Tron Eggs 60 cards, 0 sideboard 4 {Urza's Mine} 4 {Urza's Power Plant} 4 {Urza's Tower} 3 {Plains} 2 {Temple of Silence} 17 lands 3 {Etherium Sculptor} 1 {Emrakul, the Aeons Torn} 2 {Wurmcoil Engine} 6 creatures 2 {Expedition Map} 4 {Thoughtseize} 4 {Open the Vaults} 1 {Spine of Ish Sah} 4 {Prophetic Prism} 2 {Elsewhere Flask} 4 {Ichor Wellspring} 4 {Chromatic Sphere} 4 {Krark-Clan Ironworks} 2 {Conjurer's Bauble} 4 {Chromatic Star} 1 {Grapeshot} 1 {Faith's Reward} 37 other spells Sideboard |
Quote from: Taysby on March 09, 2014, 12:40:21 PMThat seems stupid tbh. It doesn't help the combo and I get nothing from path to exile.
-2 temple and -2 plains, +4 {ghost quarter}
Quote from: Taysby on March 09, 2014, 03:53:05 PMAnd I don't bring back permanents.
Oops,d idnt think that through. That would leave you with no basics...
Quote from: Taysby on March 09, 2014, 04:30:27 PMWurmcoil is a tool to make it easier to stabilize and go off into a lethal off of grapeshot or Emrakul.
Is aw the faith's reward and jumped to conclusions. What's the point of this deck? Draw draw draw until you hit a wurmcoil?
Quote from: Taysby on March 09, 2014, 05:20:11 PMThat is going to be more of a weak point for this deck though. Open the Vaults doesn't bring back permanents. Grapeshot is a backup plan to Wurmcoil and Emrakul which ends up being creature destruction more than anything. And everything in this deck gives up value without the issue of going dealing with the need of keeping up with sacing everything that turn just to get it back. This deck isn't as weak to Thoughtseize as Faith's deck is plus is plays a Tron game almost giving me game one if played properly when not knowing how to deal with it.
If you're still going for a grapeshot, I don't feel like only 5 {open the vaults} will give you enough consistency! and with 4 faiths, you'd be farther ahead to have 4 quarters and lots of basics and fetches.
Quote from: Taysby on March 09, 2014, 06:59:34 PMYou're not helping, though. You're thinking of cards that make Eggs good, not this deck. This deck is not eggs at all. This doesn't go through the deck to draw a wincon. This deck goes through cards to build up mana. I am going to build an entire primer on this deck. Wurmcoil helps to stabilize, but it ends up winning the game more than anything because I don't rely on a Grapeshot or Emrakul. There is no true combo in this deck that helps me win like an Eggs deck relying on just 1 win condition.Quote from: DeathlyFoiend on March 09, 2014, 06:48:24 PMQuote from: Taysby on March 09, 2014, 05:20:11 PMThat is going to be more of a weak point for this deck though. Open the Vaults doesn't bring back permanents. Grapeshot is a backup plan to Wurmcoil and Emrakul which ends up being creature destruction more than anything. And everything in this deck gives up value without the issue of going dealing with the need of keeping up with sacing everything that turn just to get it back. This deck isn't as weak to Thoughtseize as Faith's deck is plus is plays a Tron game almost giving me game one if played properly when not knowing how to deal with it.
If you're still going for a grapeshot, I don't feel like only 5 {open the vaults} will give you enough consistency! and with 4 faiths, you'd be farther ahead to have 4 quarters and lots of basics and fetches.
You're thinking of a weaker deck with worse consistency and horrible synergy that takes up more of an effort to play right. You have a higher chance to fizzle whole this has a backup plan as a creature deck that can win just through damage.
You need to make up your mind. Which part stabilizes and which part wins? You just barely said wurmcoil stabilizes into a legal grapeshot, then changed your mind to grapeshot stabilizing into a lethal wurmcoil. I'm trying to give advice, but I'm confused with what you want...