U/W Turn 5 Win 60 cards, 0 sideboard 4 {Hallowed Fountain} 4 {Glacial Fortress} 8 {Plains} 4 {Seachrome Coast} 20 lands 4 {Geist of Saint Traft} 2 {Silverblade Paladin} 2 {Thistledown Liege} 4 {Soldier of the Pantheon} 4 {Champion of the Parish} 4 {Judge's Familiar} 4 {Elite Inquisitor} 2 {Thalia, Guardian of Thraben} 26 creatures 4 {Honor of the Pure} 4 {Path to Exile} 2 {Steel of the Godhead} 4 {Detention Sphere} 14 other spells Sideboard Notes: All credit goes to sparkle ninja for letting me build this deck, I'm posting it with the changes l have made |
Quote from: New2MTG on March 30, 2014, 11:47:50 PM
Caps to me means ur yelling
Quote from: MisterJH on March 30, 2014, 11:59:03 PM
Silence is definitely good, also the one that gives all youe white creatures protection from a color, you have a lot of white
Quote from: Agrus Kos, Enforcer of Truth on March 31, 2014, 12:33:46 AMMy hive mind deck usually combos out turn three and wins... If it doesn't it means I don't have hive mind.
Yeah, it seems people took my message weird. I wasn't try to yell, it was in Caps because its important. We have people in my area calling all of their decks "Turn 3 wins" and such, and I get annoyed. No deck can consistently win on a prescribed turn, if it could, everyone would run it and Wizards would ban the heck out of it. Just remember, your opponent won't just sit there, you have to work around removal, board wipes and counterspells.
Quote from: MisterJH on March 31, 2014, 12:50:11 AMI can play a pact in response which forces the copy on it and still wins me the game. All the pacts are instant speed
Doesnt make it a turn 3 win deck is what hes trying to say, sure it CAN, sure it MIGHT often, but a well placed instant speed enchantment removal will still ruin you, returning hive mid to your hand will send you to turn 4, hes just saying nothing is a guaranteed 'win on turn X' deck because everything has an answer in mtg. Thats all hes trying to say and its hard to argue hes wrong. If hes wrong about any deck then as he said that deck will soon be banned im sure
Quote from: Sparkle Ninja on March 31, 2014, 12:47:44 AMAgain, you still have to work around counterspells and removal. If they counter your {Hive Mind}, you don't win. Yes, you have {Pact of Negation}, but you aren't guaranteed to have it and they could always counter that. You also have to draw well and get the right conditions to accelerate to the "Turn 3 win". You are missing the point: The reason Magic is such a difficult game to master, and such a successful game, is that you have to deal with two variables you can't control: your opponent and chance.Quote from: Agrus Kos, Enforcer of Truth on March 31, 2014, 12:33:46 AMMy hive mind deck usually combos out turn three and wins... If it doesn't it means I don't have hive mind.
Yeah, it seems people took my message weird. I wasn't try to yell, it was in Caps because its important. We have people in my area calling all of their decks "Turn 3 wins" and such, and I get annoyed. No deck can consistently win on a prescribed turn, if it could, everyone would run it and Wizards would ban the heck out of it. Just remember, your opponent won't just sit there, you have to work around removal, board wipes and counterspells.
Quote from: Agrus Kos, Enforcer of Truth on March 31, 2014, 12:54:47 AMThere ya go. Finally something I can't counter!Quote from: Sparkle Ninja on March 31, 2014, 12:47:44 AMAgain, you still have to work around counterspells and removal. If they counter your {Hive Mind}, you don't win. Yes, you have {Pact of Negation}, but you aren't guaranteed to have it and they could always counter that. You also have to draw well and get the right conditions to accelerate to the "Turn 3 win". You are missing the point: The reason Magic is such a difficult game to master, and such a successful game, is that you have to deal with two variables you can't control: your opponent and chance.Quote from: Agrus Kos, Enforcer of Truth on March 31, 2014, 12:33:46 AMMy hive mind deck usually combos out turn three and wins... If it doesn't it means I don't have hive mind.
Yeah, it seems people took my message weird. I wasn't try to yell, it was in Caps because its important. We have people in my area calling all of their decks "Turn 3 wins" and such, and I get annoyed. No deck can consistently win on a prescribed turn, if it could, everyone would run it and Wizards would ban the heck out of it. Just remember, your opponent won't just sit there, you have to work around removal, board wipes and counterspells.
Also: have fun countering my {Krosan Grip}...
Quote from: Spencer Addington on April 14, 2014, 07:38:05 PM
Still needs {honor of the pure}
Quote from: New2MTG on March 30, 2014, 11:57:51 PMWhy was he saccing a land every turn?
I played a friend Saturday with this deck , he played aggro/combo deck he would take two life and sack a land on his turns so to make a long story short on my turn 4 I gad these cards in play
2 judges familier
1 zealous guardian
1 thisltedown liege
He had 8 life and no cards in play or counter spells so do the math
Quote from: griffin131 on April 14, 2014, 09:28:25 PMQuote from: New2MTG on March 30, 2014, 11:57:51 PMWhy was he saccing a land every turn?
I played a friend Saturday with this deck , he played aggro/combo deck he would take two life and sack a land on his turns so to make a long story short on my turn 4 I gad these cards in play
2 judges familier
1 zealous guardian
1 thisltedown liege
He had 8 life and no cards in play or counter spells so do the math
Quote from: Sparkle Ninja on April 22, 2014, 06:11:34 PMSuch a good card. I regret trading my holo when the set first came out
{Geist of Saint Traft} has been wrecking face for me
Quote from: cltrn81 on April 22, 2014, 07:01:56 PMI still have oneQuote from: Sparkle Ninja on April 22, 2014, 06:11:34 PMSuch a good card. I regret trading my holo when the same first came out
{Geist of Saint Traft} has been wrecking face for me
Quote from: Spencer Addington on April 22, 2014, 08:52:21 PMI tried that in the original build when I realised having the blocker against zoo was uber important especially since a first strike blocker is super good there
{knight of meadowgrain} is better than {elite inquisitor}. If your a fan of the vigilance, {serra avenger} is great.
Quote from: Taysby on April 22, 2014, 11:18:46 PMCombo decks and control decks do too. Living end loses to a lot....Quote from: New2MTG on April 22, 2014, 11:07:49 PM
I beat living end on turn 4
That's cause it does nothing till like turn 5 or 6. All aggro decks kill it. :P
Quote from: Sparkle Ninja on May 03, 2014, 11:39:34 PM
I like what you've done (Taysby) but three blue on Cryptic command is actually bad in this deck. Meddling Mage is nice but Thistledown Leige is his finisher in the deck and it should probably stay
Quote from: DylanW18 on May 04, 2014, 12:58:41 AMthat don't search for blur except hallowed fountain?Quote from: Sparkle Ninja on May 03, 2014, 11:39:34 PM
I like what you've done (Taysby) but three blue on Cryptic command is actually bad in this deck. Meddling Mage is nice but Thistledown Leige is his finisher in the deck and it should probably stay
I disagree. Triple blue is simple with 7 main boarded fetches
Quote from: DeathlyFoiend on May 04, 2014, 01:15:40 AM17/20 lands either have blue or search blue.Quote from: DylanW18 on May 04, 2014, 12:58:41 AMthat don't search for blur except hallowed fountain?Quote from: Sparkle Ninja on May 03, 2014, 11:39:34 PM
I like what you've done (Taysby) but three blue on Cryptic command is actually bad in this deck. Meddling Mage is nice but Thistledown Leige is his finisher in the deck and it should probably stay
I disagree. Triple blue is simple with 7 main boarded fetches