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Decks (Magic The Gathering) => Commander => Topic started by: Taysby on March 13, 2014, 09:11:23 PM

Title: The Push To 8 Mana
Post by: Taysby on March 13, 2014, 09:11:23 PM

The Push To 8 Mana

99 cards, 0 sideboard


1 {Maelstrom Wanderer}
1 {Breeding Pool}
1 {Fungal Reaches}
1 {Evolving Wilds}
1 {Svyelunite Temple}
1 {Wooded Foothills}
1 {Hollow Trees}
1 {Havenwood Battleground}
1 {Misty Rainforest}
1 {Scalding Tarn}
1 {Kher Keep}
24 {Island}
1 {Mutavault}
1 {Raging Ravine}
1 {Terramorphic Expanse}
1 {Dwarven Hold}
1 {Ancient Tomb}
1 {Temple of the False God}
1 {Steam Vents}
1 {Stomping Ground}
1 {Dwarven Ruins}
1 {Vesuva}
1 {Sand Silos}
24 {Mountain}
24 {Forest}

93 lands


1 {Dryad Arbor}
1 {Ulamog, the Infinite Gyre}
1 {Kiki-Jiki, Mirror Breaker}
1 {Kozilek, Butcher of Truth}
1 {Pestermite}

5 creatures


Title: Re: The Push To 8 Mana
Post by: Sparkle Ninja on March 13, 2014, 11:33:26 PM
So wait... Your win con is a modern deck win con of Kiki-jiki with Pestermite? This is commander! Do something fun.
Title: Re: The Push To 8 Mana
Post by: Agrus Kos, Enforcer of Truth on March 16, 2014, 05:29:17 PM
So, for seven turns (sometimes a few less) you literally just sit there and do nothing? This deck isn't even a glass cannon, its so slow that it's a glass catapult.

Edit: Add {Cavern of Souls} and {Ancient Ziggurat}, the only thing you ever need to cast is a creature anyways. Also, {Untaidake, the Cloud Keeper}, {Tolaria West} (to search for storage lands and/or Temple),
Title: Re: The Push To 8 Mana
Post by: Sparkle Ninja on March 16, 2014, 05:30:19 PM
This deck looks really really boring
Title: Re: The Push To 8 Mana
Post by: Agrus Kos, Enforcer of Truth on March 16, 2014, 05:35:56 PM
Quote from: Sparkle Ninja on March 16, 2014, 05:30:19 PM
This deck looks really really boring
Yeah, and even if he gets his infinite combo, a single instant speed removal spell or counterspell shuts him completely off.
Title: Re: The Push To 8 Mana
Post by: Sparkle Ninja on March 16, 2014, 07:24:26 PM
But once you get to right mana the opponent has a board state that's hard to beat. In my deck your dead on turn 5 or 6. You wouldn't even hit your commander
Title: Re: The Push To 8 Mana
Post by: Agrus Kos, Enforcer of Truth on March 16, 2014, 09:45:04 PM
If you are going to make a dumb combo-y deck, at least do one that doesn't take 7 turns... I recommend using as many cheap tutors as you can find, a few cheap mana rocks and rituals ({Lotus Petal}, {Black Lotus}, {Dark Ritual}, you might want to proxy that...), {Ad Nauseum}, lands and {Seismic Assault}. Here is a deck list I have been screwing around with: http://tappedout.net/mtg-decks/ad-nauseum-edh-1/
Title: Re: The Push To 8 Mana
Post by: Sparkle Ninja on March 16, 2014, 10:09:21 PM
How did you win!
Title: Re: The Push To 8 Mana
Post by: Agrus Kos, Enforcer of Truth on March 16, 2014, 10:15:21 PM
Quote from: Taysby on March 16, 2014, 10:09:32 PM
And theoretically, I can pull this off turn 5-6 with good draws.
That deck can theoretically win turn 1.