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Decks (Magic The Gathering) => Standard => Topic started by: PapaBudz on May 10, 2014, 03:15:40 PM

Title: Bant Combo *Updated, FNM Tonight!*
Post by: PapaBudz on May 10, 2014, 03:15:40 PM
Here is what I will be taking to FNM this Friday. I haven't really updated it past Theros. Any and all suggestions or criticisms are welcome. Still trying to figure out my mana base and sideboard as well.

Creatures: 23
3x {Voyaging Satyr}
4x {Sylvan Caryatid}
2x {Polukranos, World Eater}
3x {Fathom Mage}
4x {Horizon Chimera}
3x {Prophet of Kruphix}
4x {Archangel of Thune}

Others: 14
3x {Dissolve}
2x {Banishing Light}
4x {Detention Sphere}
3x {Sphinx's Revelation}
2x {Ajani, Mentor of Heroes}

Lands: 23
4x {Breeding Pool}
4x {Temple of Mystery}
4x {Hallowed Fountain}
4x {Temple of Enlightenment}
4x {Temple Garden}
2x {Forest}
1x {Island}

Sideboard: 15
2x {Mistcutter Hydra}
2x {Banishing Light}
2x {Revoke Existence}
3x {Supreme Verdict}
3x {Rapid Hybridization}
3x {Negate}
Title: Re: Bant Combo
Post by: Stopwaitdie on May 10, 2014, 09:14:35 PM
Ajani mentor of heros and sage of hours. The +1 counters trigger u to draw cards from fathom mage or an extra turn with sage
Title: Re: Bant Combo
Post by: Ekann1 on May 10, 2014, 09:40:26 PM
{ajani, mentor of heroes}, {Sage of hours}, and {vorel of the hull clade} make infinite turns, like the guy above said. Those work pretty well with the other parts of your combo so they seem worth it.
Title: Re: Bant Combo
Post by: PapaBudz on May 11, 2014, 01:48:40 PM
Alright, I'll have to test them out. Thanks for the suggestions. The hardest part is finding what to cut.
Title: Re: Bant Combo
Post by: Stopwaitdie on May 11, 2014, 04:52:39 PM
Also {fleetfeather cockatrice} is very good in sideboard otherwise stormbreath dragon could be a problem.
Title: Re: Bant Combo
Post by: Ekann1 on May 11, 2014, 09:58:39 PM
Quote from: Stopwaitdie on May 11, 2014, 04:52:39 PM
Also {fleetfeather cockatrice} is very good in sideboard otherwise stormbreath dragon could be a problem.
{Rapid Hybridization} might work as well and is a little more useful against other things.
Title: Re: Bant Combo *Updated, FNM Tonight!*
Post by: PapaBudz on May 16, 2014, 12:56:51 AM
Updated!
Title: Re: Bant Combo *Updated, FNM Tonight!*
Post by: BaBa BLaCkSHeeT on May 16, 2014, 01:56:37 AM
I don't see any reason outside wanting to tap specifically for blue as the reason for {voyaging satyr} over an {elvish mystic}?

This deck is interesting and can really get rolling with a prophet online and a {fathom Mage}

Have you been able to play test this deck? Looks open to control hate or aggro decks with a 3-4 mana curve however you do have the ramp.

Long winded way of saying elvish mystic seems better n better for ramp. However, perhaps you're looking to untap an arch angel to readily defend as well.
Title: Re: Bant Combo *Updated, FNM Tonight!*
Post by: PapaBudz on May 16, 2014, 02:22:11 AM
Quote from: BaBa BLaCkSHeeT on May 16, 2014, 01:56:37 AM
I don't see any reason outside wanting to tap specifically for blue as the reason for {voyaging satyr} over an {elvish mystic}?

This deck is interesting and can really get rolling with a prophet online and a {fathom Mage}

Have you been able to play test this deck? Looks open to control hate or aggro decks with a 3-4 mana curve however you do have the ramp.

Long winded way of saying elvish mystic seems better n better for ramp. However, perhaps you're looking to untap an arch angel to readily defend as well.
I prefer {Voyaging Satyr} over mystic for mana fixing. In worst case scenario, I can also use him to evolve a {Fathom Mage} to start a combo or draw a card. Although, a T3 {Archangel of Thune} would be nice. It just seems a bit shaky with three colors. I will test him! My early game is my weakness, which is why I run the removal (thinking about removing {DIssolve} for more {Banishing Light} or {Rapid Hybridization}. If I can survive till I get rolling it's usually game over. This also has potential to come out strong early on by setting up a combo quick, or just swinging with Polukranos. Control... I don't know. I haven't visited my LGS in a minute, so I have no idea if control is going to be a major problem.

Thanks for the thoughts man. I'm hoping {Elvish Mystic} turns out better,
Title: Re: Bant Combo *Updated, FNM Tonight!*
Post by: BaBa BLaCkSHeeT on May 16, 2014, 04:23:12 AM
If fixing is the concern then id definitely suggest {sylvan cyratid} it's hexproof and will tap for colors you may not even have drawn at the time and 0/3 further evolves the Mage. I wasn't sure if I was missing some tap mechanic. ^^
Title: Re: Bant Combo *Updated, FNM Tonight!*
Post by: PapaBudz on May 16, 2014, 04:24:46 AM
I already have Caryatid. Wouldn't miss those babies.
Title: Re: Bant Combo *Updated, FNM Tonight!*
Post by: Stopwaitdie on May 16, 2014, 11:08:41 AM
I personally like {sage of hours} better than {voyaging satyr}
Title: Re: Bant Combo *Updated, FNM Tonight!*
Post by: PapaBudz on May 16, 2014, 11:14:34 AM
Sage of Hours looks like a lot of fun, but I don't think I can cut the Satyr. Ramp is important in this deck. I have to speed it up to have a chance.
Title: Re: Bant Combo *Updated, FNM Tonight!*
Post by: Fudd27 on May 16, 2014, 12:08:28 PM
I like that deck list.  But I only have 1 archangel.  What would be a good replacement for her?
Title: Re: Bant Combo *Updated, FNM Tonight!*
Post by: PapaBudz on May 16, 2014, 04:31:15 PM
{Sunbond} would be the best replacement for her.
Title: Re: Bant Combo *Updated, FNM Tonight!*
Post by: Sparkle Ninja on May 16, 2014, 09:28:49 PM
Cut a polukranos for a {sage of hours}