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Decks (Magic The Gathering) => Commander => Topic started by: Sparkle Ninja on May 10, 2014, 02:18:11 PM

Title: Shattergang Brothers Board lock
Post by: Sparkle Ninja on May 10, 2014, 02:18:11 PM
Shattergang Brothers Board lock

100 cards, 0 sideboard

1 {Shattergang Brothers}

1 {Dragonskull Summit}
1 {Evolving Wilds}
1 {Golgari Guildgate}
1 {Haunted Fengraf}
1 {Grim Backwoods}
1 {Subterranean Hangar}
1 {Gruul Guildgate}
1 {Kher Keep}
7 {Swamp}
1 {Temple of Malice}
1 {Stomping Ground}
1 {Rakdos Guildgate}
1 {Woodland Cemetery}
7 {Forest}
1 {Blood Crypt}
1 {Reliquary Tower}
7 {Mountain}

35 lands


1 {Sapling of Colfenor}
1 {Reaper from the Abyss}
1 {Bloodgift Demon}
1 {Blood Artist}
1 {Varolz, the Scar-Striped}
1 {Nantuko Husk}
1 {Magus of the Abyss}
1 {Cairn Wanderer}
1 {Glissa, the Traitor}
1 {Lumberknot}
1 {Memnite}
1 {Dawntreader Elk}
1 {Avatar of Woe}
1 {Hell's Caretaker}
1 {Elvish Visionary}
1 {Savra, Queen of the Golgari}
1 {Gleancrawler}
1 {Harvester of Souls}
1 {Perilous Myr}
1 {Rage Thrower}
1 {Skithiryx, the Blight Dragon}
1 {Endrek Sahr, Master Breeder}
1 {Devouring Swarm}
1 {Tymaret, the Murder King}
1 {Sepulchral Primordial}
1 {Hythonia the Cruel}
1 {Krenko, Mob Boss}
1 {Falkenrath Noble}
1 {Jarad, Golgari Lich Lord}
1 {Scavenging Ooze}
1 {Black Cat}
1 {Mikaeus, the Unhallowed}
1 {Reaper of the Wilds}
1 {Vhati il-Dal}

34 creatures


1 {Sol Ring}
1 {Rise from the Grave}
1 {Faithless Looting}
1 {Icy Manipulator}
1 {Flesh Allergy}
1 {Acorn Catapult}
1 {Terminate}
1 {Dictate of Erebos}
1 {Call to the Grave}
1 {Wildwood Rebirth}
1 {Golgari Keyrune}
1 {Golgari Cluestone}
1 {Gruul Cluestone}
1 {Curse of Death's Hold}
1 {Death's Presence}
1 {Unhallowed Pact}
1 {Farseek}
1 {Grave Betrayal}
1 {Jarad's Orders}
1 {Feed the Pack}
1 {Darksteel Ingot}
1 {Diabolic Intent}
1 {Rakdos Cluestone}
1 {Flesh // Blood}
1 {Rancid Earth}
1 {Putrefy}
1 {Hex}
1 {Rescue from the Underworld}
1 {Undying Evil}
1 {Surveyor's Scope}

30 other spells


Sideboard

Notes:
Tends to do pretty well at not drawing fire in the early and mid game then starts getting stupid in the late game
Title: Re: Shattergang Brothers Board lock
Post by: Remillo on May 14, 2014, 02:42:01 PM
Take out Hex.  That card is rarely ever usable, at least in the groups I play in.
Replace it with {Spine of Ish Sah}.  The card is powerful, recursive removal, and your general themselves offer a way to sacrifice it (and get rid of more artifacts your opponents have!)
Title: Re: Shattergang Brothers Board lock
Post by: Sparkle Ninja on May 14, 2014, 10:30:35 PM
Quote from: Remillo on May 14, 2014, 02:42:01 PM
Take out Hex.  That card is rarely ever usable, at least in the groups I play in.
Replace it with {Spine of Ish Sah}.  The card is powerful, recursive removal, and your general themselves offer a way to sacrifice it (and get rid of more artifacts your opponents have!)
Hex is usually useful but the spine seems almost strictly better here
Title: Re: Shattergang Brothers Board lock
Post by: Jigilishious on May 29, 2014, 02:16:16 PM
This is probably a really really dumb question, but if I have multiple outlets like {shattergang brothers} and {goblin bombardment} and sacrifice 1 creature, do they all activate?
Title: Re: Shattergang Brothers Board lock
Post by: AdamS on May 29, 2014, 03:26:33 PM
Quote from: Jigilishious on May 29, 2014, 02:16:16 PM
This is probably a really really dumb question, but if I have multiple outlets like {shattergang brothers} and {goblin bombardment} and sacrifice 1 creature, do they all activate?
no they only activate one but other cards like {grave pact} or {Stalking Vengeance}  would activate either way 
Title: Re: Shattergang Brothers Board lock
Post by: MuggyWuggy on May 29, 2014, 05:32:16 PM
Why no {grave pact} or  {greater good}?

Also may think about fallen angel or another cheap sac outlet creature?

It's fun to have savra out, then sac a bunch of creatures to fallen angel, swing, end of turn, sac fallen angel to greater good. Draw a huge hand to fix for next turn :)

{Minion of Leshrac} is a nice upkeep sac with destroy land capability

Title: Re: Shattergang Brothers Board lock
Post by: MuggyWuggy on May 29, 2014, 05:33:26 PM
Also {lotleth troll} {living end}💪💪💪

Also since we're sacrificing everything: {it that betrays}!
Title: Re: Shattergang Brothers Board lock
Post by: Sparkle Ninja on May 29, 2014, 08:06:46 PM
Quote from: Muggywuggy on May 29, 2014, 05:33:26 PM
Also {lotleth troll} {living end}💪💪💪

Also since we're sacrificing everything: {it that betrays}!
Tried to get one
Title: Re: Shattergang Brothers Board lock
Post by: PrEZchoICE1 on May 30, 2014, 03:52:27 PM
Gravepact and the like and greater good and the like might as well be classified as its own archetype. Imo as soon as u include it its no longer a 'shattergang brothers' build its a gravepact/greater good build.
Title: Re: Shattergang Brothers Board lock
Post by: Sparkle Ninja on May 30, 2014, 04:27:50 PM
Quote from: PrEZchoICE1 on May 30, 2014, 03:52:27 PM
Gravepact and the like and greater good and the like might as well be classified as its own archetype. Imo as soon as u include it its no longer a 'shattergang brothers' build its a gravepact/greater good build.
Greater good isn't in here because I'd never get anything from it because I'm usually sacing small tokens
Title: Re: Shattergang Brothers Board lock
Post by: Jigilishious on May 31, 2014, 11:19:45 AM
I think cards like {grave pact} and {butcher of malikar} provide good synergy actually, one shattergang sac can take out three creatures
Title: Re: Shattergang Brothers Board lock
Post by: Sparkle Ninja on May 31, 2014, 07:28:05 PM
Quote from: Jigilishious on May 31, 2014, 11:19:45 AM
I think cards like {grave pact} and {butcher of malikar} provide good synergy actually, one shattergang sac can take out three creatures
Trying to get both. I have flash pact {Dictate of Erebos} in there already