Edric Self-mill 100 cards, 0 sideboard 19 {Forest} 19 {Island} 38 lands 1 {Consecrated Sphinx} 1 {Laboratory Maniac} 1 {Coiling Oracle} 1 {Hermit Druid} 1 {Mystic Snake} 1 {Splinterfright} 1 {Eternal Witness} 1 {Dawntreader Elk} 1 {Mindshrieker} 1 {Ghoultree} 1 {Drift of Phantasms} 1 {Mirror-Mad Phantasm} 1 {Solemn Simulacrum} 1 {Narcomoeba} 1 {Wonder} 1 {Golgari Grave-Troll} 1 {Edric, Spymaster of Trest} 1 {Kessig Cagebreakers} 1 {Sakura-Tribe Elder} 1 {Genesis} 1 {Jace's Archivist} 21 creatures 1 {Witchbane Orb} 1 {Mwonvuli Acid-Moss} 1 {Pongify} 1 {Ghoulcaller's Bell} 1 {Grasp of Phantoms} 1 {Skyshroud Claim} 1 {Rampant Growth} 1 {Temple Bell} 1 {Life from the Loam} 1 {Jace's Erasure} 1 {Deep Reconnaissance} 1 {Nostalgic Dreams} 1 {Land Grant} 1 {Farseek} 1 {Grizzly Fate} 1 {Cultivate} 1 {Recross the Paths} 1 {Cyclonic Rift} 1 {Traumatize} 1 {Tracker's Instincts} 1 {Rhystic Study} 1 {Geth's Grimoire} 1 {Spitting Image} 1 {Chill of Foreboding} 1 {Kodama's Reach} 1 {Mulch} 1 {Regrowth} 1 {Explosive Vegetation} 1 {Ranger's Path} 1 {Nature's Lore} 1 {Recollect} 1 {Increasing Confusion} 1 {Sol Ring} 1 {Deep Analysis} 1 {Capsize} 1 {Curse of the Swine} 1 {Rapid Hybridization} 1 {Far Wanderings} 1 {Boundless Realms} 1 {Visions of Beyond} 1 {Dream Twist} 41 other spells Sideboard Notes: Basic idea is to clear out the library. Ramp directly helps by removing lands and giving mana for more mill plays. {Laboratory Maniac} or {Kessig Cagebreakers} will win it, and there are a decent number if combos ({Jace's Archivist} + {Geth's Grimoire} and/or {Consecrated Sphinx} for some sick draw). |