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Magic (The Gathering) => Rules => Topic started by: TreeTopSky on April 02, 2014, 11:04:23 PM

Title: hexproof
Post by: TreeTopSky on April 02, 2014, 11:04:23 PM
If me and my opponent both have an {Archetype of Endurance} on the field, how is the hexproof decided?
Title: Re: hexproof
Post by: Spencer Addington on April 02, 2014, 11:08:40 PM
Quote from: TreeTopSky on April 02, 2014, 11:04:23 PM
If me and my opponent both have an {Archetype of Endurance} on the field, how is the hexproof decided?
No one has hexproof and hexproof can't be gained by either player.
Title: Re: hexproof
Post by: MisterJH on April 02, 2014, 11:14:37 PM
I do believe 'cant' abilities trump 'have' or 'gain' abilities. Or somethin like that
Title: Re: hexproof
Post by: particle on April 03, 2014, 12:45:32 AM
i don't believe any cards like this exist, but what would happen if a card said, "this card can't lose trample."?
Title: Re: hexproof
Post by: Sparkle Ninja on April 03, 2014, 12:49:19 AM
Quote from: particle on April 03, 2014, 12:45:32 AM
i don't believe any cards like this exist, but what would happen if a card said, "this card can't lose trample."?
It wouldn't matter because trample isn't be lost here. Hexproof is
Title: Re: hexproof
Post by: particle on April 03, 2014, 12:52:07 AM
ok, obviously, i meant the same
keyword that the archetype is getting rid of.
Title: Re: hexproof
Post by: MisterJH on April 03, 2014, 12:27:18 PM
I think they dont have cards that say you 'cant lose an ability' because it would just be complicated with superseding rules. They either have gain or lose abilities.