Hi guys, I'm not sure if this is the right place to put this, but I need some help figuring out how to beat a deck I keep losing to. It's an artifact deck that inevitably {tinkers} into a {blightsteel colossus} turn one or 2. I'm running a mono black devotion, and I realize I'm getting out classed by an illegal deck but he always uses it and I need some way to end this torture, even if it means a new deck.
Quote from: VQMracing on March 23, 2014, 01:41:30 AM
Hi guys, I'm not sure if this is the right place to put this, but I need some help figuring out how to beat a deck I keep losing to. It's an artifact deck that inevitably {tinkers} into a {blightsteel colossus} turn one or 2. I'm running a mono black devotion, and I realize I'm getting out classed by an illegal deck but he always uses it and I need some way to end this torture, even if it means a new deck.
{force of will}
Find a way to turn one or turn two {Worldfire}
Run the old black/blue zombie deck that delt with delver when it was in standard. Dude will cry when you turn 2 in response to your colossus, {Geth's Verdict} :)
Quote from: Juggalonoke on March 23, 2014, 12:59:55 PM
Dude will cry when you turn 2 in response to your colossus, {Geth's Verdict} :)
That is honestly the best way to deal with it. Without making a entire new deck u just need to make sure u put a lot of sacrifice cards in. Sense it seems his deck is either casual or legacy/vintage then I see no reason when u play him you can't put older stuff in also. I think if u add in against him 4 {geths verdict} and 4 {chainers edict} u should be all set and ready for that turn two colossus. Just my opinion
Edit: also there is {diabolic edict} and {cruel edict} also. I think any combination of those will do nicely
{Revoke Existence}, {Path to Exile} or {Swords to Plowshares} will exile it permanently.
Or just {unsummon} it.
Quote from: Mattao19 on March 23, 2014, 03:39:53 PM
Sac spells work flawlessly also if you want to splash a color {G} has stuff like {Nature's Claim}
It's indestructible so you'd have to exile it or bounce it. {Unsummon} or {Vapor Snag} are good suggestions.
{fade into antiquity}
{revoke existence}
{return to dust}
Quote from: Double-O-Scotch on March 23, 2014, 08:34:18 PM
{fade into antiquity}
{revoke existence}
{turn to dust}
Turn to dust is only equipment.
Re-turn. My bad
{Act of Treason}, use it against him. Make sure you tell him that you hope it fits.
If you don't mind splashing, you could just straight up {Spell Pierce} or {Mana Leak} or {Daze} or whatever the {Tinker}. Don't let them even see the colossus.
Quote from: Silent1236 on March 23, 2014, 09:25:53 PM
If you don't mind splashing, you could just straight up {Spell Pierce} or {Mana Leak} or {Daze} or whatever the {Tinker}. Don't let them even see the colossus.
But wouldn't it be better to just let him get the colossus out and then take care of it? Atleast that way u r getting two of his cards for just one of his? Just a thought
Well, it depends on what you do to it. If you exile it, good! If you only bounce it, it's in his hand for later.
Quote from: Splicer on March 24, 2014, 12:58:47 AM
Well, it depends on what you do to it. If you exile it, good! If you only bounce it, it's in his hand for later.
Tinker does nothing for a card in hand. And if your plan is to cheat it out you won't be able to hard cast it often.
There's always hulk flash :P
Or T1 dark depths.