Bantchantments Test 75 cards, 15 sideboard
2 {Island} 2 {Temple of Enlightenment} 2 {Plains} 4 {Temple of Plenty} 2 {Breeding Pool} 4 {Temple of Mystery} 4 {Temple Garden} 2 {Hallowed Fountain} 1 {Forest}
23 lands
2 {Courser of Kruphix} 3 {Hopeful Eidolon} 3 {Eidolon of Countless Battles} 4 {Hero of Iroas} 2 {Boon Satyr} 3 {Fencing Ace} 2 {Ghostblade Eidolon}
19 creatures
2 {Blind Obedience} 3 {Supreme Verdict} 4 {Ethereal Armor} 2 {Detention Sphere} 2 {Arrest} 2 {Unflinching Courage} 2 {Bow of Nylea}
18 other spells
Sideboard
2 {Rest in Peace} 2 {Revoke Existence} 3 {Azorius Charm} 2 {Selesnya Charm} 2 {Detention Sphere} 2 {Archangel of Thune} 2 {Karametra, God of Harvests}
15 sideboard cards
Notes: Need more ideas.
|
UPDATE:
Noticed I didn't have {Ethereal Armor}, so I removed {Ephera's Enlightenment} and one of the {Unflinching Courage} and {Supreme Verdict} to add the playset.
{Ascended Lawmage} is amazing in bantchantments.
I may reject the idea of the {Ascended Lawmage} due to the fact of Journey Into Nyx coming out soon. I also tried the deck and it has the potential of a turn 4 30+ damage. I think it is fine by itself at the moment.
Played locally against a Burn Deck, and it seems to work out fine most of the time. The creatures that were able to pass through the flames were {Hero of Iroas} being enchanted with at least an {Eidolon of Countless Battles}. This deck may need some modifications due creatures being easily killed. Learning from this match, I may put in some Journey Into Nyx enchantments into here. Any suggestions on some removes and adds?
{witchstalker} {gladecover scout} {fiendslayer paladin}
I personally play naya version so I favor the hexproof as things getting removed even to a devour flesh is highly frustrating esp as a response to my enchanting further wasting a card.
I see { supreme verdict} doing more harm than good main board perhaps move to side?
I would also favor {nylea god of hunt} over the bow if you make a guy and it can't get thru without trample you have the problem of chump blocking or token producers.
I'll possibly move the {Supreme Verdict} to sideboard as you stated. It does quite a lot against aggro decks when I'm attempting to set up. I'm also removing {Ghostblade Eidolon} because of the fact of having already first strike and 3 {Fencing Ace}. I might as well put in {Witchstalker} in its place. Thank you for suggestions! :)
In my opinion you have yay to many creatures
Quote from: BlueBomber on April 08, 2014, 07:01:48 PM
I also tried the deck and it has the potential of a turn 4 30+ damage.
Just something to think remember. It doesn't matter what you have the potential to do, what matters is whether of not you can win consistently.