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Decks (Magic The Gathering) => Commander => Topic started by: Taysby on March 13, 2014, 09:06:19 PM

Title: Maelstrom Wanderer
Post by: Taysby on March 13, 2014, 09:06:19 PM

Maelstrom Wanderer

99 cards, 0 sideboard


1 {Maelstrom Wanderer}
1 {Scalding Tarn}
1 {Breeding Pool}
1 {Temple of the False God}
1 {Stomping Ground}
24 {Mountain}
1 {Hollow Trees}
1 {Dwarven Hold}
1 {Evolving Wilds}
1 {Terramorphic Expanse}
1 {Mutavault}
1 {Vesuva}
24 {Forest}
1 {Ancient Tomb}
1 {Fungal Reaches}
1 {Dwarven Ruins}
1 {Svyelunite Temple}
1 {Misty Rainforest}
1 {Kher Keep}
1 {Wooded Foothills}
1 {Raging Ravine}
1 {Steam Vents}
1 {Sand Silos}
1 {Havenwood Battleground}
24 {Island}

93 lands


1 {Kozilek, Butcher of Truth}
1 {Pestermite}
1 {Ulamog, the Infinite Gyre}
1 {Dryad Arbor}
1 {Kiki-Jiki, Mirror Breaker}

5 creatures


Title: Re: Maelstrom Wanderer
Post by: DYMongoose on March 17, 2014, 02:09:21 PM
{Terrain Generator} will help, if you can draw it.
Title: Re: Maelstrom Wanderer
Post by: DYMongoose on March 17, 2014, 02:11:24 PM
Also, {Zoetic Cavern} can be morphed into play, effectively giving you an extra land.
Title: Re: Maelstrom Wanderer
Post by: DYMongoose on March 17, 2014, 02:18:03 PM
Thirdly, I'd recommend tossing in a {Etherium-Horn Sorcerer} in case any of your other creatures get countered.