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Magic (The Gathering) => Discussion => Topic started by: Jlamb5 on April 24, 2014, 09:50:25 PM

Title: Shadow of Doubt v. Remand
Post by: Jlamb5 on April 24, 2014, 09:50:25 PM
Which one is better?

{shadow of doubt}

{remand}

Playing RWU control in modern and it seems like the two pretty much replace one another in different lists...both have a good effect, plus the draw....this is my first venture into modern so idk what the differences would be during gameplay
Title: Re: Shadow of Doubt v. Remand
Post by: Falcon182 on April 24, 2014, 10:39:08 PM
Quote from: Jlamb5 on April 24, 2014, 09:50:25 PM
Which one is better?

{shadow of doubt}

{remand}

Playing RWU control in modern and it seems like the two pretty much replace one another in different lists...both have a good effect, plus the draw....this is my first venture into modern so idk what the differences would be during gameplay

Completely different.  Remand is a counter spell that delays the opponent by a turn usually and draws you a card. Shadow of doubt is used to hate out fetch or search library effects. Denial of resources.
Title: Re: Shadow of Doubt v. Remand
Post by: Langku on April 24, 2014, 10:39:16 PM
Shadow's use seems a lot more niche than {remand}'s use. Stymieing a turn 2 (or really any turn spell) seems universally rad to me.
Title: Re: Shadow of Doubt v. Remand
Post by: MisterJH on April 24, 2014, 10:40:07 PM
Id say use both! Theyre both super useful! Haha bad advice but its true theyre both pretty nifty
Title: Re: Shadow of Doubt v. Remand
Post by: gtfotis on April 24, 2014, 11:06:20 PM
They both have great art 😨
Title: Re: Shadow of Doubt v. Remand
Post by: Jlamb5 on April 24, 2014, 11:20:40 PM
Is remand truly more bang as the two of in that spot, or is playing a little "hatred" with shadow of doubt, equally as good?
Title: Re: Shadow of Doubt v. Remand
Post by: MisterJH on April 24, 2014, 11:47:34 PM
Well remand is ALWAYS good, shadow is id say GENERALLY good(you can replace good with useful or relevant)

Late game remand is relevant, shadow may not be

Idunno, maybe it depends on the deck your playing, so meta based, but imho i think remand is more expensive for a reason
Title: Re: Shadow of Doubt v. Remand
Post by: Silent1236 on April 24, 2014, 11:55:43 PM
I like remand more. As stated above, it is good late, mid, or early game. Drawing a SoD anything later than like T5 just seems bad.
Title: Re: Shadow of Doubt v. Remand
Post by: Remillo on April 25, 2014, 12:03:55 AM
The way I've heard it:
{Shadow of Doubt} can easily be a cantrip Stone Rain, but you have to be playing against someone running Fetches and have it when they're going to use them.  And even then, you'll usually only nab one of them at a time.

{Remand} is an amazing Tempo tool, that basically reads "The active player puts a land on to the battlefield (probably tapped), take an extra turn after this one".  Remand is Time Walk that lets you draw a card.  Thing's insane.

In the blind match-up, mainboard, I'd always run Remand over Shadow.