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Decks (Magic The Gathering) => Modern => Topic started by: Remillo on April 23, 2014, 11:46:44 PM

Title: Enduring Ideal
Post by: Remillo on April 23, 2014, 11:46:44 PM

Enduring Ideal

75 cards, 15 sideboard


2 {Breeding Pool}
1 {Celestial Colonnade}
6 {Forest}
3 {Hallowed Fountain}
4 {Island}
4 {Plains}
2 {Temple Garden}

22 lands


2 {Augur of Bolas}

2 creatures


4 {Enduring Ideal}
1 {Dovescape}
2 {Phyrexian Unlife}
2 {Form of the Dragon}
2 {Pact of Negation}
4 {Pentad Prism}
4 {Utopia Sprawl}
3 {Wargate}
1 {Lotus Bloom}
4 {See Beyond}
3 {Peer Through Depths}
1 {Oblivion Ring}
1 {Detention Sphere}
2 {Angel's Grace}
2 {Timely Reinforcements}

36 other spells


Sideboard

1 {Angel's Grace}
2 {Archetype of Imagination}
1 {Boseiju, Who Shelters All}
1 {Blood Moon}
1 {Chalice of the Void}
1 {Curse of Death's Hold}
2 {Ghostly Prison}
1 {Leyline of Sanctity}
2 {Pact of Negation}
1 {Nevermore}
1 {Seal of Primordium}
1 {Wheel of Sun and Moon}

15 sideboard cards



Notes:
The deck really only has one goal: Get to 7 mana, cast Enduring Ideal, Win.  The usual order of Ideal is this: 1) Dovescape, to lock out your opponent's removal spells.  2) Phyrexian Unlife, to make sure they don't kill you before the lock is complete.  3) Form of the Dragon, which slowly grinds down their life total, keeps you above 0 for Unlife and stops most creatures from attacking you.  Between Unlife and Form, you're basically impenetrable.  Let's say your opponent swings in for 9 damage while you're at 5 and have Unlife.  All the damage is dealt at the same time, so the age, asks 'Are you at 0 or less' and returns 'no', so you take 9 damage and go to -4.  Because Unlife says you don't lose for having 0 or less life, you're still alive and have no poison counters.  Then, on the end step, Form will reset you back to 5.  After you have a Form (or both of them) through Ideal, you can search up any other enchantment you need to out some nails in the coffin.  The Colonnade is usually replaced with a single {Mistveil Plains}, as it allows you to eventually discard and tuck a useful enchantment.  Also, several of the duals would be replaced with Misty Rainforests and Arid Mesas, if I had them.  The Mesas are to be able to fetch the Mistveil Plains, mostly.
Title: Re: Enduring Ideal
Post by: Splicer on April 24, 2014, 08:26:15 AM
Dovescape will give them flying creatures to pass form of the dragon. To combat this, how about {Sphere Of Safety}
Title: Re: Enduring Ideal
Post by: MisterJH on April 24, 2014, 09:13:43 AM
What if youve drawn dovescape before you can cast endurig ideal?
Title: Re: Enduring Ideal
Post by: Remillo on April 24, 2014, 02:44:10 PM
Quote from: Splicer on April 24, 2014, 08:26:15 AM
Dovescape will give them flying creatures to pass form of the dragon. To combat this, how about {Sphere Of Safety}
The interaction between Phyrexian Unlife and Form of the Dragon makes it so they can't actually kill you with the birds.  If you're really worried about it, though, you can dig out Detention Sphere to get rid of them.

Quote from: MisterJH on April 24, 2014, 09:13:43 AM
What if youve drawn dovescape before you can cast endurig ideal?

The deck runs two forms of 'Dig' spells that combat this: {See Beyond}, which allows you to shuffle away combo pieces that need to stay in the deck, such as Dovescape; and {Peer Through Depths}/{Augur of Bolas}, which allow you to find your Enduring Ideal or Wargate while pushing the combo pieces to other spots in the deck.  Dovescape isn't actually needed in some match-ups, so it can easily be sided out or just left in the hand.
Title: Re: Enduring Ideal
Post by: Sparkle Ninja on April 24, 2014, 06:00:25 PM
There's that archetype that gets rid of flying on your opponents creatures. {Archetype of imagination}
Title: Re: Enduring Ideal
Post by: MisterJH on April 24, 2014, 06:09:29 PM
I guess its always possible to hardcast it since you need 7 mana anyways xD
Title: Re: Enduring Ideal
Post by: Remillo on April 24, 2014, 11:51:26 PM
Quote from: MisterJH on April 24, 2014, 06:09:29 PM
I guess its always possible to hardcast it since you need 7 mana anyways xD

Only problem is then you also lock yourself out, unless you already have Boseiju in the deck, because Enduring Ideal (or Form, or Unlife) will just turn in to birds.  If it comes to that, though, that's one hell of a B-plan.

Archetype of Imagination is more of a placeholder/test in my sideboard.  Really, the only thing that just wrecks me after I've cast Ideal is a Cast Emrakul, so I was thinking I could go find Archetype to just stop it from swinging at me.  Funny thing is I've never actually played against a Tron deck.
Title: Re: Enduring Ideal
Post by: MisterJH on April 24, 2014, 11:59:35 PM
Haha its not a great plan but its better than nothing :p
Title: Re: Enduring Ideal
Post by: Dstyle1 on April 25, 2014, 01:29:46 PM
Tron destroys this deck.... Ask Taysby.
Title: Re: Enduring Ideal
Post by: Silent1236 on April 25, 2014, 04:40:53 PM
Quote from: Dstyle1 on April 25, 2014, 01:29:46 PM
Tron destroys this deck.... Ask Taysby.

Tron beats everything....  Ask Taysby.
Title: Re: Enduring Ideal
Post by: Rass on April 25, 2014, 04:50:57 PM
Quote from: Silent1236 on April 25, 2014, 04:40:53 PM
Quote from: Dstyle1 on April 25, 2014, 01:29:46 PM
Tron destroys this deck.... Ask Taysby.

Tron beats everything....  Ask Taysby.

Ultimate battle drum roll


Tron vs hive mind.
Title: Re: Enduring Ideal
Post by: Sparkle Ninja on April 25, 2014, 06:19:44 PM
Quote from: Taysby on April 25, 2014, 04:58:32 PM
Yes, tron beats everything.  ;)
Let's do this. Hive mind vs. your tron
Title: Re: Enduring Ideal
Post by: Remillo on April 25, 2014, 10:22:33 PM
Quote from: Dstyle1 on April 25, 2014, 01:29:46 PM
Tron destroys this deck.... Ask Taysby.

It's easier to deal with post-board, at least, since you can pull Blood Moon and Stony Silence out of the board.  The board on here should have a Sonty silence, but I didn't have one when I wrote up the list.  It's just a matter of "Can I get Dovescape before they get Karn, and can I deal with Emrakul or Ulamog?"