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Decks (Magic The Gathering) => Standard => Topic started by: BlueBomber on April 05, 2014, 11:17:00 AM

Title: Bantchantments Test
Post by: BlueBomber on April 05, 2014, 11:17:00 AM
Bantchantments Test

75 cards, 15 sideboard


2 {Island}
2 {Temple of Enlightenment}
2 {Plains}
4 {Temple of Plenty}
2 {Breeding Pool}
4 {Temple of Mystery}
4 {Temple Garden}
2 {Hallowed Fountain}
1 {Forest}

23 lands


2 {Courser of Kruphix}
3 {Hopeful Eidolon}
3 {Eidolon of Countless Battles}
4 {Hero of Iroas}
2 {Boon Satyr}
3 {Fencing Ace}
2 {Ghostblade Eidolon}

19 creatures


2 {Blind Obedience}
3 {Supreme Verdict}
4 {Ethereal Armor}
2 {Detention Sphere}
2 {Arrest}
2 {Unflinching Courage}
2 {Bow of Nylea}

18 other spells


Sideboard

2 {Rest in Peace}
2 {Revoke Existence}
3 {Azorius Charm}
2 {Selesnya Charm}
2 {Detention Sphere}
2 {Archangel of Thune}
2 {Karametra, God of Harvests}

15 sideboard cards



Notes:
Need more ideas.
Title: Update
Post by: BlueBomber on April 08, 2014, 01:23:24 AM
UPDATE:
Noticed I didn't have {Ethereal Armor}, so I removed {Ephera's Enlightenment} and one of the {Unflinching Courage} and {Supreme Verdict} to add the playset.
Title: Re: Bantchantments Test
Post by: Agrus Kos, Enforcer of Truth on April 08, 2014, 06:26:35 PM
{Ascended Lawmage} is amazing in bantchantments.
Title: Re: Bantchantments Test
Post by: BlueBomber on April 08, 2014, 07:01:48 PM
I may reject the idea of the {Ascended Lawmage} due to the fact of Journey Into Nyx coming out soon. I also tried the deck and it has the potential of a turn 4 30+ damage. I think it is fine by itself at the moment.
Title: Re: Bantchantments Test
Post by: BlueBomber on April 11, 2014, 08:16:08 PM
Played locally against a Burn Deck, and it seems to work out fine most of the time. The creatures that were able to pass through the flames were {Hero of Iroas} being enchanted with at least an {Eidolon of Countless Battles}. This deck may need some modifications due creatures being easily killed. Learning from this match, I may put in some Journey Into Nyx enchantments into here. Any suggestions on some removes and adds?
Title: Re: Bantchantments Test
Post by: BaBa BLaCkSHeeT on April 12, 2014, 01:20:52 AM
{witchstalker} {gladecover scout} {fiendslayer paladin}

I personally play naya version so I favor the hexproof as things getting removed even to a devour flesh is highly frustrating esp as a response to my enchanting further wasting a card.

I see { supreme verdict} doing more harm than good main board perhaps move to side?
Title: Re: Bantchantments Test
Post by: BaBa BLaCkSHeeT on April 12, 2014, 01:22:11 AM
I would also favor {nylea god of hunt} over the bow if you make a guy and it can't get thru without trample you have the problem of chump blocking or token producers.
Title: Re: Bantchantments Test
Post by: BlueBomber on April 12, 2014, 01:00:49 PM
I'll possibly move the {Supreme Verdict} to sideboard as you stated. It does quite a lot against aggro decks when I'm attempting to set up. I'm also removing {Ghostblade Eidolon} because of the fact of having already first strike and 3 {Fencing Ace}. I might as well put in {Witchstalker} in its place. Thank you for suggestions! :)
Title: Re: Bantchantments Test
Post by: Sparkle Ninja on April 12, 2014, 01:53:07 PM
In my opinion you have yay to many creatures
Title: Re: Bantchantments Test
Post by: Agrus Kos, Enforcer of Truth on April 12, 2014, 05:43:27 PM
Quote from: BlueBomber on April 08, 2014, 07:01:48 PM
I also tried the deck and it has the potential of a turn 4 30+ damage.
Just something to think remember. It doesn't matter what you have the potential to do, what matters is whether of not you can win consistently.