard

1 {Searing Blood}
2 {Peak Eruption}
3 {Act of Treason}
3 {Skullcrack}
2 {Chained to the Rocks}
2 {Warleader's Helix}
2 {Hammer of Purphoros}

15 sideboard cards



Notes:


-4 Ash Zealot
+4 {Young Pyromancer}
-3 Twinflame
-1 Boros Charm
+4 {Wild Guess}
-1 Mizzium Mortars
+1 {Purphoros, God of the Forge}
-2 Chained to the Rocks
+2 {Banishing Light}
-4 Lightning Strike
+4 Skullcrack

Thought Id tidy up the main now I'll do a side

4x {Mindsparker}
1x {Banishing Light}
2x {Aegis of the Gods}
3x Peak Eruption
3x Searing Blood
2x {Deicide}

Good Luck I hope my advice helps you to a better finish.

P.S. Firedancer+Searing Blood

As an aside Id like to note that Chained to the Rocks isn't the best, I much prefer Banishing Light as it controls a greater variety of things and u wont lose a mountain if someone wants to get rid of it.

My two cents.

I want to suggest to you Prophetic Flamespeaker who is going to see a ton of play- if u dont use it at game day at least look for it in trades. Pretty sure it could see a BIG price jump.
{Boros charm} is one of your best cards, play four. {Ash zealot} applies good pressure, keep four. {Young Pyromancer} is too slow, don't run any. {Chained to the rocks} is one mana, {Banishing light} is three. {Wild guess} is bad. {Purphoros god of the forge} is waaaaay too slow. {lightning strike} is burn, don't get rid of it.  {mindsparker} isn't good, nor is {aegis of the gods}, or {peak eruption}. You should probably play some number of {Blind obedience in your 75. I also suggest not listening to this guy. I have been playing burn since pt theros, so I might know a thing or two. Also, {Prophetic Flamespeaker} won't jump unless khans has something
Peak Eruption is from his original board and u had no bitch of it the first time u looked? Ash Zealot is a SB card not a main. In a deck full of burn, pyromancer applies good pressure too. Chained to the rocks will get ur mountains killed or bounced. Prophetic Flamespeaker is a great card and will jump. It will also see heavy pro tour play soon. New2 we've played together on mtgo and I know you have good judgement u asked my opinion and those are the changes I personally would make. Again I wish good luck to you on gameday. Ive been playing burn decks since revised, but my brain is getting old, admittedly. Have a good night.
Flamespeaker doesn't have a deck yet, so no, as of yet, he won't see any play in a pt. Pyromancer just sets you up to be vulnerable to a verdict
Assuming all your matchups run control shells with Verdict, yes ur right. Wat creature doesnt leave u vulnerable to verdict? Ash Zealot? I think not. Truth b told zealot will get boltbaited nigh everytime.

Flamespeaker WILL have a deck very very soon. Mark my words, its too good not to.
Title: Re: Red Burn By New2MTG
Post by: lotrwk on May 24, 2014, 05:36:50 AM
With pyromancer though, verdict won't just be four mana destroy pyromancer. It'll probably be at least a three for one. Zealots get in for a good amount of damage before being killed
Title: Re: Red Burn By New2MTG
Post by: PrEZchoICE1 on May 24, 2014, 05:39:24 AM
Quote from: CrackaLacka on May 24, 2014, 05:26:06 AM
Go down to three strike, remove twin flame, add four crack. And yeah, chained is an enchantment, but if they remove it, you wasted 1 mana, and they get a creature back that you probably can't burn, then if you draw another, you don't have to waste more than half your mana on it. With banishing, you'll probably be getting rid of a walker that you could burn out, and drawing another one would cost almost an entire turn
Burn goes to the face not the walkers. Speaking of walkers{Chandra, Pyromaster} is beautiful.
Title: Re: Red Burn By New2MTG
Post by: lotrwk on May 24, 2014, 05:43:07 AM
Quote from: PrEZchoICE1 on May 24, 2014, 05:39:24 AM
{Chandra, Pyromaster} is beautiful.
In the right deck. 4 mana is 7-8 damage in this deck, not chandra
Title: Re: Red Burn By New2MTG
Post by: PrEZchoICE1 on May 24, 2014, 05:48:24 AM
Quote from: CrackaLacka on May 24, 2014, 05:36:50 AM
With pyromancer though, verdict won't just be four mana destroy pyromancer. It'll probably be at least a three for one. Zealots get in for a good amount of damage before being killed

Imo Pyromancer is more flexible, early and late game whereas zealot is really only useful early game. Zealot is a great second game crit after a win imo, or against dredge/reanimator.
Mindsparker is a great second game crit after either a win or a loss against anyone running U or W. This is an important decision for OP because both are useless (imo) as a 2x, they need to be a playset. I still think it ultimately comes down to wat u expect to see more of.
Title: Re: Red Burn By New2MTG
Post by: PrEZchoICE1 on May 24, 2014, 05:50:53 AM
Quote from: CrackaLacka on May 24, 2014, 05:43:07 AM
Quote from: PrEZchoICE1 on May 24, 2014, 05:39:24 AM
{Chandra, Pyromaster} is beautiful.
In the right deck. 4 mana is 7-8 damage in this deck, not chandra

Heh actually that wasn't a suggestion, just a reflection on how a lot of ppl thought she was jank when first released. O how things have changed.
Title: Re: Red Burn By New2MTG
Post by: PrEZchoICE1 on May 24, 2014, 05:54:01 AM
Well I need to sleep hopefully our back and forth has left some thinking for N2MTG. Take it easy Crackalacka! :)
Title: Re: Red Burn By New2MTG
Post by: lotrwk on May 24, 2014, 05:54:29 AM
Quote from: PrEZchoICE1 on May 24, 2014, 05:48:24 AM
Quote from: CrackaLacka on May 24, 2014, 05:36:50 AM
With pyromancer though, verdict won't just be four mana destroy pyromancer. It'll probably be at least a three for one. Zealots get in for a good amount of damage before being killed

Imo Pyromancer is more flexible, early and late game whereas zealot is really only useful early game. Zealot is a great second game crit after a win imo, or against dredge/reanimator.
Mindsparker is a great second game crit after either a win or a loss against anyone running U or W. This is an important decision for OP because both are useless (imo) as a 2x, they need to be a playset. I still think it ultimately comes down to wat u expect to see more of.
Late game they'll both be countered or killed before they can be useful
Title: Re: Red Burn By New2MTG
Post by: BaBa BLaCkSHeeT on May 24, 2014, 05:57:52 AM
I believe this has been suggested but cut the 3 {twin flames} as it is late game option and you may draw them without creatures or just tap and do an extra two damage or so.

Your deck doesn't want to last long into a game furthermore {bile blight} gains more value. Mono black is popular.


Cut for moe burn spells {toil//trouble} is an awesome opener. Or {young pyromancer} the current net deck of boros burn works rather well this deck  has it's core if you want to just look into that deck. If your trying for some different or a little variation I'd just simply replace {twin flames} as it has potential to be a dead card and the damage can be replaced if no threatened by other cards. (Since the exiled at end step anyhow it's a one turn trick}
Title: Re: Red Burn By New2MTG
Post by: TheRedRabble on June 01, 2014, 02:41:29 PM
Deck Currently being overhauled
Title: Re: Red Burn By New2MTG
Post by: MuggyWuggy on June 01, 2014, 03:03:25 PM
I would go wih 4 warleaders helix, and perhaps put the control items/removal (mortars) in SB? I find with a red deck you want to come out as aggressive as possible, forget their board.
Title: Re: Red Burn By New2MTG
Post by: TheRedRabble on June 24, 2015, 09:34:57 PM
Bump
Title: Re: Red Burn By New2MTG
Post by: TheRedRabble on June 24, 2015, 09:36:19 PM
Please move to modern,