I have {Varolz, the Scar-Striped} as my commander, I understand I can only have black/green cards in the deck, but if I were to equip {Angelic Armaments} to it, it would then be Black/Green/White. Correct? So could I follow with a {Death Wish} and a {Living Wish} and get a white land and a white card from outside of the game and use them?
For example, say I get {Selesnya Guildgate} and {Treasury Thrull}. With my commander now being 3 colors, could I play a white/green land even knowing my commander doesn't start with white in it. Furthermore, can I play the Thrull and use it like normal? Great way to make your opponents think you only have access to black and green cards.
Also, if I were to play the Thrull and land, and then Armaments was destroyed, my commander would no longer be 1/3 white. What happens to the part-white cards in play? I haven't found a ruling for this, could someone please find and link a ruling to prove their answer, weather I am right or wrong. Thanks.
He may not change colors in game to allow you to have new color identities
From commander website
A card's colour identity is its colour plus the colour of any mana symbols in the card's rules text. {A card's colour identity is established before the game begins, and cannot be changed by game effects.}
The Commander's colour identity restricts what cards may appear in the deck. Details
^ this
and ive also heard that you cant get anything with a wish card that isnt in your commander colors. but if your playgroup allows it, feel free.
Then why have cards that say "it is also a white angel in addition to it's other colors and types" and cards like "it is also a black zombie in addition to it's other colors and types"? I was told that cards are pretty literal. If you can't change card colors, why have cards that CAN do it? Just because my commander is black/green, I know living wish and death wish can be in the deck, but to make the commander part white is a strategy that I haven't heard of.
My opponent is expecting only black/green cards, if I was to grab a white card randomly why does it have to be up to them weather I can or not? It's pretty straight forward what was done, and I would consider it legit. Would you, personally, allow me to do it if we were to play a game?
Two words: mana symbols.
Then what does the armaments change? What turns part white?
its color identity becomes white which is relevant for things like protection. it doesn't change the commander colors that your deck has been established at, it simply changes the color of the creature that is your commander.
Alright. Understood. Any black/green/white legendary creatures? Less than 6 mana?
Quote from: Avodroc13 on May 12, 2014, 11:06:31 PM
Alright. Understood. Any black/green/white legendary creatures? Less than 6 mana?
{karador, ghost chieftan} is really stong and normally costs around 3 mana.
Quote from: Avodroc13 on May 12, 2014, 10:50:48 PM
Then why have cards that say "it is also a white angel in addition to it's other colors and types" and cards like "it is also a black zombie in addition to it's other colors and types"? I was told that cards are pretty literal. If you can't change card colors, why have cards that CAN do it? Just because my commander is black/green, I know living wish and death wish can be in the deck, but to make the commander part white is a strategy that I haven't heard of.
My opponent is expecting only black/green cards, if I was to grab a white card randomly why does it have to be up to them weather I can or not? It's pretty straight forward what was done, and I would consider it legit. Would you, personally, allow me to do it if we were to play a game?
The assigning of new colors to the permanents changes how other spells and effects interact with the permanent. Consider protection white vs a {Thragtusk} that is now a white angel. Or consider a creature that can now benefit from being both a Minotaur and a zombie.
Quote from: Avodroc13 on May 12, 2014, 10:50:48 PM
Then why have cards that say "it is also a white angel in addition to it's other colors and types" and cards like "it is also a black zombie in addition to it's other colors and types"? I was told that cards are pretty literal. If you can't change card colors, why have cards that CAN do it? Just because my commander is black/green, I know living wish and death wish can be in the deck, but to make the commander part white is a strategy that I haven't heard of.
My opponent is expecting only black/green cards, if I was to grab a white card randomly why does it have to be up to them weather I can or not? It's pretty straight forward what was done, and I would consider it legit. Would you, personally, allow me to do it if we were to play a game?
No. The colour identity part of the format rules is there for a reason. I see your argument, however regardless of how "harmless" it may appear to be, it's like asking if it would be ok to play a 5-of in a standard deck. Ultimately, would it REALLY matter, probably not, but it's a rule everyone must adhere to in the interest of fairness. I agree, that if I was playing mono green and then wham I'm like, {Lightning Bolt}!!! It will clearly come as a surprise to your opponents. But that's hardly a reason to argue with deck format construction rules stuff. I'm sure you can find an even more interesting synergy between cards in your colour identity, or change your commander so that it's a non-issue.
Thx