When you declare creatures that will block
Do you declare which creatures they will be blocking simultaneously? Or is it declare blockers, then choose which creatures they will be blocking
when you declare a creature as blocking, you declare what it blocks. you cant just declare all your creatures as blocking and then later choose what they block.
Quote from: particle on March 03, 2014, 12:20:45 AM
when you declare a creature as blocking, you declare what it blocks. you cant just declare all your creatures as blocking and then later choose what they block.
Ok I just wasn't sure if you declared blockers,
Opponent gets to respond to this, then choose who they will block, then combat damage step(s).
no worries. if you are declaring blockers, your opponent can respond once you are done. and you cant declare one blocker, then flash in another one. all blockers must be on the field when you start declaring blockers.
Quote from: particle on March 03, 2014, 12:27:20 AM
no worries. if you are declaring blockers, your opponent can respond once you are done. and you cant declare one blocker, then flash in another one. all blockers must be on the field when you start declaring blockers.
Ok. Just was double checking all this so I know how to explain to my friends cuz turns out we've been playing cards like {Divine Verdict} wrong.
We took the blocker out of combat and whatever it declared as blocked became unblocked to hit the player. :| my mind's kinda blown now.
Quote from: Destore117 on March 03, 2014, 12:33:02 AM
Quote from: particle on March 03, 2014, 12:27:20 AM
no worries. if you are declaring blockers, your opponent can respond once you are done. and you cant declare one blocker, then flash in another one. all blockers must be on the field when you start declaring blockers.
Ok. Just was double checking all this so I know how to explain to my friends cuz turns out we've been playing cards like {Divine Verdict} wrong.
We took the blocker out of combat and whatever it declared as blocked became unblocked to hit the player. :| my mind's kinda blown now.
yea assuming the attacking creature doesnt have trample, once it is declared as blocked, killing the blocker before damage wont unblock the attacker and his damage will not hit the player.
But an instant can be cast whenever? And what about interrupts?
interrupts have been errata'd to instants. They are the same. so basically if you want to kill a creature so your attacker can get through, with say a {hero's downfall}, you can do it up until the end of the declare attackers step if with no chance for blocking. the problem with a spell like {divine verdict}, however, is it requires a blocking, or attacking creature as a target. and once that creature has been declared a blocker on your creature, only trample will get through.
edit: and they cant be cast "whenever". only when you have priority.
During your main phase can you hold priority in order to cast multiple spells in order to keep your opponent from being able to respond?
well, you cant prevent them from responding entirely. if you are the active player, (the person taking the turn), after you cast, say {lightning bolt} on your opponent, you actually maintain priority while its on the stack. you could cast a 2nd {lightning bolt} if you wanted. however, before any of the spells on the stack can resolve, all players must pass priority. so he/she gets to respond to both once you are finished.
{counterflux}?
So if I cast my {kor spiritdancer} and she resolves I can hold priority and cast an aura that will trigger spiritdancer's ability before my opponent can {doom blade} the spiritdancer? Am I thinking about this correctly?
Quote from: Noblellama on March 03, 2014, 01:54:21 AM
Forgive me, the {mindbreak trap} doesn't counter them, it exiles them before they get a chance to do anything...
well they still have a chance to {force of will} your {mindbreak trap} just to be clear.
Quote from: Tonygrabowski4 on March 03, 2014, 01:56:09 AM
So if I cast my {kor spiritdancer} and she resolves I can hold priority and cast an aura that will trigger spiritdancer's ability before my opponent can {doom blade} the spiritdancer? Am I thinking about this correctly?
yes. the active player receives priority once a spell resolves.
edit: but they can cast {doom blade} in response to your aura, before the pump is applied.
Quote from: particle on March 03, 2014, 01:59:02 AM
Quote from: Noblellama on March 03, 2014, 01:54:21 AM
Forgive me, the {mindbreak trap} doesn't counter them, it exiles them before they get a chance to do anything...
well they still have a chance to {force of will} your {mindbreak trap} just to be clear.
Quote from: Tonygrabowski4 on March 03, 2014, 01:56:09 AM
So if I cast my {kor spiritdancer} and she resolves I can hold priority and cast an aura that will trigger spiritdancer's ability before my opponent can {doom blade} the spiritdancer? Am I thinking about this correctly?
yes. the active player receives priority once a spell resolves.
Cool. Makes spiritdancer better. I'm guaranteed a card.
After reading this thread I feel the need to make the following clarification. You can hold priority for as long as you want to keep casting instants. But absolutely nothing will resolve until you have passed priority, and all players have chosen to not cast any more instants. Note auras cannot be cast in this case unless they are (for whatever reason) allowed to be cast as though they had flash.
The same situation again happens after every spell resolves. Everyone gets a chance to cast instant spells again. So on and so forth until the stack is empty.
Quote from: Noblellama on March 03, 2014, 02:03:49 AM
You summon her
Resolve
You cast aura
Put card draw ability on stack
They cast doom blade
No other responses
Doom blade kills her
Your aura resolves
Draw a card from her ability
Doom blade resolves.
Draw a card.
Aura resolves.