Anyone up for a game? I'll be playing {Lavinia of the Tenth}. I roll an 8
Okay splice. I will play, and have already agreed with you to play {thraximundar} , I will let you go first if you want. My deck is not competitive, but very fun (usually)
Draw. Island. Pass
7/40
Draw, {Urborg, Tomb of Yawgmoth},
Tapout for {Baleful Strix}, draw a card. Pass turn.
7/40
Okay.
Untap, draw, island.
Tap urborg for sol ring. Tap sol ring and both islands for {solemn simulacrum} - searching up a basic mountain. Comes into play tapped.
Pass.
5/40
Ok, untap, upkeep, draw.
Play {Shinka, the Bloodsoaked Keep}, tap out for {thraximundar}... Swing baleful Strix, solemn, and thrax, for a total of 9 damage (6 commander),
Pass turn
5/40
Ouch, had that coming I suspect :) okay, I will draw off solemn dying.
Untap, upkeep, draw.
Play mountain as land for turn.
Tap sol ring, mountain, Shinka and urborg, tomb of yawgmoth to cast {batterskull}
Pass.
5/40
Sounds good.
Untap, upkeep, draw.
Tap solving, shinka, urborg, and two islands for {Vesuvan Doppelganger} as a copy of the sphinx.
Swing with the germ equipped with {batterskull} for 4 vigilance, life link, I assume block with sphinx and I gain 4, neither die and I will pass turn.
5/44
Paralyzing grasp on which creature?
Okay, actually there is a 0/0 germ token that batterskull is attached to, but I figure you meant the doppelgänger, although it is a copy of the sphinx so it has vigilance...
Ok, so untap, upkeep, draw.
Tap sol ring for {dimir signet}
Transmute {tolaria west} for {cabal coffers} . Play {dimir aqueduct} tapped as land for turn, returning a tapped island back to hand.
Swing with sphinx and batterskull , both have vigilance, sphinx trigger so sphinx is attacking for 1 in the air and batterskull is attacking for 5 with lifelink. Blocks?
Okay, well if you don't block the batterskull germ, then you actually lose 5 life and I gain 5.
Okay, so unt, upkeep , draw.
{cabal coffers} as land for turn.
Tap sol ring into dimir signet to cast {mimic vat}
Attack with the sphinx doppelgänger and the germ batterskull! triggering sphinx! Responses? Blocks?
Ok, response to that... Tap dimir aqueduct for B/U tap island and mountain, cast {Rewind} untapping the same lands ...blocks or responses.
No, definitely not.
I guess after the attack on my turn I will pass...
Well, I am at 53 life, I have 3 cards in hand and a {Vesuvius doppelganger} that is currently a copy of your sphinx and a 0/0 germ token equipped with {batterskull}.
Okay, I will go to 49 life
Quote from: Arzair on March 29, 2014, 12:28:07 AM
I guess after the attack on my turn I will pass...
Well, I am at 53 life, I have 3 cards in hand and a {Vesuvius doppelganger} that is currently a copy of your sphinx and a 0/0 germ token equipped with {batterskull}.
Are you playing a Jenky clone based deck?
Untap, upkeep, draw.
Play island.
Tap sol ring, shinka, urborg, two mountains and two islands into dimir signet for a total of 9 to cast {thraximundar}
Tap dimir aqueduct for two mana and tap cabal coffers for a total of 8 mana, use 5 of that to equip thrax with the batterskull, the germ will die.
Attack with thrax, forces you to sacrifice your sphinx, +1 counter moves thrax up to a 11/11 vigilance lifelink commander damage
Quote from: Sparkle Ninja on March 29, 2014, 12:35:31 AM
Quote from: Arzair on March 29, 2014, 12:28:07 AM
I guess after the attack on my turn I will pass...
Well, I am at 53 life, I have 3 cards in hand and a {Vesuvius doppelganger} that is currently a copy of your sphinx and a 0/0 germ token equipped with {batterskull}.
Are you playing a Jenky clone based deck?
It's actually a junky grixis goodstuff deck, one that I put together to introduce people to the format that is very fun in big crazy multiplayer games and can also play 1v1 if needed. It doesn't combo, just decent synergy. It can do a lot of things ok, not especially well, but can be a good measure for new deck builders.
{thraximundar} he has haste :) also, I moved the equipment to thrax and attacked with just thrax for 11 with vigilance and lifelink
Quote from: Arzair on March 29, 2014, 12:45:24 AM
Quote from: Sparkle Ninja on March 29, 2014, 12:35:31 AM
Quote from: Arzair on March 29, 2014, 12:28:07 AM
I guess after the attack on my turn I will pass...
Well, I am at 53 life, I have 3 cards in hand and a {Vesuvius doppelganger} that is currently a copy of your sphinx and a 0/0 germ token equipped with {batterskull}.
Are you playing a Jenky clone based deck?
It's actually a junky grixis goodstuff deck, one that I put together to introduce people to the format that is very fun in big crazy multiplayer games and can also play 1v1 if needed. It doesn't combo, just decent synergy. It can do a lot of things ok, not especially well, but can be a good measure for new deck builders.
I play an incredibly taxy deck for multiplayer that just shuts down everyone else by making then have to pay 9 extra mana for creatures.... It gets stupid to say the least. If you want a look scroll down a bit and look at page six of "Commander" under the wall games section
I need to finish this tonight...
I need to be able to clean up where I have the deck set up right now, I can't keep the board state the same overnight without serious work.. It's close to being done, let's just finish it please.
You are at 10, I am at 60.
You have taken 17 commander damage... Can you deal with thrax?
Ok, very nice!
Untap, upkeep, draw.
Tap 3 island, 2 mountain, shinka, urborg for {Cyclonic Rift} overloaded.
Swing with thrax for game?
I linked it... I will do it agin. {cyclonic rift} overloaded. bounces all your non land permanents, including your pacifism... Thus enabling thrax to be able to attack.
Quote from: Splicer on March 29, 2014, 01:11:47 AM
Ah, thought it was just creatures. I'll {divine verdict} him
Taken out by an unexpected bad card..., well played
Negative. I have gone back and counted. You have only played 4 lands all game. How were you able to cast lavina and pacifism last turn (a total of 7 mana) and also divine verdict during my turn (4 mana) ... So ... Explanation?
... Ok I will believe you. Thrax is back in the command zone, activate cabal coffers by tapping dimir aqueduct to produce 9 mana, equipping the doppelgänger with batterskull and pass.
Ok, sounds good, :) your deck is coming along well, I have watched it get a little better over the past few weeks, so congratulations on that!
Good game, +1 :)