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Magic (The Gathering) => Rules => Topic started by: imFourth of Phils on April 28, 2014, 07:01:20 AM

Title: multiplayer every other turn
Post by: imFourth of Phils on April 28, 2014, 07:01:20 AM
{Lighthouse Chronologist} its a multiplayer game, level 7, say 4 players, you get turns every after opponent?
Title: Re: multiplayer every other turn
Post by: rarehuntertay on April 28, 2014, 07:02:49 AM
Quote from: imFourth of Phils on April 28, 2014, 07:01:20 AM
{Lighthouse Chronologist} its a multiplayer game, level 7, say 4 players, you get turns every after opponent?

Yes
Title: Re: multiplayer every other turn
Post by: Sparkle Ninja on April 28, 2014, 07:05:43 AM
Quote from: imFourth of Phils on April 28, 2014, 07:01:20 AM
{Lighthouse Chronologist} its a multiplayer game, level 7, say 4 players, you get turns every after opponent?
May I ask what happens when two people have them?
Title: Re: multiplayer every other turn
Post by: Sardok on April 28, 2014, 07:15:11 AM
Quote from: Sparkle Ninja on April 28, 2014, 07:05:43 AM
Quote from: imFourth of Phils on April 28, 2014, 07:01:20 AM
{Lighthouse Chronologist} its a multiplayer game, level 7, say 4 players, you get turns every after opponent?
May I ask what happens when two people have them?

You get a 1v1 game with 2 observers.
Title: Re: multiplayer every other turn
Post by: Sparkle Ninja on April 28, 2014, 07:41:03 AM
But what if three people have them? This has actually happened at my LGS and we didn't know what to do
Title: Re: multiplayer every other turn
Post by: rarehuntertay on April 28, 2014, 08:10:36 AM
Quote from: Sardok on April 28, 2014, 07:15:11 AM
Quote from: Sparkle Ninja on April 28, 2014, 07:05:43 AM
Quote from: imFourth of Phils on April 28, 2014, 07:01:20 AM
{Lighthouse Chronologist} its a multiplayer game, level 7, say 4 players, you get turns every after opponent?
May I ask what happens when two people have them?

You get a 1v1 game with 2 observers.

Ban that card!!! Just like they used to ban  {Shahrazad}!!!
Title: Re: multiplayer every other turn
Post by: Remillo on April 28, 2014, 10:07:33 AM
Quote from: Sparkle Ninja on April 28, 2014, 07:41:03 AM
But what if three people have them? This has actually happened at my LGS and we didn't know what to do
Triggers go on the stack in APNAP Order, then resolve the opposite way.

On Player 1's turn, Players 2 and 3 have their triggers go on.  Player 3's resolves first, followed by Player 2's, so Player 2 gets the next turn.  On Player 2's turn, Player 3 and 1 go on the stack in that order, so Player 3 gets the next turn.  Actually, it looks like it'll just be normal turn order with a metric crapton of extra turns buried somewhere in there.  Either way, it ends with people scooping and a lot of people that just need to be punched in the face.
Title: Re: multiplayer every other turn
Post by: Pleeb on April 28, 2014, 01:09:16 PM
From the gatherer:

6/15/2010   In a four-player game, if you have a level 7 Lighthouse Chronologist and there are no other extra-turn effects, the game will proceed like this (with extra turns in brackets): your turn, opponent A's turn, [your turn], opponent B's turn, [your turn], opponent C's turn, [your turn], your turn, opponent A's turn, and so on. The same principle applies to a multiplayer game with a different number of players.
Title: Re: multiplayer every other turn
Post by: Double-O-Scotch on April 29, 2014, 10:02:24 AM
Quote from: Pleeb on April 28, 2014, 01:09:16 PM
From the gatherer:

6/15/2010   In a four-player game, if you have a level 7 Lighthouse Chronologist and there are no other extra-turn effects, the game will proceed like this (with extra turns in brackets): your turn, opponent A's turn, [your turn], opponent B's turn, [your turn], opponent C's turn, [your turn], your turn, opponent A's turn, and so on. The same principle applies to a multiplayer game with a different number of players.
Almost correct. Chronologist says "if it isn't your turn, take an extra turn..." So it wouldn't go [your turn], your extra turn. You just get an extra turn after every turn EXCEPT yours...
Title: Re: multiplayer every other turn
Post by: Remillo on April 29, 2014, 10:35:40 AM
Quote from: Double-O-Scotch on April 29, 2014, 10:02:24 AM
Quote from: Pleeb on April 28, 2014, 01:09:16 PM
From the gatherer:

6/15/2010   In a four-player game, if you have a level 7 Lighthouse Chronologist and there are no other extra-turn effects, the game will proceed like this (with extra turns in brackets): your turn, opponent A's turn, [your turn], opponent B's turn, [your turn], opponent C's turn, [your turn], your turn, opponent A's turn, and so on. The same principle applies to a multiplayer game with a different number of players.
Almost correct. Chronologist says "if it isn't your turn, take an extra turn..." So it wouldn't go [your turn], your extra turn. You just get an extra turn after every turn EXCEPT yours...

The [your turn] means an extra turn.  You would end up taking two in a row after the player just before you, being the extra and normal turn.