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Decks (Magic The Gathering) => Standard => Topic started by: Slydog486 on May 15, 2014, 03:28:40 PM

Title: [Standard] Red/Green
Post by: Slydog486 on May 15, 2014, 03:28:40 PM

[Standard] Red/Green

60 cards, 0 sideboard


2 {Forest}
2 {Mountain}
4 {Temple of Abandon}
4 {Stomping Ground}
4 {Gruul Guildgate}
4 {Transguild Promenade}
4 {Mutavault}

24 lands


2 {Spawn of Thraxes}
2 {Skarrg Guildmage}
2 {Sylvan Primordial}
2 {Ruric Thar, the Unbowed}
2 {Xenagos, God of Revels}
4 {Savageborn Hydra}
4 {Gladecover Scout}
4 {Ghor-Clan Rampager}

22 creatures


2 {Xenagos, the Reveler}
4 {Lightning Strike}
4 {Mizzium Mortars}
4 {Destructive Revelry}

14 other spells


Sideboard

Notes:
Red and Green Avg. Creature deck.
Title: Re: [Standard] Red/Green
Post by: Slydog486 on May 15, 2014, 03:31:16 PM
What do you guys think? I've been somewhat questioning my approach to using it, and mostly leaning towards going back to the old version of this deck. What do you think? Any suggestions? Help? Comments? Questions? Anything is useful:)
Title: Re: [Standard] Red/Green
Post by: Rass on May 15, 2014, 05:19:09 PM
 {Transguild Promenade} and guild gates are really gonna slow you down with little benefit.
Title: Re: [Standard] Red/Green
Post by: Epic1380 on May 20, 2014, 10:18:48 PM
Pull out spawn of the axes for storm breaths. You only have 6 mountains.
Title: Re: [Standard] Red/Green
Post by: Jonahcutler749 on May 20, 2014, 10:35:16 PM
I think it needs some
Mana ramp, like elvish mystics or sylvan caryatids
Title: Re: [Standard] Red/Green
Post by: TreeSmoker on May 21, 2014, 08:01:14 PM
I agree with fish sticks and caryatids

They work wonderful when you dont get that one land you need
Title: Re: [Standard] Red/Green
Post by: Talock on May 21, 2014, 09:20:57 PM
I agree with the other posters {Sylvan Caryatid} is one of the cornerstone of standard right now and is good in most decks that have green in them.
Title: Re: [Standard] Red/Green
Post by: Slydog486 on May 29, 2014, 03:43:39 PM
Thank you guys so much for the feedback!! It means more than you know, and I'm happy to say that after a few minor adjustments, some more land, and a replacement on the Spawn of Thraxes, this deck is undefeated both in my casual games, as well as FNM:) Thanks again!!! Keep looking through my posts, I'll be putting up a Black/Blue/White control deck soon!
Title: Re: [Standard] Red/Green
Post by: Stopwaitdie on May 29, 2014, 08:38:13 PM
I dont see a lot of ways to gain card advantage id suggest adding {garruk, caller of beasts} or {domri rade} or even {courser of kruphix} they all help gain card advantage. Also i agree 100% with adding {sylvan caratids}
Title: Re: [Standard] Red/Green
Post by: TreeSmoker on May 29, 2014, 08:48:37 PM
I told him to look at my deck and he would get an idea of the ramp everybody tells him about
Title: Re: [Standard] Red/Green
Post by: SoshiGanrou on May 29, 2014, 09:02:05 PM
Quote from: TreeSmoker on May 21, 2014, 08:01:14 PM
I agree with fish sticks and caryatids

They work wonderful when you dont get that one land you need

I like the fish sticks idea. Make your opponent hungry with this tactic and sneak in the dragon to swoop down an take the fish stick away >:D
Title: Re: [Standard] Red/Green
Post by: TreeSmoker on May 29, 2014, 09:19:08 PM
I ghor clammed a 9/9 polukranos that was being blocked by a fish stick
Once
Lol
Opponent was not happy
Title: Re: [Standard] Red/Green
Post by: SoshiGanrou on May 30, 2014, 12:05:40 AM
Quote from: TreeSmoker on May 29, 2014, 09:19:08 PM
I ghor clammed a 9/9 polukranos that was being blocked by a fish stick
Once
Lol
Opponent was not happy

I would be happy to see a clammy ghor clan member help a hydra eat a fish stick. Totally worth it
Title: Re: [Standard] Red/Green
Post by: TreeSmoker on May 30, 2014, 07:11:47 AM
I told him that he should accept his lose because he was being a poor sport