Jund Land Destruction Suggestions?
4 {Overgrown Tomb} 4 {Temple of Malice} 4 {Stomping Ground} 2 {Blood Crypt} 3 {Temple of Abandon} 6 {Forest}
23 lands
2 {Sylvan Primordial} 4 {Courser of Kruphix} 4 {Sylvan Caryatid} 4 {Elvish Mystic}
14 creatures
1 {Frenzied Tilling} 2 {Vraska the Unseen} 2 {Rakdos's Return} 2 {Abrupt Decay} 4 {Thoughtseize} 2 {Devour Flesh} 2 {Demolish} 4 {Contaminated Ground} 4 {Bramblecrush} 1 {Dreadbore}
24 other spells
Sideboard
2 {Devour Flesh} 3 {Dark Betrayal} 3 {Doom Blade} 4 {Peak Eruption} 3 {Golgari Charm}
15 sideboard cards
Notes: Attempting to make a wild deck to ruin some days at FNM land destruction has always fancied my attention. The sideboard is more of a maybe board for main deck. Any suggestions?
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What about burning earth x4 Dual lands are everywhere
Curly brackets to link cards! {Burning Earth}
Why did you think of this! Its brilliant. But should be under casual
It should all be standard decks unless I misput an item in the deck the new promo is encroaching wastes and I wanted to make a deck for it for FNM. I'm not worried about $5
Nah, you're good! It's standard, she just doesn't like it, apparently! :P
Any suggestions?
I would definitely add a {Frenzied Tilling}
I would like too. I'm debating on if the ramp is practical or not as it is need to play test some to see how far I can extend to know how many of them I can add was thinking about at least two. The three color scares me as to ramp it will have to be green dominate in the land base. Would like just green black gives me access to more control over burn but red has a better combo with land destruction.
But you have a {Stomping Ground}
Quote from: Silent1236 on March 31, 2014, 07:52:01 PM
Nah, you're good! It's standard, she just doesn't like it, apparently! :P
I thought this section was for serious and good standard decks
Well then have these decks ought to be removed.. Theres no reason he cant try and perfect a jank deck, i do believe you do so in modern a lot. Who knows, this might be tier 1 with some tweaking and meta adjustment!
Quote from: MisterJH on March 31, 2014, 10:54:17 PM
Well then have these decks ought to be removed.. Theres no reason he cant try and perfect a jank deck, i do believe you do so in modern a lot. Who knows, this might be tier 1 with some tweaking and meta adjustment!
Hmmm I see your point. I like making cheap Modern decks, that are easily playable.
Its my favorite part of mtg :) im pretty solid at making 'different' standard decks but i dont have enough experience in modern to do that, im trying though! I think you should add another {bramblecrush} assuming the 2 G mana is hardly a problem. Its actually quite solid removal, albeit 4 mana
Perhaps you should drop xenagos in favor of more creatures? You have plenty of ramp in 8 creatures, courser, and 24 lands, but you dont have quite enough creature imo to play xenagos, when the only play he MIGHT be able to capitalize on is monstrosity for ember swallower.
Id go with some tempo creatures thatll pressure your opponent into acting in reponse to you, so that theyre focused on your board when you BAM start destroyig their lands
The land base hasn't been looked at, but I've changed the list more on the lines of golgari control to support the inability to ramp fast enough.
I only ran a few random play tests through the app but I believe without a great opener hand of ramp the past list wouldn't fall through correctly.
This list at least provides a better survival against aggro decks and leaves Val's as an alternative win con if it turns into a pure control if land destro not pannin out.