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Decks (Magic The Gathering) => Casual => Topic started by: FustyDavorite on March 30, 2014, 11:56:47 PM

Title: R/W Burn 2.0
Post by: FustyDavorite on March 30, 2014, 11:56:47 PM

R/W Burn 2.0

75 cards, 15 sideboard


10 {Mountain}
4 {Sacred Foundry}
4 {Temple of Triumph}
4 {Plains}

22 lands


4 {Satyr Firedancer}
4 {Chandra's Phoenix}
4 {Boros Reckoner}
2 {Spark Trooper}
2 {Stormbreath Dragon}
2 {Fanatic of Mogis}

18 creatures


4 {Boros Charm}
4 {Lightning Helix}
4 {Magma Jet}
2 {Chandra, Pyromaster}
4 {Searing Blood}
2 {Chained to the Rocks}

20 other spells


Sideboard

2 {Spark Trooper}
2 {Chained to the Rocks}
3 {Anger of the Gods}
2 {Spirit of the Labyrinth}
3 {Skullcrack}
3 {Blind Obedience}

15 sideboard cards


Title: Re: R/W Burn 2.0
Post by: FustyDavorite on March 30, 2014, 11:58:18 PM
Okay here we go again. This is my most updated deck. Went ahead and started working on sideboard.
Title: Re: R/W Burn 2.0
Post by: MisterJH on March 31, 2014, 01:51:01 AM
Id go -1 magma jet for +1 spark trooper MB

Id definitely drop at least 1 {blind obedience} SB, it just doesnt seem to do much except maybe give your opponent a free inspired trigger sometimes... Haste isnt a huuuuge thing in standard, idt it deserves 3 spots
Title: Re: R/W Burn 2.0
Post by: MisterJH on March 31, 2014, 01:53:14 AM
Id drop an anger from SB too since it kinda ruins your creatures

Add maybe 2-3 pithing needle SB? If you add 2 then you have an extra slot for who knows what, perhaps another skullcrack?
Title: Re: R/W Burn 2.0
Post by: Remillo on March 31, 2014, 02:15:21 AM
Quote from: MisterJH on March 31, 2014, 01:51:01 AM
Id go -1 magma jet for +1 spark trooper MB

Id definitely drop at least 1 {blind obedience} SB, it just doesnt seem to do much except maybe give your opponent a free inspired trigger sometimes... Haste isnt a huuuuge thing in standard, idt it deserves 3 spots

I think Blind Obedience is just fine, really.  In a deck like this, it's not about stopping hasty guys, it's about tapping new blockers and late-game reach.  When your own guys have haste or are small enough to be killed by efficient blockers, having the new creatures enter tapped can make a huge difference.  The extort triggers are nothing to laugh at, either.  It makes every spell you cast late-game have a little extra value, especially at the point in the game that this sort of deck tends to run out of steam.
Title: Re: R/W Burn 2.0
Post by: MisterJH on March 31, 2014, 10:16:06 AM
True, ok perhaps keep those then
Title: Re: R/W Burn 2.0
Post by: FustyDavorite on March 31, 2014, 11:29:58 AM
That's the main reason I have so many in the board. It halts mirror matches and G/R monsters well enough, and in playtesting the extort has easily proved it's value. I'll probably drop that 1 magma jet, though. The spark troopers are really proving their value, and the jets are best early game so I can filter my draw and ping an opponent or something puny for 2. And should I get pithing needle in there? I may mess around with the  {Anger of the Gods} like you said, maybe substitute it with {Mizzium Mortars}.
Title: Re: R/W Burn 2.0
Post by: FustyDavorite on March 31, 2014, 12:00:19 PM
Also, how about  {Mindsparker} for SB? I'm probably going to end redoing all of sideboard lol