4 {Swamp} 8 {Island} 8 {Forest}
20 lands
4 {Screeching Sliver} 4 {Galerider Sliver} 4 {Manaweft Sliver} 4 {Virulent Sliver} 4 {Gemhide Sliver} 4 {Basal Sliver}
24 creatures
4 {Glimpse the Unthinkable} 4 {Traumatize} 4 {Mind Grind} 4 {Diabolic Tutor}
16 other spells
Sideboard
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Never seen the slivgnars being used as a mill tactic. Probably pretty agitating.
It seems that you wouldn't have enough mill or power to win an average game.
Is there anything you guys would add or subtract?
Maybe get a better tutor card than {diabolical tutor}
I think you need to focus on one or the other. You have slivers and a mill strategy. Not enough of either since you're essentially 50/50.
The trategy of mine is to get slivers out, especially basal. When i have, oh say 4-5 slivers out, sack them for a ton of mana to mindgrind them out.
Also if i come across traumatize it is possible to do that turn 3-4 and then mindgrind next turn. I would pretty much be tapping all the slivers out each turn for mana.. I would only start a game if it had 2 land(1 forest) and a manaweft/gemhide sliver and diabolic tutor/ mind grind/ traumatize (one or the other).
I wasn't exacly thinking of attacking with my creatures, unless i absolutely had to.