Wolves of Stark 62 cards, 0 sideboard 4 {Stomping Ground} 4 {Forest} 2 {Kessig Wolf Run} 4 {Mountain} 4 {Temple of Abandon} 4 {Rootbound Crag} 22 lands 2 {Wolfir Silverheart} 4 {Immerwolf} 1 {Wren's Run Packmaster} 1 {Llanowar Elves} 4 {Young Wolf} 4 {Pyreheart Wolf} 2 {Mayor of Avabruck} 18 creatures 4 {Alpha Authority} 2 {Full Moon's Rise} 4 {Raised by Wolves} 4 {Howl of the Night Pack} 4 {Lightning Bolt} 4 {Madcap Skills} 22 other spells Sideboard Notes: Suggestions and Comments would be great. |
Quote from: cltrn81 on May 01, 2014, 03:36:37 AM
I always thought huntmaster and immerwolf were too conflicting to run together since you want huntmaster to flip back and forth and immerwolf prevents that.
Quote from: IntoFire on May 01, 2014, 06:34:00 AMRight that is my point. Immer stops huntmaster from transforming back to human form. Huntmaster benefits from transforming into a werewolf and transforming back to human formQuote from: cltrn81 on May 01, 2014, 03:36:37 AM
I always thought huntmaster and immerwolf were too conflicting to run together since you want huntmaster to flip back and forth and immerwolf prevents that.
"Non-Huma Werewolves" is what {Immerwolf} prevents from transforming.
Quote from: IntoFire on May 01, 2014, 05:40:17 PMBut then you get no value. Seems pointless
I think I'd rather just have the 4/4 trample.