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Magic (The Gathering) => Discussion => Topic started by: TheRagingMage on April 17, 2014, 07:39:46 PM

Title: New set: beasts and humans
Post by: TheRagingMage on April 17, 2014, 07:39:46 PM
I had an idea for a new set and some mechanics to work with it.  The basic idea is this: the plane begins mostly peaceful (no wars, maybe a need for a town guard or militia, but that's the most), only humans, elves, etc.  then an evil planeswalker (haven't decided who, might be a new one) finds out that the plane is full of untouched power, waiting for him to steal it.  The evil planeswalker releases beasts and creates total chaos in the plane to gather this power.  Humans/Elves attempt to fight back, hiding in the woods and trying to survive.  (Remember, this was a peaceful plane, so most of them will not be experienced in fighting for safety.  Hunters, wizards, and maybe town guards exist, but there are no heros (though maybe saints), no dragon-slayers, etc.).  The hopes of the humans elves are dwindling when finally good planeswalkers arrive and help push back the evil planeswalkers.
I hope this story isn't too close to another block's story, I don't read the books so I'm not really sure what the other planes are like.
The two cards I have made so far (survival and hunger are the mechanics I made up):
(http://mtgcardsmith.com/view/cards/1397770713.png)
(http://mtgcardsmith.com/view/cards/1397773323.png)
I wasn't able to fit hunger's definition on the card.  It is:  Hunger X — [Ability]: Whenever a creature dies that was dealt damage by this creature this turn, put a number of hunger counters onto this creature equal to the toughness of the creature that died.  Then if this creature has X or more hunger counters on it, [ability].
How do you like it?  Please post any comments or suggestions.  Thank you.
Title: Re: New set: beasts and humans
Post by: Splicer on April 17, 2014, 08:08:30 PM
What card maker do you use?
Title: Re: New set: beasts and humans
Post by: TheRagingMage on April 17, 2014, 08:20:47 PM
Mtgcardsmith.com
Title: Re: New set: beasts and humans
Post by: Double-O-Scotch on April 17, 2014, 09:05:22 PM
Love how man-eater bypasses shroud/hexproof...
Title: Re: New set: beasts and humans
Post by: TheRagingMage on April 17, 2014, 09:07:36 PM
How?  It says "target creature or player."  Would it be better if it did bypass hexproof?

Edit: By better, I mean if you would like it more, not just if it would be more powerful.
Title: Re: New set: beasts and humans
Post by: Remillo on April 18, 2014, 02:48:01 AM
From a mechanics standpoint, I like what you're doing here.  However, I'd suggest this: Survival is sort of akin to Fading, in a way, but when you hit the timer, en effect happens.  I'd word it more like Fading or Vanishing, and have a triggered ability that happens when the last is removed.  So, your card could end up with something like this:

Lost Hunter GG
Creature - Human Archer
Forestwalk, Survival 3 (Lost Hunter enters the battlefield with three Survive counters on it.  At the beginning of your upkeep, remove a Survive counter from Lost Hunter).
When you remove the last Survive counter from Lost Hunter, put three 1/+1 counters on it.
2/2

As for your Beastie, it's a little complicated.  Morbid was a word used during the Innistrad block to denote that things happen differently if a creature had died that turn.  Unless a fair number of cards in your set are going to use Morbid, I'd refrain from using it.  Anyways, Hunger looks interesting.  The only problems I have with it is that it's pretty confusing.  If you just had it get a single counter from each kill, you could lower numbers and make things a lot cleaner.  Another option is to add counters equal to CMC of the creature, though I like the one-per-kill better.  The way you have it worded, too, with every kill past the target number, you'd get the trigger...  Which is really, really strong.  Might need to add a clause to fix that.  As with Survive, you should also have a separate Triggered ability for when the target number is hit.
It would end up looking somewhat like this:

Man-Eater 2BBRG
Creature - Beast
Intimidate, Hunger (Whenever a creature dealt damage by this creature dies this turn, out a hunger counter on this creature)
When Man-Eater enters the battlefield, if a creature died this turn, it gains haste until end of turn.
When Man-Eater has five or more Hunger counters on it, remove all Hunger counters from it.  If you do, Man-Eater deals damage equal to its power to target creature or player.
5/5

Something more like that.  While I know it's awesome to get your perfect idea of what you want down on the card, simplification is always a good thing.  Wizards may underestimate our player-base's abilities, but it certainly helps when things are easier.

Finally, I'd recommend using Magic Set Editor.  You'll have to upload to a site to post the pictures, but they look infinitely better.  Also, your Human Hunter there is an Elf.
Title: Re: New set: beasts and humans
Post by: TheRagingMage on April 19, 2014, 12:32:41 AM
Sorry about the late response, I started the post this morning, but never had time to finish.
  I like the change to survive you suggested.  I think it will solve the problem of having to put a counter on every upkeep, even after it's ability had already triggered. 
  For morbid, I added that in there just to make looking at the card easier.  It allows a player to see what the ability is like quickly, rather than having to read the ability as something new.  Also, the Morbid keyword has no effect on gameplay, as there is no card that has restrictions based on if something has morbid or not (I think).  Just like with heroic and bloodrush, you could take the keyword out, and it would be the same ability.
  Thanks for catching the problem with Hunger.  I'll fix it later, but for now, it takes forever to make these cards (typing on an Ipad mini is slow), so I'll wait until later so I have to remake it as few times as possible.  I put the thing about toughness to make it more rewarding to kill a 10/10 with it than a 1/1 (an {Autochthon Worm} is going to have more meat on it than a {Lawnowar Elves}),  but I might change it.  Yours is definitely easier, but I'm still undecided on which is more fun/playable/balanced.
  I'll also check out that magic set editor you were talking about.

       Thanks!
Title: Re: New set: beasts and humans
Post by: TheRagingMage on April 19, 2014, 10:44:18 AM
Maybe Hunger should be non-artifact creature?  That might be too complicated, though.
Title: Re: New set: beasts and humans
Post by: TheRagingMage on April 19, 2014, 11:19:38 AM
I think the set's going to be based around Bant Planeswalkers fo the human/planeswalker side and Jund for the Beasts.