3 {Blightsteel Colossus} 1 {Master Transmuter} 3 {Spellskite} 1 {Trinket Mage}
8 creatures
4 {Gitaxian Probe} 3 {Go for the Throat} 4 {Remand} 3 {Spell Snare} 1 {Quicksilver Amulet} 1 {Æther Spellbomb} 4 {Tezzeret's Gambit} 1 {Pithing Needle} 3 {Tezzeret the Seeker} 1 {Ensnaring Bridge} 3 {Tezzeret, Agent of Bolas}
28 other spells
Sideboard
1 {Chalice of the Void} 1 {Tormod's Crypt} 1 {Paradise Mantle} 1 {Dimir Signet}
4 sideboard cards
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I'll playtest against you later
Just somethin i put together thinking 'hey, it might work!'
Uhh anyone care to criticize me lol, i just dont get modern :(
Tezzeret seems almost too slow without any ramp.
Land?
Well i dont bother putting in land until i have a deck idea done cuz itll just get slightly tweaked a billion times as i change cards around. Clearly ill have a UB mana base, if you have some nonbasic lands that do more than produce UB mana feel free to sugest em
Idk what good ramp would be for this, i could either find good ramp or use more control
Signets can easily be Mainboard. They provide some amount of ramp and serve as more beaters if you need to use Tezz's Ult to win a game. If you're on the Agent of Bolas plan, they're more targets for the -1.
Well the idea is to use the seeker to get master transmuter down, or quicksilver amulet, then cheat in blightyblight
If transmitter or quicksilver are your was to get blight steel out I think you should put more of them in there just I make sure you can get him out there
Maybe 1 more would be good but tezzy the seeker lets me get them fron my deck guaranteed so its like ive got 6 rather than 2
True but if someone kills tezzeret or if either of them get put into the grave it will be harder to put blight steel out. Maybe one more of each or depending on which you prefer do more of to be safe. Also {Serum Visions} I think is a bit better then probe but its up to you if you value knowing the cards in opps hand vs scry
Go to my other tezzlossus deck, i abondoned this one i think the other is looking better anyways