Shattergang Brothers Board lock 100 cards, 0 sideboard 1 {Shattergang Brothers} 1 {Dragonskull Summit} 1 {Evolving Wilds} 1 {Golgari Guildgate} 1 {Haunted Fengraf} 1 {Grim Backwoods} 1 {Subterranean Hangar} 1 {Gruul Guildgate} 1 {Kher Keep} 7 {Swamp} 1 {Temple of Malice} 1 {Stomping Ground} 1 {Rakdos Guildgate} 1 {Woodland Cemetery} 7 {Forest} 1 {Blood Crypt} 1 {Reliquary Tower} 7 {Mountain} 35 lands 1 {Sapling of Colfenor} 1 {Reaper from the Abyss} 1 {Bloodgift Demon} 1 {Blood Artist} 1 {Varolz, the Scar-Striped} 1 {Nantuko Husk} 1 {Magus of the Abyss} 1 {Cairn Wanderer} 1 {Glissa, the Traitor} 1 {Lumberknot} 1 {Memnite} 1 {Dawntreader Elk} 1 {Avatar of Woe} 1 {Hell's Caretaker} 1 {Elvish Visionary} 1 {Savra, Queen of the Golgari} 1 {Gleancrawler} 1 {Harvester of Souls} 1 {Perilous Myr} 1 {Rage Thrower} 1 {Skithiryx, the Blight Dragon} 1 {Endrek Sahr, Master Breeder} 1 {Devouring Swarm} 1 {Tymaret, the Murder King} 1 {Sepulchral Primordial} 1 {Hythonia the Cruel} 1 {Krenko, Mob Boss} 1 {Falkenrath Noble} 1 {Jarad, Golgari Lich Lord} 1 {Scavenging Ooze} 1 {Black Cat} 1 {Mikaeus, the Unhallowed} 1 {Reaper of the Wilds} 1 {Vhati il-Dal} 34 creatures 1 {Sol Ring} 1 {Rise from the Grave} 1 {Faithless Looting} 1 {Icy Manipulator} 1 {Flesh Allergy} 1 {Acorn Catapult} 1 {Terminate} 1 {Dictate of Erebos} 1 {Call to the Grave} 1 {Wildwood Rebirth} 1 {Golgari Keyrune} 1 {Golgari Cluestone} 1 {Gruul Cluestone} 1 {Curse of Death's Hold} 1 {Death's Presence} 1 {Unhallowed Pact} 1 {Farseek} 1 {Grave Betrayal} 1 {Jarad's Orders} 1 {Feed the Pack} 1 {Darksteel Ingot} 1 {Diabolic Intent} 1 {Rakdos Cluestone} 1 {Flesh // Blood} 1 {Rancid Earth} 1 {Putrefy} 1 {Hex} 1 {Rescue from the Underworld} 1 {Undying Evil} 1 {Surveyor's Scope} 30 other spells Sideboard Notes: Tends to do pretty well at not drawing fire in the early and mid game then starts getting stupid in the late game |
Quote from: Remillo on May 14, 2014, 02:42:01 PMHex is usually useful but the spine seems almost strictly better here
Take out Hex. That card is rarely ever usable, at least in the groups I play in.
Replace it with {Spine of Ish Sah}. The card is powerful, recursive removal, and your general themselves offer a way to sacrifice it (and get rid of more artifacts your opponents have!)
Quote from: Jigilishious on May 29, 2014, 02:16:16 PMno they only activate one but other cards like {grave pact} or {Stalking Vengeance} would activate either way
This is probably a really really dumb question, but if I have multiple outlets like {shattergang brothers} and {goblin bombardment} and sacrifice 1 creature, do they all activate?
Quote from: Muggywuggy on May 29, 2014, 05:33:26 PMTried to get one
Also {lotleth troll} {living end}💪💪💪
Also since we're sacrificing everything: {it that betrays}!
Quote from: PrEZchoICE1 on May 30, 2014, 03:52:27 PMGreater good isn't in here because I'd never get anything from it because I'm usually sacing small tokens
Gravepact and the like and greater good and the like might as well be classified as its own archetype. Imo as soon as u include it its no longer a 'shattergang brothers' build its a gravepact/greater good build.
Quote from: Jigilishious on May 31, 2014, 11:19:45 AMTrying to get both. I have flash pact {Dictate of Erebos} in there already
I think cards like {grave pact} and {butcher of malikar} provide good synergy actually, one shattergang sac can take out three creatures