1 {Maelstrom Wanderer} 1 {Breeding Pool} 1 {Fungal Reaches} 1 {Evolving Wilds} 1 {Svyelunite Temple} 1 {Wooded Foothills} 1 {Hollow Trees} 1 {Havenwood Battleground} 1 {Misty Rainforest} 1 {Scalding Tarn} 1 {Kher Keep} 24 {Island} 1 {Mutavault} 1 {Raging Ravine} 1 {Terramorphic Expanse} 1 {Dwarven Hold} 1 {Ancient Tomb} 1 {Temple of the False God} 1 {Steam Vents} 1 {Stomping Ground} 1 {Dwarven Ruins} 1 {Vesuva} 1 {Sand Silos} 24 {Mountain} 24 {Forest}
93 lands
1 {Dryad Arbor} 1 {Ulamog, the Infinite Gyre} 1 {Kiki-Jiki, Mirror Breaker} 1 {Kozilek, Butcher of Truth} 1 {Pestermite}
5 creatures
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So wait... Your win con is a modern deck win con of Kiki-jiki with Pestermite? This is commander! Do something fun.
So, for seven turns (sometimes a few less) you literally just sit there and do nothing? This deck isn't even a glass cannon, its so slow that it's a glass catapult.
Edit: Add {Cavern of Souls} and {Ancient Ziggurat}, the only thing you ever need to cast is a creature anyways. Also, {Untaidake, the Cloud Keeper}, {Tolaria West} (to search for storage lands and/or Temple),
This deck looks really really boring
Quote from: Sparkle Ninja on March 16, 2014, 05:30:19 PM
This deck looks really really boring
Yeah, and even if he gets his infinite combo, a single instant speed removal spell or counterspell shuts him completely off.
But once you get to right mana the opponent has a board state that's hard to beat. In my deck your dead on turn 5 or 6. You wouldn't even hit your commander
If you are going to make a dumb combo-y deck, at least do one that doesn't take 7 turns... I recommend using as many cheap tutors as you can find, a few cheap mana rocks and rituals ({Lotus Petal}, {Black Lotus}, {Dark Ritual}, you might want to proxy that...), {Ad Nauseum}, lands and {Seismic Assault}. Here is a deck list I have been screwing around with: http://tappedout.net/mtg-decks/ad-nauseum-edh-1/
How did you win!
Quote from: Taysby on March 16, 2014, 10:09:32 PM
And theoretically, I can pull this off turn 5-6 with good draws.
That deck can theoretically win turn 1.