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Decks (Magic The Gathering) => Standard => Topic started by: BaBa BLaCkSHeeT on May 22, 2014, 02:38:00 AM

Title: Riskit Forda Biscuit
Post by: BaBa BLaCkSHeeT on May 22, 2014, 02:38:00 AM
Riskit Forda Biscuit

76 cards, 15 sideboard


4 {Overgrown Tomb}
1 {Godless Shrine}
2 {Temple Garden}
4 {Mana Confluence}
4 {Swamp}
2 {breeding pool}
4 {Temple of Malady}
3 {Temple of Mystery}

24 lands


4 {Desecration Demon}
3 {Scavenging ooze}
3 {Blood Baron of Vizkopa}
4 {Courser of Kruphix}
4 {Sylvan Caryatid}

18 creatures


3 {Kiora, the wave crasher}
2 {read the bones}
3 {Sphinx's Revelation}
2 {Bile Blight}
3 {Thoughtseize}
3 {Abrupt Decay}
3 {Hero's Downfall}

19 other spells


Sideboard

1 {Bile Blight}
1 {Ultimate Price}
2 {Golgari Charm}
2 {Deicide}
2 {Negate}
1 {Doom Blade}
3 {Duress}
2 {Devour Flesh}
1 {Erebos, God of the Dead}

15 sideboard cards



Notes:

Title: Re: BUG Control
Post by: Stopwaitdie on May 22, 2014, 02:48:10 AM
I prefer {aetherling} over {progenitor mimic}
Title: Re: BUG Control
Post by: BaBa BLaCkSHeeT on May 24, 2014, 02:44:35 AM
I played this version on Thursday at a standard and went 3-2 pleasant for a first night of testing but lost to two mono blacks variants one green one white. I felt the deck would perform better with more threats vs a control setup.

Tonight at a FNM I had added threats such as {desecration demon}, {reaper of the wilds}, and a last minute swap in of {blood baron of Vraska} which as expected helped secure mono black match ups. I main decked 2 sided one in the board.

I ended up placing top 4 with an overal record of 4-2-1 (drawing into top 8 )losing to a black deck that I beat in the round robin rounds due to land flood in game 3 and unanswered packrats in game two suprisingly won game one on the draw.

After the night I messed with the land base had 0 basics which hurt when a burn ran over my face (however did decently post board in free play after with my opponent drawing my counter spells which is hopeful!)


Changes post play are reflected in the current updated list.

-2 {jace architect of thought} I felt i could either not protect him or he greedy land base didn't allow for him to play so ended up being a bad {divination}

+1 {blood baron of Vraska} +1 {courser of kruphix} and some basic lands changed out.

Only able to play test a couple rounds but It felt good to draw basic lands! Would like to see how greedy I can make the basic land cuts and the sideboard is still in thought.

{deicide} will probably make the cut as a resolved {god of Erebos} without a counter spell open really hurts my {sphinx revelation} or bb life gain for the pain I cause myself throughout the game at times.

Would appreciate some constructive feedback and please list suggestions of +\- cards and sideboard suggestions.
Title: Re: 4 color Control/Big Threats
Post by: BaBa BLaCkSHeeT on May 24, 2014, 05:03:17 AM
Just wall games agains an American Control deck and further want ether {Deicide} or {unravel the aether} as a keranos bolted me to death ;(

Really dislike the idea of burying as opposed to exiling though.
Title: Re: 4 color Control/Big Threats
Post by: BaBa BLaCkSHeeT on May 26, 2014, 11:43:03 PM
-1 {reaper of the wilds}
+1 {desecration demon}
Felt keeping this a more threat oriented deck a demon drop was often strong than a silly 1 of.

-3 {syncopate}
+3 {scavenging ooze}
Although main boarding removal was cute more often than not in play test especially when getting land screwed I overally hated having one in my hand nothing's worse than a counter that can't tap for enough tried {psychic strike} although favoring ended cutting in main for now. The oozes are an early game threat potential aid against aggro/burn/dredge. Requires an answer and baiting removal is a decent trade off. (This deck hurts itself a lot)

-3 {ashiok, nightmare weaver}
+3 {kiora, the wave crasher}
More of a personal upset both have their ups and down. So ashiok {abrupt decay} is a 7th answer for mono black splash decks which is actually outside of control the biggest performing matchup for her. Now Kiora often turns out to be a bad draw a card, on the play a nice mini ramp with courser in play, or a unanswered kraken machine. It's hard to definitely say which I'll end up keeping for now I'll test out kioras, maybe both in the future?!

-3 {devour flesh}
+1 {bile blight}
+2 {read the bones}
Devour flesh with multiple tapped lands is sometimes painful on the draw. Also, cutting some removal in my current build makes their choice of a sac bad more often than good. A second copy of bile blight may see more answers that I'll need.
Removing Jace a build or two ago left me missing some draw potential when I didn't want to fire a rev for two or the greedy base mana is hurting me. Attempting two over divinations riding on the back of scoozes and coursers we'll see how the life's end out in some play testing but the scry 2 pre-dig is better in this deck.
Cutting the devour flesh leaves open for auto game 1 loss against hexproof unfortunately but I'm pretty positive i can't prepare this deck for that deck main board anyhow currently. Therefore, leaving room in sideboard for some enchantment hate.


Due to the amount of mana changes lands have been further adjusted and re-naming the deck "Riskit Forda Biscuit" as the land base and 61 cards main is pure greed. Using probability functions I have a 99% "in theory" of actually casting a turn two sylvan,turn three courser or a downfall! So it's not outrageous but does force 4 confluences of pain hence the additional risk.

The rewards are some mean threats and the jaw drop of an opponent as you rev and they can't find an appropriate sideboard plan in their net-deckers guides.