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Decks (Magic The Gathering) => Commander => Topic started by: Sparkle Ninja on March 13, 2014, 10:34:31 PM

Title: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 13, 2014, 10:34:31 PM
Animar, Soul of the Artefafacts

100 cards, 0 sideboard

1 Animar Soul of Elements

1 {Gaea's Cradle}
1 {Grove of the Burnwillows}
1 {Steam Vents}
1 {Ancient Ziggurat}
6 {Forest} All have an energy card put on them
1 {Glimmervoid}
6 {Island} most are foil
1 {Academy Ruins}
1 {Fire-Lit Thicket}
1 {Gruul Turf} foil
1 {Stomping Ground}
1 {Cascade Bluffs}
1 {Temple of Mystery} altered
1 {Shivan Reef}
3 {Mountain}
1 {Buried Ruin}
1 {Temple of Abandon}
1 {Yavimaya Coast}
1 {Izzet Guildgate}
1 {Command Tower}
33 lands

1 {Lodestone Golem}
1 {Darksteel Colossus}
1 {Muzzio, Visionary Architect}
1 {Bond Beetle} foil
1 {Darksteel Juggernaut}
1 {Dream Stalker}
1 {Arcbound Worker}
1 {Runed Servitor}
1 {Thopter Assembly}
1 {Hellkite Igniter} foil
1 {Jawbone Skulkin}
1 {Steel Overseer}
1 {Myr Mindservant}
1 {Chief Engineer}
1 {Clockwork Hydra}
1 {Ornithopter}
1 {Pilgrim's Eye}
1 {Prophet of Kruphix} altered
1 {Myr Landshaper}
1 {Myr Welder}
1 {Myr Servitor}
1 {Blightsteel Colossus}
1 {Phyrexian Revoker}
1 {Garruk's Horde}
1 {Master of Etherium} Planechase
1 {Scuttling Doom Engine}
1 {Triskelavus}
1 {Copper Myr}
1 {Nylea God of the Hunt}
1 {Reclamation Sage} Promo
1 {Craterhoof Behemoth}
1 {Soul of the Harvest}
1 {Memnite}
1 {Shimmer Myr} Foil
1 {Myr Battlesphere}
1 {Myr Sire}
1 {Memnarch} foil
1 {Inkwell Leviathan}
1 {Myr Superion}
1 {Fight Bear} ({Ulvenwald Tracker})
1 {Vorel of the Hull Clade} foil
1 {Walking Atlas}
1 {Wurmcoil Engine} prerelease
1 {Kudoltha Forgemaster}
1 {Somberwald Sage}
1 {Omnath Locus of Mana}
1 {Platinum Emperion}
1 {Pentivus}
1 {Manaplasm}
49 creatures

1 {Temporal Mastery}
1 {Darksteel Ingot} foil
1 {Signal the Clans}
1 {Dissolve} Promo
1 {Mizzium Transreliquat}
1 {Brainstorm} Beatdown Box Set
1 {Darksteel Forge}
1 {Cyclonic Rift} Foil
1 {Garruk Primal Hunter}
1 {Increasing Savagery}
1 {Gilded Lotus}
1 {Counterflux} altered
1 {Tezzeret the Seeker} Duel Deck
1 {Chromantic Lantern}
1 {Thoughtcast}
1 {Dissipate}
1 {Rapid Hybridization}
17 other spells
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 14, 2014, 05:01:39 PM
Going to go through the creature and non creature base. Explaining why they're here and why you should play them. The deck has been under some substantial editing. I've been working on it with some people with similar decks in the area. We've been working on it and this is the best draft so far.

{Ornithopter}- Good way to start the curve on this deck. Also a decent blocker.

{Memnite}- See Ornithopter

{Myr Mindservant}- Reshuffle's are important when I have Garruks hoard on the field and the top card is not a creature

{Bond Beetle}- Two counters on my general means a great curve

{Arcbound worker}- on curve, usually free. all around good.

{Jawbone Skulkin}- Potentially gives my general haste after a board clear. Usually great

{Myr Servitor}- on curve. Thats about it really.

{Ulvenwald Tracker}- Used as removal for whatever I wanted

{Dream Stalker}- More counters!!!???! all day e'ry day.

{Runed Servitor} on curve, dies and I get cards, you get cards, we all get cards. Everyone's happy.

{Steel Overseer}- Always good to power up my guys for more beats

{Chief Engineer}- Keeps me from being fully reliant on Animar. also on curve.

{Phyrexian Revoker} Lots of combo decks reliant on one card operating with its activated ability. Shuts those down while being on curve. Perfect for this deck.

{Copper Myr} If I don't have the counters, I'll have the mana. on curve, great for the deck.

{Myr Sire}- Chump blocker that makes a chump blocker. Nice.

{Myr Superion}- 5/6 for free with only 2 counters.

{Walking Atlas}- two land drops per turn is incredibly useful.

{Muzzio, Visionary Architect}- Getting four mana whatever artifact is close to the top of my deck is useful beyond compare

{Pilgrim's Eye}- Basic lands, Flyer, on curve, useful.

{Myr Landshaper} On curve. See {Hellkite Igniter}

{Myr Welder} Getting a mana rock outta this guy is great. Also fun to exile a blightsteel from an opponent's graveyard.

{Master of Etherium}- Powers up most of my creatures, Gets bigger according to the number of artifacts I control. usually rather large

{Reclamation Sage}- Great at getting rid of pesky enchantments and artefacts the opponents control

{Shimmer Myr}- Flashing in the beater creatures is pretty great.

{Vorel of the Hull Clade}- Counter doubling is incredibly useful in this deck.

{Somberwald Sage}- Mana Acceleration is so useful. Like you already know.

{Omnath Locus of Mana}- Saving up for a beater. on curve. makes it so I'm not reliant on my general

{Manaplasm}- Gets really big rather quickly. Becomes a threat unless immediately removed.

{Lodestone Golem}- Really only taxes my opponents. Doesn't effect me a whole lot.

{Nylea God of the Hunt} Trampling my non trampling beaters in good. So is buffing things to no end. Rarely a creature though.

{Darksteel Juggernaut}- Gets big, Indestructible, on curve. Good

{Clockwork Hydra}, Needs a replacement. Its just on curve.

{Prophet of kruphix}- see {Shimmer Myr}

{Kudoltha Forgemaster}- Tinker on a stick. I can drop the tokens I create through Myr battlesphere and Thopter Assembly.

{Thopter Assembly} Big dude that turns into more dudes that are good at chump blocking.

{Scuttling doom Engine}- Good beater. When taken out doubles as removal. Also on curve

{Soul of the Harvest}- One of the creatures I need to begin the storm of death. So powerful.

{Wurmcoil Engine}- There's a reason its played in tron. (Taysby looking at you). that is also why its played in here.

{Hellkite Igniter}- Beats for twenty on t5 or better. Good in here. powerful

{Garruk's Horde} Other half of the storm

{Triskelavus}- on curve. Can poke creatures for small amounts of mana.

{Myr Battlesphere} Beater to the death. Much power.

{Memnarch} One of the more powerful creatures in the deck. Can steal what I need, Can steal an Avacyn. Gets dumb. gets fun though.

{Pentavus}- Makes dudes. On curve. worth the slot.

{Craterhoof Behemoth} Beats for a billion!!!

{Platinum Emperion}- 8/8 Protects me from death. also on curve. Good card.

{Inkwell Leviathan}- Large creature. Shroud. Can't be blocked in most cases. Solid blocker when it can't. All around really nice.

{Darksteel Collossus}- Almost at the top of the curve. Massive beater. Hard to deal with for a lot of decks.

{Blightsteel Colossus}- The top of the curve. The second biggest threat in the deck. Such power. Cannot be tamed by mere mortals.

{Brainstorm}-This should be obvious. It's brainstorm.

{Rapid Hybridization}- some solid removal for the deck

{Signal the Clans}- can be used early game to find the curve starters, can be used late game to find beaters or storm creators. solid addition

{Cyclonic Rift}- Can be used when the opponents have an overwhelming force. Can also be used to wipe everyone else's board for the kill.

{Darksteel Ingot}- Solid colour fixing. Only 3 mana. Also acceleration

{Mizzium Transreliquat}- Can be used to copy a big beater creature I have on the field or an artifact the opponent controls that I want to control.

{Dissolve}- Its a counterspell that allows me to check wether or not the top card is a creature. Solid in this deck

{Dissipate}- Exiles whatever I need to exile when they cast it. Good against reanimator or Eldrazi.

{Counterflux}- The counterspell to end all counter wars. Just so good

{Chromatic Lantern}- Makes my lands tap for whatever I need. Solid in any deck.

{Increasing Savagery}- Loads of free creatures and I don't need any to get the curve going.

{Garruk, Primal Hunter}- Used only to draw cards. Thats pretty much it.

{Tezzeret The Seeker}- Untaps my creatures, Untaps my mana rocks, tutors for dudes. Solid.

{Gilded Lotus}- Because Gilded Lotus

{Thoughtcast}- 2 cards, one mana, really good.

{Temporal Mastery}- Extra turns mean that extra push for the kill.

{Darksteel Forge}- Makes almost my entire creature base indestructible}

now comes the question, Where'd the eldrazi go? Well the curve was too top heavy. I had to change it. They had to go. Shame really.


The Community Deck Spotlight asks for an interesting story. Here goes

So a couple weeks ago, a young man walked into monday night EDH with an Animar commander deck. As we sat down because we were paired against each other, I saw that they're deck was incredibly similar to mine, even though I hade never met this person before. Turns out it was someone who had seen my deck here on the forum and decided to build it. So after comparing notes and decks we think we have our best drafts for our playstyles.
Title: Re: Animar, Soul of the Artefacts
Post by: AdamS on March 14, 2014, 05:37:33 PM
-{Tormod's Crypt}
+{Doubling Season}
the crypt doesnt seem very useful in this deck because it kill the opponent fast enough that you dont need it and doulbing the counters on animar seems like a better idea IMO
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 14, 2014, 05:40:01 PM
Quote from: AdamS on March 14, 2014, 05:37:33 PM
-{Tormod's Crypt}
+{Doubling Season}
the crypt doesnt seem very useful in this deck because it kill the opponent fast enough that you dont need it and doulbing the counters on animar seems like a better idea IMO
I did that for a while then some guy with a {The Mimeoplasm} deck showed up at my LGS and so that's in there because he's really the only one I play with regularly
Title: Re: Animar, Soul of the Artefacts
Post by: LordJanova on March 14, 2014, 06:44:58 PM
{Mycosynth Lattice} with your darksteel forge you'll be immune to any land destruction and animar will be indestructible too. Also {Memnarch} will be able to steal anything. And since you're running red, if you use mycosynth and have the forge on the field, {Shatterstorm} will provide a cheap and very filthy unfair boardwipe. If it goes off in your favor you can effectively win the game, even without the forge on the field you can still pretty much restart the game with it. It's like a really cheap {Jokulhaups}. Also with the lattice on the field {Shatter} is cheap instant speed removal for anything, combo pieces or just big beaters you don't want to stay around too long. And since you're running blue you can throw some artifact tutors in there to make sure you can get both the forge and the lattice out consistently. Also, with the lattice throw in a {Hellkite Tyrant} as an alternate win con, with animar on the field you could cast him for pretty cheap. He's an easy way to win and a nasty way to steal your opponents board.
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 14, 2014, 06:47:44 PM
Quote from: LordJanova on March 14, 2014, 06:44:58 PM
{Mycosynth Lattice} with your darksteel forge you'll be immune to any land destruction and animar will be indestructible too. Also {Memnarch} will be able to steal anything. And since you're running red, if you use mycosynth and have the forge on the field, {Shatterstorm} will provide a cheap and very filthy unfair boardwipe. If it goes off in your favor you can effectively win the game, even without the forge on the field you can still pretty much restart the game with it. It's like a really cheap {Jokulhaups}. Also with the lattice on the field {Shatter} is cheap instant speed removal for anything, combo pieces or just big beaters you don't want to stay around too long. And since you're running blue you can throw some artifact tutors in there to make sure you can get both the forge and the lattice out consistently. Also, with the lattice throw in a {Hellkite Tyrant} as an alternate win con, with animar on the field you could cast him for pretty cheap. He's an easy way to win and a nasty way to steal your opponents board.
The thing is I end up combining out turn four so Mycosynth Lattice doesn't even hit the field. I'm already running {Memnarch}. Hell kite tyrant will be added though
Title: Re: Animar, Soul of the Artefacts
Post by: Wingnut on March 15, 2014, 08:30:25 AM
 {Doubling Season},  {Primal Vigor},  {Vorel of the Hull Clade},  {Increasing Savagery} and  {Triskelion}. I feel like all of these would work with the deck.
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 15, 2014, 11:02:31 AM
I don't really need stuff to put counters on Animar because I'm playing creatures for free and throwing more counters on him which allows me to play more free stuff
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 16, 2014, 05:28:19 PM
Just went to an EDH tournament. Went 5-0 with this deck. Beat a {Niv-Mizzet, Dracogenius} deck, a {The Mimeoplasm} deck, an {Erebos God of the Dead} deck along with a really weird {Phage The Untouchable} deck and my final boss was an absolutely insane {Nicol Bolas} deck
Title: Re: Animar, Soul of the Artefacts
Post by: Walkhard on March 16, 2014, 05:31:31 PM
Nicol bolas, probably my favorite commander lol. Gj on that win. How'd it play out?
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 16, 2014, 05:41:37 PM
I combo'd out turn four and had 6 creatures on the battlefield. That means my Animar is a 7/7 and they'd usually scoop because they couldn't kill him. The one time I didn't combo out turn four I ended up wiping his board then throwing out all the Eldrazi creatures
Title: Re: Animar, Soul of the Artefacts
Post by: MuggyWuggy on March 16, 2014, 06:20:15 PM
Does no one run removal? Lol
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 16, 2014, 06:32:07 PM
Almost all good removal can't touch Animar. He has pro white and Pro black
Title: Re: Animar, Soul of the Artefacts
Post by: Walkhard on March 16, 2014, 07:06:41 PM
That sounds nasty lol. That kinda makes me want to try and build a deck like this.
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 16, 2014, 07:22:58 PM
Animar recently jumped to 15 dollars and he's one of cheaper parts of the deck. The deck costs around 600 dollars to build if you were wondering but it's a ton of fun to play. Well worth the cost
Title: Re: Animar, Soul of the Artefacts
Post by: Agrus Kos, Enforcer of Truth on March 16, 2014, 08:08:40 PM
Quote from: Sparkle Ninja on March 16, 2014, 06:32:07 PM
Almost all good removal can't touch Animar. He has pro white and Pro black
Thank god I run {Curse of Swine} in my deck :P
Title: Re: Animar, Soul of the Artefacts
Post by: AdamS on March 16, 2014, 08:26:34 PM
Quote from: Agrus Kos, Enforcer of Truth on March 16, 2014, 08:08:40 PM
Quote from: Sparkle Ninja on March 16, 2014, 06:32:07 PM
Almost all good removal can't touch Animar. He has pro white and Pro black
Thank god I run {Curse of Swine} in my deck :P
isnt that considerd white because of the hybrid cost
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 16, 2014, 09:13:55 PM
The deck is stupid fun to play. If you would like go look at some of the wall games played with it
Title: Re: Animar, Soul of the Artefacts
Post by: Double-O-Scotch on March 16, 2014, 10:20:01 PM
Quote from: AdamS on March 16, 2014, 08:26:34 PM
Quote from: Agrus Kos, Enforcer of Truth on March 16, 2014, 08:08:40 PM
Quote from: Sparkle Ninja on March 16, 2014, 06:32:07 PM
Almost all good removal can't touch Animar. He has pro white and Pro black
Thank god I run {Curse of Swine} in my deck :P
isnt that considerd white because of the hybrid cost

👆This is correct as the cards colour identity is white and blue and therefore can't be used in an {animar, soul of elements} deck.

Edit: that was for {curse of chains} I should learn to read...
Title: Re: Animar, Soul of the Artefacts
Post by: Agrus Kos, Enforcer of Truth on March 16, 2014, 10:24:29 PM
Quote from: AdamS on March 16, 2014, 08:26:34 PM
Quote from: Agrus Kos, Enforcer of Truth on March 16, 2014, 08:08:40 PM
Quote from: Sparkle Ninja on March 16, 2014, 06:32:07 PM
Almost all good removal can't touch Animar. He has pro white and Pro black
Thank god I run {Curse of Swine} in my deck :P
isnt that considerd white because of the hybrid cost
There is no card named {Curse of Swine} and I meant {Curse of the Swine} which is a mono-blue card.
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 16, 2014, 10:36:00 PM
I play {pongify} in mine because Pongify is fun
Title: Re: Animar, Soul of the Artefacts
Post by: Agrus Kos, Enforcer of Truth on March 16, 2014, 10:38:47 PM
Quote from: Sparkle Ninja on March 16, 2014, 10:36:00 PM
I play {pongify} in mine because Pongify is fun
Why would you play {Pongify} when you could be playing {Rapid Hybridization}? Frog lizards are much better than Apes!
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 16, 2014, 10:40:08 PM
But I like apes. I think they're fun to hug
Title: Re: Animar, Soul of the Artefacts
Post by: Agrus Kos, Enforcer of Truth on March 16, 2014, 10:43:42 PM
Quote from: Sparkle Ninja on March 16, 2014, 10:40:08 PM
But I like apes. I think they're fun to hug
And this isn't? (https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSNzZJZgjSXWGyke00rthF0M79mFJ5dvA2j9D8Uf-pxNJcYq9a_8w)
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 16, 2014, 10:44:43 PM
maybe I'd hug it if I were drunk. And also the ape wears a necklace
Title: Re: Animar, Soul of the Artefacts
Post by: Agrus Kos, Enforcer of Truth on March 16, 2014, 10:50:53 PM
Quote from: Sparkle Ninja on March 16, 2014, 10:44:43 PM
maybe I'd hug it if I were drunk. And also the ape wears a necklace
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcS4GUSOCb1RyEVec5b4sk_JU_1wCpfT9AUgVdjX2vNjqsAI7v4gKw)
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 16, 2014, 10:52:15 PM
I'm referring to the actual token
Title: Re: Animar, Soul of the Artefacts
Post by: Agrus Kos, Enforcer of Truth on March 16, 2014, 10:53:31 PM
Quote from: Sparkle Ninja on March 16, 2014, 10:52:15 PM
I'm referring to the actual token
That's even more terrifying...
(http://www.wizards.com/magic/images/PLCToken_Ape.jpg)
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 16, 2014, 11:01:54 PM
But it has a necklace
Title: Re: Animar, Soul of the Artefacts
Post by: AdamS on March 17, 2014, 06:17:42 AM
Quote from: Sparkle Ninja on March 16, 2014, 11:01:54 PM
But it has a necklace
i wear a neckless that is a sword with 2 dragons wraped around it and a skull. i dont think that make me hug-able. so why do you really want to hug the ape. lol :P
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 17, 2014, 07:06:57 AM
Because I like fluffy things
Title: Re: Animar, Soul of the Artefacts
Post by: Walkhard on March 18, 2014, 04:51:56 AM
Fluffy things, like bats, cats, and rats.
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 18, 2014, 07:07:16 AM
Quote from: Walkhard on March 18, 2014, 04:51:56 AM
Fluffy things, like bats, cats, and rats.
I actually have a cat. I named him Walter
Title: Re: Animar, Soul of the Artefacts
Post by: Walkhard on March 18, 2014, 06:09:15 PM
My cats named monkey, because he runs around and climbs everything like one >.>
Title: Re: Animar, Soul of the Artefacts
Post by: AdamS on March 18, 2014, 07:44:24 PM
my oldest cat is named kittie my other cat is named cat and my hamster was named hammy. cuz im original like that lol
Title: Re: Animar, Soul of the Artefacts
Post by: Shadridium on March 20, 2014, 09:11:05 AM
I really like this deck , are there any of the artifacts that u feel just "fall a bit short" I'm curious so hear if you had to replace something what would you replace
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 20, 2014, 09:48:29 PM
Quote from: Shadridium on March 20, 2014, 09:11:05 AM
I really like this deck , are there any of the artifacts that u feel just "fall a bit short" I'm curious so hear if you had to replace something what would you replace
{Palladium Myr} I replace it with a {tinker} when I play at my LGS
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 20, 2014, 11:59:42 PM
Some good news. This deck has gone completely undefeated. Has not lost a single game since I built it. Won 8 tournaments. Animar is just to fast for them.
Title: Re: Animar, Soul of the Artefacts
Post by: Arzair on March 21, 2014, 01:34:39 AM
I will gladly play it. I also have 2 undefeated decks.

You can choose to play either  {Sliver Overlord}

Or  {Nin, the Pain Artist}

I have seen the wall games and I think it is still too slow to handle either slivers or nin... Wanna play? :)

I will be able to offer up potential advice after playing :) but the curve that I see looks very harsh on first glance...
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 21, 2014, 07:36:10 AM
I'll play slivers. Watch this. It'll blow your mind
Title: Re: Animar, Soul of the Artefacts
Post by: Arzair on March 21, 2014, 01:05:49 PM
Wanna play it right here? Or on the wall games section?
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 21, 2014, 04:56:27 PM
Wall games
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 22, 2014, 12:08:02 AM
I'm replacing Tormods Crypt with {Cloudstome Curio} because it's really good
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 28, 2014, 12:20:50 AM
Bump. Need some ideas on some Anti boardclears stuff
Title: Re: Animar, Soul of the Artefacts
Post by: Arzair on March 28, 2014, 01:51:31 AM
Quote from: Sparkle Ninja on March 28, 2014, 12:20:50 AM
Bump. Need some ideas on some Anti boardclears stuff

Counterspells!

Don't overextend!

Counterspells!

Try creature based counterspells like {mystic snake} and {draining whelk} :) they have great synergy with animar,

...and if you are using cloudstone curio, then the bounce creatures need to be added as well!


Title: Re: Animar, Soul of the Artefacts
Post by: Wingnut on March 28, 2014, 07:50:35 AM
Quote from: Sparkle Ninja on March 28, 2014, 12:20:50 AM
Bump. Need some ideas on some Anti boardclears stuff

{Darksteel Forge}, doesn't help with animar, so maybe bring a couple auras that give it indestructible?
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 29, 2014, 01:07:49 AM
Darksteel forge is already in there
Title: Re: Animar, Soul of the Artefacts
Post by: MisterJH on March 29, 2014, 01:17:32 AM
Needs more myr it does
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on March 29, 2014, 01:25:02 AM
Which ones though? I like them early on but the get annoying later game to draw into
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on April 03, 2014, 12:30:07 AM
Bump for Eric
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on June 07, 2014, 12:06:10 PM
I want to put in {Muzzio Visionary architect} but I don't know what to remove
Title: Re: Animar, Soul of the Artefacts
Post by: Wingnut on June 07, 2014, 02:30:11 PM
I think at this point your just gonna have to pull animar.......
Title: Re: Animar, Soul of the Artefacts
Post by: PrEZchoICE1 on June 07, 2014, 04:55:18 PM
Quote from: Arzair on March 28, 2014, 01:51:31 AM
Quote from: Sparkle Ninja on March 28, 2014, 12:20:50 AM
Bump. Need some ideas on some Anti boardclears stuff

Counterspells!

Don't overextend!

Counterspells!

Try creature based counterspells like {mystic snake} and {draining whelk} :) they have great synergy with animar,

...and if you are using cloudstone curio, then the bounce creatures need to be added as well!

If u go with snake and whelk dont forget your {Mimic Vat}
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on June 07, 2014, 10:13:08 PM
I think I'm going to swap {Dryad Arbor} out for it. Muzzio is just going to do more for me
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on June 11, 2014, 12:09:41 AM
A couple if updates
Title: Re: Animar, Soul of the Artefacts
Post by: Munchlax on June 14, 2014, 12:18:51 AM
This looks awesome! I already started getting together the stuff I need for it.
Title: Re: Animar, Soul of the Artefacts
Post by: Jackson get out on June 14, 2014, 02:58:32 PM
 {Cloudstone Curio} is super fun with 2 eldrazis to bounce with a built up animar for many " casting" effects but the only thing that sucks about the curio is that it doesn't work with artifact creatures!
Title: Re: Animar, Soul of the Artefacts
Post by: Munchlax on June 14, 2014, 04:21:12 PM
Quote from: Jackson get out on June 14, 2014, 02:58:32 PM
{Cloudstone Curio} is super fun with 2 eldrazis to bounce with a built up animar for many " casting" effects but the only thing that sucks about the curio is that it doesn't work with artifact creatures!
Doesn't it work with {Walking Atlas} though?
Title: Re: Animar, Soul of the Artefacts
Post by: Remillo on June 14, 2014, 06:45:01 PM
Quote from: Munchlax on June 14, 2014, 04:21:12 PM
Quote from: Jackson get out on June 14, 2014, 02:58:32 PM
{Cloudstone Curio} is super fun with 2 eldrazis to bounce with a built up animar for many " casting" effects but the only thing that sucks about the curio is that it doesn't work with artifact creatures!
Doesn't it work with {Walking Atlas} though?

You can bounce artifact creatures just fine, but Cloudstone Curio only triggers off of non-Artifact permanents.  You can bounce your Atlas, but you can't Bounce WITH the Atlas.
Title: Re: Animar, Soul of the Artefacts
Post by: Jackson get out on June 14, 2014, 08:00:59 PM
Quote from: Remillo on June 14, 2014, 06:45:01 PM
Quote from: Munchlax on June 14, 2014, 04:21:12 PM
Quote from: Jackson get out on June 14, 2014, 02:58:32 PM
{Cloudstone Curio} is super fun with 2 eldrazis to bounce with a built up animar for many " casting" effects but the only thing that sucks about the curio is that it doesn't work with artifact creatures!
Doesn't it work with {Walking Atlas} though?

You can bounce artifact creatures just fine, but Cloudstone Curio only triggers off of non-Artifact permanents.  You can bounce your Atlas, but you can't Bounce WITH the Atlas.
Yea that's what I was trying to say! I guess I didn't explain it well enough😁
Title: Re: Animar, Soul of the Artefacts
Post by: Wally on June 14, 2014, 10:59:44 PM
 {Spellskite} seems to be MIA?
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on August 30, 2014, 01:21:24 PM
Deck Tech located here (http://imtgapp.com/forum/index.php?topic=35496.msg342171#msg342171)
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on August 30, 2014, 01:21:44 PM
deck tech is up
Title: Re: Animar, Soul of the Artefacts
Post by: Munchlax on August 30, 2014, 01:24:53 PM
Awwww yeah. Thank you soooo much
Title: Re: Animar, Soul of the Artefacts
Post by: Dudecore on August 30, 2014, 01:43:27 PM
Quote from: Sparkle Ninja on August 30, 2014, 01:21:44 PM
deck tech is up

Can I hijack your second post on the first page? Thank you for a writeup
Title: Re: Animar, Soul of the Artefacts
Post by: InfinitiveDivinity on August 30, 2014, 02:40:58 PM
No {Helkite Tyrant}?
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on August 30, 2014, 03:38:35 PM
Quote from: InfinitiveDivinity on August 30, 2014, 02:40:58 PM
No {Helkite Tyrant}?
It was removed because I noticed it got killed almost the second it touched the field. It never stuck around.
Title: Re: Animar, Soul of the Artefacts
Post by: FlickerYourOwnIdentity on August 30, 2014, 03:38:50 PM
{Unwinding Clock} and {Mycosynth Golem}?
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on August 30, 2014, 03:38:53 PM
Quote from: Dudecore on August 30, 2014, 01:43:27 PM
Quote from: Sparkle Ninja on August 30, 2014, 01:21:44 PM
deck tech is up

Can I hijack your second post on the first page? Thank you for a writeup
Sure
Title: Re: Animar, Soul of the Artefacts
Post by: Dudecore on August 30, 2014, 03:48:32 PM
Quote from: Sparkle Ninja on August 30, 2014, 03:38:53 PM
Quote from: Dudecore on August 30, 2014, 01:43:27 PM
Quote from: Sparkle Ninja on August 30, 2014, 01:21:44 PM
deck tech is up
Can I hijack your second post on the first page? Thank you for a writeup
Sure

Ok. Moved it to the first page, under your deck list for clarity sake. Once I get to my desktop I'll add it to the list.
Title: Re: Animar, Soul of the Artefacts
Post by: Sparkle Ninja on August 31, 2014, 12:23:37 PM
I've been thinking about using {Retract} in this deck for board clear resiliency and more ramping early game with my artefact creatures.