Big Country 75 cards, 15 sideboard 4 {Copperline Gorge} 4 {Stomping Ground} 2 {Grove of the Burnwillows} 4 {Fire-Lit Thicket} 4 {Raging Ravine} 4 {Spinerock Knoll} 4 {Ghitu Encampment} 2 {Mountain} 4 {Treetop Village} 2 {Forest} 1 {Kessig Wolf Run} 4 {Blinkmoth Nexus} 2 {Mutavault} 4 {Tectonic Edge} 45 lands 4 {Countryside Crusher} 3 {Oracle of Mul Daya} 7 creatures 4 {Seismic Assault} 4 {Life from the Loam} 8 other spells Sideboard 4 {Leyline of the Void} 3 {Ancient Grudge} 4 {Leyline of Sanctity} 4 {Anger of the Gods} 15 sideboard cards |
Quote from: Silent1236 on March 23, 2014, 10:02:35 PMThe point of the deck is to make countryside crusher obscene
Oh? Is this just like a manland beat down? This is intriguing.
Quote from: Agrus Kos, Enforcer of Truth on March 23, 2014, 10:09:35 PMyeah that's the idea I don't think in all the testing in have won the same way in a row and that's good cos it's a deck with opions.
I like it because your opponent never knows how you will win. You could beat down with the lands, {Seismic Assault} them or just kill with a huge {Countryside Crusher}. This means they may board in {Disenchant}s only to get slapped by lands and the thought of them having that dead card in hand makes me laugh.... :P