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Decks (Magic The Gathering) => Modern => Topic started by: Spencer Addington on April 02, 2014, 06:25:05 PM

Title: Green Ramp
Post by: Spencer Addington on April 02, 2014, 06:25:05 PM

Green Ramp

60 cards, 15 sideboard


1 {Kessig Wolf Run}
3 {Nykthos, Shrine to Nyx}
4 {Stomping Ground}
12 {Forest}

20 lands


1 {Emrakul, the Aeons Torn}
4 {Arbor Elf}
4 {Voyaging Satyr}
3 {Eternal Witness}
2 {Magus of the Candelabra}
3 {Primeval Titan}

17 creatures


4 {Overgrowth}
2 {Primal Command}
4 {Fertile Ground}
4 {Utopia Sprawl}
4 {Genesis Wave}
3 {Garruk Wildspeaker}
2 {Staff of Domination}

23 other spells


Sideboard

2 {Torpor Orb}
2 {Wurmcoil Engine}
4 {Ancient Grudge}
2 {Asceticism}
3 {Grafdigger's Cage}
2 {Dismember}

15 sideboard cards



Notes:

Title: Re: Green Ramp
Post by: Prplprince on April 02, 2014, 07:47:35 PM
Maybe get sme fat creatures to bomb out to finish them. Like  {Craterhoof Behemoth}
Title: Re: Green Ramp
Post by: Spencer Addington on April 02, 2014, 07:50:07 PM
Quote from: Prplprince on April 02, 2014, 07:47:35 PM
Maybe get sme fat creatures to bomb out to finish them. Like  {Craterhoof Behemoth}
With kessig wolfrun and the fireball(which is meant for multiplayer matches. I'm going to replace it with {banefire}) there is more than enough killing power in this deck.
Title: Re: Green Ramp
Post by: Prplprince on April 03, 2014, 12:42:55 AM
Problem would be drawing then or if they get milled or discarded
Title: Re: Green Ramp
Post by: Spencer Addington on April 03, 2014, 12:45:21 AM
Quote from: Prplprince on April 03, 2014, 12:42:55 AM
Problem would be drawing then or if they get milled or discarded
Harmonize and genesis wave for drawing and eternal witness for getting it back in my hand.
Title: Re: Green Ramp
Post by: Sparkle Ninja on April 03, 2014, 12:47:24 AM
My little touch on green decks has always been {Giant Adephage}. It either hits them and gets you another one or it instantly attracts removal that would have been used on something else
Title: Re: Green Ramp
Post by: Spencer Addington on April 03, 2014, 12:55:59 AM
I would add something like worldspine wurm or emrakul, but I'm a fan of one turn kills and I love killing my opponent with a 55/1 arbor elf with trample or hitting them with 50 damage that can't be countered or prevented. It's just my play style.
Title: Re: Green Ramp
Post by: MisterJH on April 03, 2014, 10:55:05 PM
Cool deck :) i know its not constructive but i love green ramp
Title: Re: Green Ramp
Post by: Spencer Addington on May 11, 2014, 10:11:08 PM
Updated the sideboard
Title: Re: Green Ramp
Post by: Jesse Shredister on May 13, 2014, 10:01:11 PM
Played against this today, it was really entertaining to watch this foo take 10 minute turns.
Title: Re: Green Ramp
Post by: Rass on May 13, 2014, 10:10:11 PM
Do you think a few (2 or 3 of one ) {Woodland Cemetery}  or  {Llanowar Wastes} in case you need to SB would be worth while? And possibly throw them off.
Title: Re: Green Ramp
Post by: Spencer Addington on May 13, 2014, 10:15:07 PM
I have a few temple garden and stomping ground I could throw in to put efficient graveyard hate and {ancient grudge}. What would I add to the sideboard if I added black?
Title: Re: Green Ramp
Post by: Rass on May 13, 2014, 10:20:13 PM
I was thinking saving a few life on the phyrexian mana if you had to SB. That's why I wouldn't use a shock land. Just tossing out ideas. (Please let me know if they are good or bad). I figured two or three check lands wouldn't hurt you. And the pain lands would be one less life then the pherxian mana. Also the land may toss off your opponent.

Title: Re: Green Ramp
Post by: Spencer Addington on May 13, 2014, 10:21:36 PM
Quote from: Rass on May 13, 2014, 10:20:13 PM
I was thinking saving a few life on the phyrexian mana if you had to SB. That's why I wouldn't use a shock land. Just tossing out ideas. (Please let me know if they are good or bad). I figured two or three check lands wouldn't hurt you. And the pain lands would be one less life then the pherxian mana. Also the land may toss off your opponent.
Hmmmmm.. I'll test
Title: Re: Green Ramp
Post by: Rass on May 13, 2014, 10:25:09 PM
Oops wanted to let me know if they are good or bad ideas. I'm kinda looking into modern once I get my house and have a good place to unpack my cards. I'm just spitballing stuff and seeing if anything sticks. Trying to learn from other peoples experiencese.
Title: Re: Green Ramp
Post by: Spencer Addington on May 13, 2014, 10:30:22 PM
I could see black being pretty solid. I have enough search with the primeval titans and black presents great side boarding options like {duress} and {leyline of the void} along with the dismember and surgical extractions.
Title: Re: Green Ramp
Post by: Rass on May 13, 2014, 10:32:22 PM
If you do that I would think you would have to add  {Thoughtseize} but then you might be changing your whole deck. And this is what always messes me up when building.
Title: Re: Green Ramp
Post by: Sparkle Ninja on May 14, 2014, 12:01:13 AM
I like this black card called {Distress} which is essentially a 2 costed Thoughtseize without life loss
Title: Re: Green Ramp
Post by: Spencer Addington on May 15, 2014, 02:04:36 AM
Decided the safest bet was add 4 {stomping ground} for ancient grudge and to more easily pay for {kessig wolf run}. If I did anything else I know I would start to delude the deck. Also added {emrakul the eons torn} aka Papa FuzZ
Title: Re: Green Ramp
Post by: DeathlyFoiend on May 15, 2014, 12:39:24 PM
Quote from: Sparkle Ninja on May 14, 2014, 12:01:13 AM
I like this black card called {Distress} which is essentially a 2 costed Thoughtseize without life loss
It costs two. It's bad.
Title: Re: Green Ramp
Post by: Sparkle Ninja on May 15, 2014, 09:00:00 PM
Quote from: DeathlyFoiend on May 15, 2014, 12:39:24 PM
Quote from: Sparkle Ninja on May 14, 2014, 12:01:13 AM
I like this black card called {Distress} which is essentially a 2 costed Thoughtseize without life loss
It costs two. It's bad.
Why does that make it bad?
Title: Re: Green Ramp
Post by: Spencer Addington on May 15, 2014, 09:05:47 PM
Quote from: Sparkle Ninja on May 15, 2014, 09:00:00 PM
Quote from: DeathlyFoiend on May 15, 2014, 12:39:24 PM
Quote from: Sparkle Ninja on May 14, 2014, 12:01:13 AM
I like this black card called {Distress} which is essentially a 2 costed Thoughtseize without life loss
It costs two. It's bad.
Why does that make it bad?
Turn 1 disruption can put your opponent behind a turn. In a competitive game it matters a lot.
Title: Re: Green Ramp
Post by: Sparkle Ninja on May 15, 2014, 09:15:57 PM
Thanks
Title: Re: Green Ramp
Post by: Spencer Addington on July 03, 2014, 03:37:02 AM
B
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Title: Re: Green Ramp
Post by: DeathlyFoiend on July 03, 2014, 07:46:22 AM
Need more creatures and a better curve to make proper use of Nykthos.
Title: Re: Green Ramp
Post by: Spencer Addington on July 04, 2014, 04:55:38 AM
Quote from: DeathlyFoiend on July 03, 2014, 07:46:22 AM
Need more creatures and a better curve to make proper use of Nykthos.
This is an aura-ramp that has Nykthos, not devotion ramp. I don't rely on the shrines.