11 {Island} 7 {Mountain}
18 lands
4 {Young Pyromancer} 4 {Archaeomancer}
8 creatures
4 {Prophetic Prism} 4 {Dispel} 4 {Crippling Chill} 2 {Blustersquall} 4 {Rewind} 4 {Semblance Anvil} 3 {Serum Visions} 1 {Ponder} 4 {Ghostly Flicker} 4 {Grapeshot}
34 other spells
Sideboard
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Someone showed me semblance anvil and challenged me to make a deck that uses it. I decided to not go the obvious artifact deck route and tried to build a combo. It's a bit fragile but can actually kill. Basically play semblance anvil exiling an instant. Then draw cards and survive until you have a archeomancer in play and a ghostly flicker and grapeshot in hand. Then you play ghostly flicker for 1 blue mana and target archeomancer and a land. Flicker resolves going to graveyard allowing you to grab it back with archeomancer that re-enters and the land re-enters untapped allowing you to use it again. So rinse and repeat as many times as you feel nesecary then cast a grapeshot which copies for every time you cast flicker. The rest of deck is protection, stalling and card draw. You can also use same trick but flicker a prophetic prism instead of a land to draw a card for each spare blue mana available.
What do you guys think?
Awesome. How has it play tested?
Semblance anvil might have to go in my Animar EDH...
Its a really freakin neat card i luh it
Play testing has been fun. More wins than loses and it's still capable of winning once someone knows the combo which I thought might be a problem. It's not as fragile as I thought as well because everything is impossible to kill if I have ghostly flicker mana up as I will just blink it out the way of kill spells.
Favorite play so far countering a stormbreath dragon with rewind untapping four lands which I then use to flicker an archeomancer and prism 4 times at the end of my go. The 4th card is grapeshot which I use for the win next turn.
This deck is more powerful than I first realised and I'm going to try and make it more competitive. And suggestions would be appreciated as well as sideboard options.